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Made in se
Fresh-Faced New User






++ Spearhead Detachment -3CP (Necrons)

Detachment Command Cost [-3CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ +

Technomancer : Arkana: Phylacterine Hive, Canoptek Control Node, Rarefied Nobility, Warlord Trait (Codex 4): Thrall of the Silent King

+ Elites +

Triarch Stalker: Twin Heavy Gauss Cannon

+ Heavy Support +

Canoptek Doomstalker

Canoptek Doomstalker

Canoptek Doomstalker

++ Outrider Detachment -3CP (Necrons)

Detachment Command Cost [-3CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Gametype

Use Beta Rules

+ HQ +

Catacomb Command Barge : Gauss Cannon, Relic: Nanoscarab Casket, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

+ Elites +

C'tan Shard of the Void Dragon : Power of the C'tan: Antimatter Meteor

Canoptek Spyders
. Canoptek Spyder: Two Particle Beamers

+ Fast Attack +

Canoptek Scarab Swarms
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

Canoptek Scarab Swarms
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

Canoptek Scarab Swarms
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

Tomb Blades
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster

Tomb Blades
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster

Tomb Blades
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes, Twin Gauss Blaster

++ Total: [100 PL, 5CP, 2,000pts] ++


If I forego all the shadowloom and spyder i have a good 145p to spend somewhere else maby on some bubblet wrap for the stalkers? Or higher unit squats of scarabs?
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

I'd suggest you take the Tomb Blade's nebuloscopes. Seeing as you've already taken the shieldvane upgrade for survivability.

That and maybe take a few of them with the tesla carbines. As you can always bet on at least a little Rng working in your favor.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in at
Fresh-Faced New User





Yeah I won't be taking any tesla simply because it's not points efficient with the new codex, tesla was king before but not anymore. If I would trade any blasters it would be for some Particles instead for quick cheap clear of t-shirt saves on objectives.

If I forego the triarch stalker and all the shadowloom on every tomb Blade except the first in the unit that I use to take on -ap saves aswell as the spyder that gives me enough points to add a full 10 man dispersion shield and hyperphase lychguard unit to veil as a big roadblock for massive headache as everything with obsec zooms forward with good speed and obsec.
The castle is able to overwatch for free against anything that charges any of them so I think that is quite allright especially for the points
   
Made in us
Unbalanced Fanatic




Atlanta, Ga

Understandable; tesla has always come down to more of a preference for me than one of necessity.
As for the Lychguard, that's a good choice. You will need something that can shrug off those extra wounds and having the spider nearby to shore up any losses can make them far more tankier than what most other armies can put out. Especially if they don't dedicate half their armies shooting phase to dealing with it.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in at
Fresh-Faced New User





Yes I think the threat saturation of the vailed lychguard blob, C'tan and Castle with obsec scarabs and fast tomb blades able to react everywhere is the way to go. The technomancer gives the castle the +1 to hit aura aswell as the extended 9" instead of the usual 6" and if one stalker dies he can revive it if I'm not mistaken about the Phylacterine

The main reason I'm going void dragon over nightbringer is to compete in more phases aswell as being able to deal with knights lists more effectively, I am going to enter a competetibe scene with this and I hope it does well
   
Made in us
Wicked Canoptek Wraith






 Ornamentik wrote:
Yes I think the threat saturation of the vailed lychguard blob, C'tan and Castle with obsec scarabs and fast tomb blades able to react everywhere is the way to go. The technomancer gives the castle the +1 to hit aura aswell as the extended 9" instead of the usual 6" and if one stalker dies he can revive it if I'm not mistaken about the Phylacterine

The main reason I'm going void dragon over nightbringer is to compete in more phases aswell as being able to deal with knights lists more effectively, I am going to enter a competetibe scene with this and I hope it does well


The Phylacterine doesn't quite work like that. In concept, sure, but you don't get to reanimate a unit that's fully dead. Each doomstalker is a unit of 1 model, so if the model is destroyed, you can't ever target it w/ rites of reanimation to begin with, so you can't bring it back up. It works for things like wraiths, scarabs, spyders, etc. which all have variable unit size.

8000
2700 
   
 
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