bat702 wrote:I feel your statement heavily, that its somewhat redundant when you could just upgrade the assassin and be done with it.
The thing is that if we have "upgraded assassins" and "bad at their job" assassins, then we haven't added meaningful options to the game; we've ended up at the same number of meaningful options we should have had in the first place and added some messy, unnecessary rules on top of it. You don't need five versions of chimera if four of them are just worse versions of the default chimera that do the same job but worse. And if you came out with a better version of the chimera that was just a more points efficient version of the chimera, you probably wouldn't see the normal chimera fielded very often. Right?
Im thinking more of like you have your standard Culexus Assassin, then you have one that was born an absolute terrorfying void in the warp in by Culexus assassin standards.
See, this part makes me nervous. It has a lot of that, "but my guys is even more special" energy that risks leading to some units just being straight up better versions of other units and stealing their thunder as a result. No power sword space marine captain can be thought of as being
that good in combat because we all know that Dante or Logan or whatever the latest smash captain equivalent is extra special better at fighting than the generic captain is. However special my farseer is in the fluff, we all know he's not as good at being a farseer as Eldrad Ulthran (except perhaps if he's using Eldrad's rules).
Assassins are already extreme extremes. You should never feel like your culexus can be described as "standard," and if you can, his rules probably aren't reflecting his fluff very well. Compare the following:
"I have a freakin' eversor!"
vs
"I have an eversor! But y'know. Not like, a top of his class eversor. He does fine. He's fine. He just doesn't have the right stuff to be one those really cool eversors."
If you make a super-assassin, everyone else's non-super assassin looks worse by comparison. That's why I prefer options that let you be
different rather than
better.
Also iv been looking at builds and seeing that you can sometimes sacrifice your command points in "Build your own regiment lists" and soup lists. so for that particular army you aren't looking to spam that certain regiment specific strategem every round and can afford to spend some CP on something like a super heavy or in this case "upgrading your assassin" either with some freakishly good version of said assassin, or a relic given for that particular mission "entrusted to the assassin." a good example might be spending a CP to make your eversor assassin have a master-crafted power sword (which he should get standard, cuz hes freaking 100 pts)
But yes I agree this idea is a bit redundant
Sure. I see what you're going for. They just introduced a bunch of options like that in the new durkhari codex. But speaking as a drukhari player, I'm finding that there are right and worng ways to do that sort of thing both in the same book. Upgrading one of my troop units (that I'm probably fielding multiples of anyway) feels good. It lets me point to a squad, call them my favorite, and write some fluff about how and why they're so much cooler than their peers. But conversely, the master archon/succubus/haemonculus upgrades are kind of frustrating. The benefits are useful and interesting, but I keep having to ask myself whether I want to spend points to represent my succubus being good at her job. Am I fielding the cool back-flipping succubus, or just an off-brand succubus that needs to work on her footwork but costs 15 fewer points?