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[1000] - UltraMarines - Crusade- Smells Like Machine Spirit  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Working on Finalizing a 1000 Point UltraMarines Crusade list.

My intent is to have a fun list with a loose theme that should still put up a competitive game. Only 2 Obsec Units but the TechMarine can provide the Dreads Obsec via his Aura Warlord Trait.

I also am used to having some deep strike but convinced myself the Infiltrators (& Warsuit) would be enough.

Tigarius I understand will not earn XP but I want the consistency and it is the Psyker I have printed for Ultras.

I plan to split the Infiltrators from 1x10 to 2x5 to maximize XP earning potential.

Concerned I am low on bodies, but should have some staying power with the dread castle, and enough tricks with Concealed Positions. I also plan to make use of Wisdom of Machine Spirit for the refill aura.

Happy for any feedback or thoughts you may have.

Army is:


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [50 PL, 1,005pts] ++

+ Configuration +

**Chapter Selector**: Ultramarines

Detachment Command Cost

+ HQ +

Chief Librarian Tigurius [7 PL, 135pts]

Primaris Techmarine [5 PL, 100pts]: Chapter Command: Master of the Forge, Rites of War, Seal of Oath, Warlord

+ Troops +

Infiltrator Squad [12 PL, 250pts]: Helix gauntlet
. 9x Infiltrator: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Invictor Tactical Warsuit [8 PL, 160pts]: Incendium cannon

Redemptor Dreadnought [9 PL, 180pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator

Redemptor Dreadnought [9 PL, 180pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator

++ Total: [50 PL, 1,005pts] ++
   
Made in gb
Fresh-Faced New User





You'll be fine 2 dreads plus Tiggy and tech marine at 1000 is very oppressive... you may find you just walk through a fair few opponent's..

Only tweak I'd think is using a squad of incursors over one of the infiltrators for a bit of early mele punch use the extra points from that swap to give the redemptors the min onslaught as that's almost always better than the flamers
   
 
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