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Made in us
Regular Dakkanaut




Auburndale FL

Allegiance: Gloomspite Gitz
Mortal Realm: Ulgu

Leaders
Dankhold Troggboss (250)
- General
- Command Trait: Loonskin
- Artefact: Glowy Howzit 4+ Ward but if rolls a 1 loses it all Ward.

Dankhold Troggboss (250)

Fungoid Cave-Shaman (95)
- Lore of the Moonclans: The Hand of Gork (Teleport Spell)

Loonboss on Mangler Squigs (310)
- Artefact: Amulet of Destiny for 5+ Ward OR Clammy Cowl for -1 to hit and give general the 5+ ward.

Battleline
6 x Rockgut Troggoths (290)
6 x Rockgut Troggoths (290)
6 x Fellwater Troggoths (310)
3 x Fellwater Troggoths (155)

Total: 1945 / 2000
Allies: 0 / 400
Wounds: 124

I dont know how to spend the remaining points? I could guarantee get the Triumph by having less points but idk.

I could drop the second Rockgut squad for 40 Stabbas but Stabbas feel overcosted now.
I definitely feel like I may not have enough bodies.

I know this army is not the best, but I would like to build as solid a list as I can since I'm going to be in 2 large tournaments in the next few months. I would like to at least be able to try and do well or put up a fight at least.

Any advice is appreciated

 
   
Made in fi
Locked in the Tower of Amareo





Dunno. I don't think it's that bad in 3rd. Tough battle line is good as it increases odds of opponent failing break their spirit battle tactic due to unit surviving where he didn't expect it to. Compared to AOS2 lack of models for objectives is no issue.

Worry is still MW shooting spam(or generally powerful shooting spam) but that's the big elephant in the room always and not much gloomspite can do anything.

Something similar to this is what I was considering but need more trolls. Though I would be loading up more on rockguts for that sweet 5+++ rather than hope opponent comes to melee. 5+++ works vs shooting. Fellwater's -1 to hit doesn't.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Auburndale FL

Some fair points, so perhaps adding another 6 Rockguts for example?

It's tough to have answers to power pieces in this army.

Like against any of the God models I'm not sure I have removal power and on the flip side the staying power against them.

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I think rockguts have benefitted more than fellwaters from recent changes.

Getting good armour saves seems to be a fair bit easier Between all out defence, cover and magic shield theres a few options there. Along with that base saves are improving, with 2+ bases now.

I feel like rend -1 will too often be readily negated. Then again maybe that will be the same story for rend -2, but it would be more difficult/expensive to do so.
Plus wards

Id be inclined to go 6 rockguts, potentially making 2 units of 9 for better CP usage and loonshrine regen.


Automatically Appended Next Post:
One iteration I'm looking to try (havent played 3rd yet) is

Troggboss 250 Loonskin, Amulet of Destiny
Troggboss 250 Arcane Tome, Flaming weapon
9 Rockguts 435
9 Rockguts 435
3 Rockguts 145
3 Rockguts 145
Fungoid Cave Shaman 95 Hand of Gork,
Fungoid Cave Shaman 95 Hand of Gork
Scrapskuttles Arachnacauldron 50
Morks Mighty Mushroom 100
2000

Dont know how the mageboss or endless spells will pan out but keen to give it a shot.

This message was edited 1 time. Last update was at 2021/07/04 21:25:40


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Regular Dakkanaut




Auburndale FL

That's fair if I owned 24 rockguts,
I could bring in the Mighty Mushroom and a Madcap Shaman by dropping 3 Fellwaters.
The 2 six man units of Rockguts can become a 9 and 3

 
   
Made in us
Regular Dakkanaut




Auburndale FL

Allegiance: Gloomspite Gitz
- Option: Gloomspite Gitz
- Mortal Realm: Ulgu
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty

Leaders
Dankhold Troggboss (250) in Warlord
- General
- Command Trait: Loonskin
- Artefact: Amulet of Destiny (Universal Artefact)

Dankhold Troggboss (250) in Warlord
- Artefact: Glowy Howzit

Dankhold Troggboss (250)

Madcap Shaman (80) in Warlord
- Lore of the Moonclans: Itchy Nuisance

Webspinner Shaman (85) in Warlord
- Lore of the Spiderfangs: Curse of da Spider God

Fungoid Cave-Shaman (95) in Vanguard
- Lore of the Moonclans: The Hand of Gork

Battleline
6 x Rockgut Troggoths (290) in Hunters of the Heartlands
- Reinforced x 1

6 x Fellwater Troggoths (310) in Hunters of the Heartlands
- Reinforced x 1

3 x Rockgut Troggoths (145) in Warlord

3 x Rockgut Troggoths (145) in Vanguard

Endless Spells & Invocations
Mork's Mighty Mushroom (100)

Core Battalions
Warlord
Hunters of the Heartlands
Vanguard

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 120

The newest idea

 
   
 
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