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Made in us
Implacable Skitarii





Washington, DC

Dakka,

I've had some unfinished Primaris lying around, including an Indomitus half. Lost the inspiration a while ago and moved to different projects, but think the following concept might be fun and fluffy:

2000 Points, 10 CP

Primaris Captain
- Heavy Bolt Pistol
- Master-crafted Power Sword
- Relic Shield
- Warlord: Frontline Commander
- Relic: Sword of Judgment

Primary Chaplain
- Master of Sanctity
- Litany of Hate
- Litany of Divine Protection
- Psalm of Remorseless Persecution
- Trait: Wise Orator
- Relic: Emperor's Judgment

Troops:
- 5x Assault Intercessors
- 5x Assault Intercessors
- 5x Assault Intercessors
- 5x Assault Intercessors
- 5x Intercessors (Grenade Launcher, Power Sword)
- 5x Intercessors (Grenade Launcher, Power Sword)

Elite:
- 6x Bladeguard Veterans

Heavy:
- Repulsor (Heavy Onslaught Gatling, Twin Lascannon, Icarus Rocket Pod)
- Repulsor (Heavy Onslaught Gatling, Twin Lascannon, Icarus Rocket Pod)
- Repulsor (Heavy Onslaught Gatling, Twin Lascannon, Icarus Rocket Pod)


Pros:
- Heavy Mechanized Core provides redundant, multi-purpose firepower vs. both hard and soft targets. Losing one in the first turn isn't a gameplan wrecker from a lethality perspective.
- Repulsors shield and move 20x Assault Intercessors, 6x Bladeguard, and the 2x melee characters up the board. If the Repulsors get popped turn 2 by Eradicators, they've already helped shuffle melee infantry towards their targets.
- Chaplain can toggle a lethality-booster or defensive-buff, as situation warrants
- Captain with 3-wound sword should have plenty of protection with 26 bodies around him.
- Repulsors have no blast weapons of significance - they can charge in advance of the infantry to preclude overwatch and/or shut down units not engaged in melee with infantry.
- 2x MSU squads of Intercessors to hide on backfield objectives
- Even with substantive Repulsor losses early, this infantry core should dominate the mid-field.
- List is fairly simple and straight forward, but mechanized maneuver and MSU creates options if units need to spread out to tackle multiple threats or objectives.

Cons:
- Chaplain in the Repulsor may not get Litanies until turn 3
- T1 loss of the Repulsor carrying the characters and bladeguard would really stymie the wave against key targets.
- Jack-of-all-trades shooting won't cut it against Guard parking lots or hordes

Thoughts?









3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
 
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