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ProHammer Classic - An Awesomely Unified 40K Ruleset for 3rd - 7th Edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





Another question here: How should I handle superheavy vehicles like Baneblades, Imperial Knights, Tau mechs, etc with the structure point system? The most recent 7th edition rules give the Baneblade family hullpoints, so I'm a bit confused. Thanks.
   
Made in us
Fresh-Faced New User





 Wild Woody wrote:
Another question here: How should I handle superheavy vehicles like Baneblades, Imperial Knights, Tau mechs, etc with the structure point system? The most recent 7th edition rules give the Baneblade family hullpoints, so I'm a bit confused. Thanks.

This is how we've been handling it (it needs tweaking):
Spoiler:

This message was edited 1 time. Last update was at 2024/09/08 00:06:13


 
   
Made in us
Fresh-Faced New User




My friend group just played our first games of Prohammer and we're really enjoying it. We did run into a question about how 7th edition Tau's "Target Acquired" rule translates to this ruleset.

The "Target Acquired" rule states: "When an enemy unit declares a charge, all friendly models with this special rule in units within 6" of the charging unit's target can choose to fire *Overwatch* as if they were also targets of the charge."

We replaced the term "Overwatch" for "Stand & Shoot!" in the Supporting Fire rule for our game, which I think makes sense, but the Prohammer rulebook says vehicles may never Stand & Shoot, despite some Tau vehicles having the Supporting Fire rule.

How should this be handled?

Thanks!
   
Made in us
Private




USA

Think I found a minor typo. Under "Unit Types Summary" it says Jetpack Infantry are Swift which would imply falling back with 3d6 but says 2d6.

Thank you for this ruleset looks great!

This message was edited 1 time. Last update was at 2024/09/20 01:34:17


 
   
Made in us
Dakka Veteran






Regarding the Tau and overwatch, we had their special supportive fire rule use follow the same reaction fire rules, so it limits their shooting on the following turn. We do allow vehicles to use their ability, but following the same reaction fire rules.


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in gb
Fresh-Faced New User




Hey there! Me and my friend have been really enjoying playing ProHammer on Table Top Simulator so thanks for making it. Howevr she doesn't have as much time to play as me and I’ve got the bug to play more. So I was wondering if theres a community of people who play ProHammer on tts out there? And if so would anyone like a game!
   
Made in au
Fresh-Faced New User




Just wanted to say my mate and I have been playing this for the past 6 months with 5th / 4th Ed codex's It has been so much fun .

Thank you so much for making such an awesome system!
   
Made in us
Dakka Veteran






Thanks for the kind words all. It's truly encouraging hearing that people enjoy ProHammer and that it continues to receive interest and activity! There isn't any community playing it that I'm aware of unfortunately - so maybe not that big yet. Maybe someone should start a discord channel for it? I'd be happy to set one up if there's interest.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in gb
Fresh-Faced New User




I think a discord would be great if theres other people who wanna play on table top sim and just discuss things in a more casual form. I think its great that all the info is still available on the forum so its not lost but discord can still be good for chats
   
 
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