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[2000] - Necrons - Novokh Need suggestions for secondaries  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




So I've just about finished painting this army, but I need help with choosing secondaries that will fit the playstyle for the army - it's my first combat-focussed force. Off the top of my head, raising banners and engage seem to be pretty strong, however it's choosing the third that is causing paralysis through choice. The list is as follows:

Novokh Battalion

NoFoS
Canoptek Plasmacyte

HQ
Overlord - warlord, Blood Scythe & Immortal Pride
Skorpekh Lord - Rareified Nobility, Veil of darkness & Honourable Combatant
Technomancer - Arkana: Phylacterine Hive, Canoptek Cloak

Troops
5x Immortal - Gauss Blaster
5x Immortal - Gauss Blaster
10x Warriors - Gauss Flayer
10x Warriors - Gauss Flayer

Elites
C'tan Shard of the Void Dragon: Antimatter Meteor
3x Canoptek Spyders - Two Particle Beamers
10x Lychguard - Hyperphase Sword and Dispersion Shield
Skorpekh Destroyers - 2x Hyperphase Reap-Blade & 4x Hyperphase Threshers

Fast Attack
5x Canoptek Wraith

The rough idea is that the warriors and immortals hold backline and midboard objs, the wraiths go in the first combat wave, the void Dragon and Spyders in the second. The skorpekh lord veils himself and the lychguard to wherever something needs to die.
I'd love to hear your thoughts and ideas!
   
Made in us
Longtime Dakkanaut





You need 3 secondaries.

First off, you can rarely go wrong with Purge Vermin. It gives you points for what you are doing anyway.

Next up, you want a 'kill stuff' secondary. Leave this flexible. If they have a lot of monsters/vehicles, Bring it Down. If they have a lot of characters, Assassinate (Void Dragon shard is a stellar assassin with Time's Arrow). Lots of bodies? Thin their ranks, etc.

Finally, you need an action secondary. You've got 4 nothing troop squads, so Deploy Scramblers is basically a sure thing (leave the 2 immortals in strategic, walk them on in no man's land and the enemy's DZ as the game goes on, each time doing the action). It's only ten points, though, so if a particular mission looks good for it (that is, you expect to hold 3 objectives basically all game long) you might want to do banners.

Nothing revolutionary here, but that should give you games where you mostly just fight to kill the enemy with 90% of your army while the warriors/immortals scramble around doing actions.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in be
Fresh-Faced New User




Thanks for the pointers. Your suggestions fit with what I had in mind for the army. I hadn't considered leaving the immortals in strategic, so thanks for that.
   
 
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