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Made in us
Regular Dakkanaut





Eureka, CA

What should the future codex hold in store for the close combat options in the Nobs kit? The one I am particularly talking about are the two-handed "Big Choppas" as I would like to see rules for these weapons updated to reflect them being more powerful like having +1 strength and/or +1 damage inflicted compared to a standard Big Choppa. It would be a nice bonus to the basic version since you are sacrifice having a 2nd weapon on the model. As for the other weapon options would you like to see any changes made to their stats i.e.- Power Stabba?

A Warboss model that could have a plasma pistol & Nobs being able to wield kombi-shootas and a choppa are in the codex artwork & would be great to have official rules/models for. The Nobs kit is relatively new so that ain't gonna happen but I could see a new Warboss model happening eventually. Thoughts?
   
Made in us
Fixture of Dakka





I'm not an ork player, but...

* I feel like getting the bread and butter options working would probably be more beneficial than introducing new gimmicky options.

* Big choppas feel almost right to me. Hit less hard and more often than a klaw. Has some AP. Has a damage stat that makes it good at hurting marines. A smidge more AP might not be a terrible idea. If the choppa is for killing hordes and the klaw is for killing big stuff, this should be for killing squads of meq's.

* Power Klaw just isn't reliable enough. You hit less often with it, give up the choppa's bonus attack, and will do equal or less damage than a big choppa 2/3rds of the time. Making it a flat 3 Damage might not be a bad way to go.

For a more complicated solution, you could let the wielder give up some of his attacks to boost the damage of the klaw. So the klaw might be D2. An A4 model could opt to give up X attacks to make the klaw's damage D2 + X or possibly D2 * X depending on how the math shakes out. I've been wondering about something similar for power fists in general. Swinging less but harder seems like it might "feel" better than just doing moderate damage with a -1 to hit penalty.

*If you want kill saws to be distinct weapons rather than just power klaws+, I feel like the obvious answer is to make them more specialized. Maybe give them the complicated power klaw rule above if the klaw isn't using it. Maybe just make them D4 vs vehicles and monsters but D1 vs everything else.

*Power stabbas are weird. Aren't they just that gimmicky bit that they gave rules to when they were differentiating power weapons a couple editions ago? I feel like they could mechanically just be big choppas.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Gargantuan Gargant






Big Choppas are in an okay spot, they only really another AP to make them worth taking at their current price point. Especially if choppas are AP-1 in the new book (which looks very likely to be given the leaks for the new Dark Eldar weaponry) which means the Big Choppa would have to hit harder AP wise to compete.

The Power Klaw is most likely going to follow the PF change that SM and all the other Imperials got, but personally, I would make it the Orky thunder hammer of it be AP-2 and flat 3 damage. It would actually feel like it's meant to take down big threats and make baseline Meganobz hit hard against other elites and big monster units.

I feel Killsaws should be the expensive anti-elite infantry option. While big choppas are economical at 5 ppm with the proposed stats in my version, the killsaw would be the quality version. It would be +2S AP:-4, D2, with no hit penalty but also allowing you an extra attack with each one you equip. So a Meganob equipped with 2 would be having 5 attacks at S7 AP-4, 2 damage. The strength point would make it so it would be less effective than the PK in its intended task to take down monsters and vehicles, and only wound on 3's for most other infantry units, so the PK also can do work from wounding on 2's for guys like Gravis units. You would probably give killsaws a slight price bump to reflect their utility over big choppas, but I think this is a way of differentiating them from PK. Though as Wyldhunt points out, they could literally just make them chainfists like they did with SM, where it's D3 damage for non-vehicle units, and 3 damage for when it is against vehicles.

Power stabbas frankly shouldn't be a single weapon profile IMO, just call it a "kustom choppa" so you don't have to specify that one bit as a different weapon (and so you can also use regular nob choppas as this) to be more or less power swords with +1S AP-3.

I'd also like some of the ranged weapons to be overhauled to be honest. Let Nobz take kustom shootas again, with them being buffed to Assault 4 S4 AP-1 D2. Make it so Kombi-Skorchas are in line with other flamer weapons and be 12".

This message was edited 1 time. Last update was at 2021/02/22 20:13:51


 
   
Made in de
Regular Dakkanaut





The best way to fix nornal nobs is to use the alternative profile that appeared on the WD. I believe they were some kind of guard for an special character. So basically give them ws2+ and the boss nob doing mortals.

Regarding the saws and klaws debate. Saws have historically been focused on antitank. I think klaws should go to 1d6 and saws to 3+1d3 against vehicles. And leave the to hit penalty.
   
Made in us
Regular Dakkanaut





Eureka, CA

As far as the models go, I would prefer a new weapon profile for the two-handed big choppas versus the singular ones. As per the codex you can choose to take a big choppa along with another melee weapon or slugga. The choppas that come with the kit can therefore be taken as counts-as big choppas, of which you can take two per model. Since the larger two-handed version limits the model in game, I was hoping the new codex would contain new rules for this weapon along with the power stabba being more anti-tank than an inferior power sword.
   
 
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