Yazima wrote:
Thanks for the reply, just out of interest, what are your other top game system picks?
The Shasvastii models are gorgeous, some of the best gaming pieces I’ve seen. I’ve heard that sectorial is they way to start , is it possible to build
TAG heavy lists or is it only realistic to fit 1 into a list?
My top 5 currently are: Marvel Crisis Protocol, Infinity, Malifaux, Monsterpocalypse and probably still Warmachine, though Bushido is nipping at its heels very quickly. I have armies for about a dozen other systems, but these are the ones I find hold up best.
As for
TAG heavy, the good news is TAGs are in the best place right now they've ever been in the history of the game, but you probably don't want to make an army of them just due to the nature of the game. Infinity is a game about channeling resources through power pieces on your turn and what you'll quickly find is that there's not a lot of need for redundancy because you can always just spend more orders on the same
TAG to keep doing the job its doing. One
TAG with a full set of orders to use is a lot more fun than a bunch of TAGs that can't do as much. Plus Shasvastii just have such a cool variety of toys to play with (Taigha hordes, Speculo Killers, Noctifer Missile Launchers, the terror that is Sheskiin) half of the fun is just surrounding your opponent with problems so when the Sphinx uncloaks they aren't positioned to focus on it.
That's one of the real joys of the game that I think is easy to overlook. I know when I first looked into it there was a lot of focus on the idea of cheerleaders huddled in the back, supplying orders to the rambo piece, but as the game has evolved I find it more important that a lot of these pieces are out, serving effectively as
NPCs to impede the opponent. I think the one big thing that's hard to wrap your head around when coming at the game with experience elsewhere is how the whole
ARO thing really works out. You will, generally speaking, win any 1v1 engagement you make; not always, but most of the time. 2v1 scenarios are much harder to walk away from though so a lot of the game is about maneuvering through the terrain to create optimal matchups and maximize your odds. Three orders to turn a 2v1 into a 1v1 engagement is often totally worth it; particularly since it often means you can spend a fourth to pick off that second threat.
Honestly, Infinity is the #1 game that for me made NO sense until I really played it. The best advice I can give is to just play with a starter set and build off there. Don't buy duplicates of things until you've really got a handle on why you might want 2 of something. I find its a game that can get very overwhelming if you focus on all the things an army can do, but if you focus on the models you have on the table and how the game plays in practice, it all kind of clicks into place and becomes much easier to understand.