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I managed to get my hands on the Orks Codex, and I wanted to try my hand at a semi-Greentide.
Supreme Command (Goffs)
(HQ) Ghazghkull Thraka: Warlord
Battalion (Goffs)
(HQ) Big Mek In Mega Armor: Kustom Shoota, Kustom Force Field, Da Ded Shiny Shoota
(HQ) Warboss in Mega Armor: Super Cybork Body, Trukk Boys
(TR) Boyz: PK Boss Nob, 8 Choppa Boyz, 1 Rokkit Launcha
(TR) Boyz: PK Boss Nob, 8 Choppa Boyz, 1 Rokkit Launcha
(TR) Boyz: PK Boss Nob, 8 Choppa Boyz, 1 Rokkit Launcha
(TR) Boyz: PK Boss Nob, 8 Choppa Boyz, 1 Rokkit Launcha
(TR) Boyz: PK Boss Nob, 8 Choppa Boyz, 1 Rokkit Launcha
(EL) Kommandos: PK Boss Nob
(EL) Kommandos: PK Boss Nob
(FA) Stormboyz: PK Boss Nob
(FA) Warbikers: PK Boss Nob, 2 Warbikers w/ Choppas
Patrol (Goffs)
(HQ) Beastboss On Squigosaur: Brutal But Kunnin, Headwoppa's Killchoppa
(TR) Boyz: PK Boss Nob, 8 Choppa Boyz, 1 Rokkit Launcha
(EL) Meganobz: Kombi-Skorchas+PK x5, Trukk Boys
(HS) Mek Gun: Smasha
(HS) Mek Gun: Smasha
(DT) Trukk: Fortress On Wheels
Total: 2000 points
General gameplan is as follows:
MANobs and MABoss ride in Trukk grab midfield objectives
Bikers go for objectives as well, but can benefit from Great Waaagh for removing stuff
Kommandos forward deploy for banners and screen
Stormboys drop for Actions
Big Mek escorts Boy mobs and shoots infantry
Boys grab objectives and smack stuff, have rokkits for anti-tank
Beastboss and Ghaz are bricks
Mek Guns hold the backline.
Any changes and feedback much appreciated.
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