Britneyfan12 wrote:Ive got a couple of Qs regarding them new orks.
Ive tried to answer the questions myself, but would like to hear your thoughts as well. Especially Q3.
Q1: competitive streak (Freebooterz) does the +1 hit bonus stack ? Say I destroy a unit in the shooting phase, all freebooter units gain +1 to hit. I then destroy a second unit in the same phase
Do all freebooter units then gain +2 to hit ( in the end maximum of +1, but can be used to offset -1 from moving with heavy weapons, -1 from shooting at certain airplanes etc).
A1: yep, but the maximum of +1 is still in effect in the end.
Correct. As it is worded, each time you destroy a unit, you add +1 to hit to all further attacks made during that phase. So yes, it does stack, but you can never have more than +1 to hit to any hit roll.
Q2: Do freebooter units with the gretchin keywords and Aux. LoW Freebooter units like morkanauts still trigger Competitive streak for other Freebooter units?
A2: yes, even though they cant benefit themselves.
Correct. The unit with the culture cares about other FREEBOOTAS units destroying models. It doesn't care whether that FREEBOOTA unit has a culture itself.
Q3: does does the +1 to hit auras from warboss, beastboss, warboss in mega armour, beastboss on squigosaur, and nob with waaagh! Banner stack?
A3: warboss and warboss in megaarmour have the same aura, they do not stack with eachother, they do stack with the auras from beast boss, beast boss on squigosaur and waaagh! Banner. Beast boss and beast boss on squigosaur doesnt stack with eachother, they do stack with waagh banner amd warboss/mega armour auras though. Waaagh! Banners doesnt stack with itself, but with all other sources though.
Correct. The aura rules state that "The effects of multiple, identically named aura abilities are not cumulative.", so since these three auras are all named differently (and affect different units) a beast snagga unit within 6" of a warboss, a beast boss and a warbanner would get +3 to hit, capped at +1 as usual.