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Made in gb
Battlefortress Driver with Krusha Wheel







Trying to put together my first 1000 point list. At the moment, I have the below. Any thoughts? Obviously there is still 10 points to play with... I was toying with including doomsday ark, or even the Nightbringer, but am unsure what to do with my first list. Thanks for any help.

++ Patrol Detachment 0CP (Necrons) [46 PL, 6CP, 990pts] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ +

Catacomb Command Barge [9 PL, 190pts]: Gauss Cannon, Resurrection Orb, Staff of Light

Overlord [6 PL, 125pts]: Relic: Nanoscarab Casket, Resurrection Orb, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Flayed Ones [3 PL, 65pts]
. 5x Flayed One: 5x Flayer Claws

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

++ Total: [46 PL, 6CP, 990pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 1 time. Last update was at 2022/02/19 08:44:54


 
   
Made in ch
Irked Necron Immortal




Switzerland

You can update battlescribe to get the new point cost (Flayed Ones are 10). Gives you another scarab.

The OL Relic seems weaker then Veil, Orb of E, or Voltaic Staff

The CCB should also get a WL trait and Relic via Heirlooms and rarified nobility.





   
Made in gb
Battlefortress Driver with Krusha Wheel







Ah. Hadn’t updated. Thanks for reminding me. I’ve had a tinker…..


++ Patrol Detachment 0CP (Necrons) [49 PL, 1,000pts, 4CP] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ +

Catacomb Command Barge [9 PL, 190pts, -2CP]: Dynastic Heirlooms, Gauss Cannon, Rarefied Nobility, Relic: Orb of Eternity, Resurrection Orb, Staff of Light, Warlord Trait (Codex 5): Implacable Conqueror (Aura)

Overlord [6 PL, 125pts]: Relic: Voltaic Staff, Resurrection Orb, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Flayed Ones [4 PL, 60pts]
. 6x Flayed One: 6x Flayer Claws

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

++ Total: [49 PL, 1,000pts, 4CP] ++

Created with BattleScribe

 
   
Made in ch
Irked Necron Immortal




Switzerland

Are the scarabs meant for screening or engage? If you have more Flayed Ones you could also take 3 Flayed ones and cut 2 scarabs.

Looks fine either way.
   
Made in be
Regular Dakkanaut




Or drop 10 warriors and take 3 wraits. They are fast and do 2dmg. Which is great agains marines
   
Made in ca
Winged Kroot Vulture





Your army looks very strong against light/medium infantry, but weak to elite infantry and heavy armour.

First off, Flayed ones are 10 points, you have them at 12, so -10pts there.

I don't think you need the res orb on the command barge, it's going to be up fighting things, not chilling with your warriors. That being said, it should at the very least have a Warscythe to give it more oomph in close combat. So, net -25pts. If you take away the orb of eternity, you can replace it with the Voidreaper for even more melee power.

If your Overlord is going to be staying back with the warriors to buff and res, then you can just downgrade him to a lord. If he's going up and fighting all the time (which I don't recommend without an escort) he should drop the res orb and grab a warscythe. Either way, net -25pts.

If you cut the unit of 4 scarabs, that gives you another 60pts to play with.

So, what can we do with 120 extra points?

You could go for 3 wraiths at 105pts and add a scarab back in for 15pts. That would give you some D2 attacks and you can run them with your Barge to get the charge aura.

You could run an Annihilation Barge for 125, though you'd have to scrounge another 5pts somewhere. (Maybe cut the other scarabs and add 4 more flayed ones?)

You could just straight up cut the other scarabs and run a Doomsday arc for some solid anti-armour firepower. That would also leave you with 5 points to put a Warscythe on your Lord in case anyone gets into melee with your warrior blob.

Given your list, I don't think that Eternal Conquerors is all that great, you've got lots of Troop choices as it is. (BTW, I'd split one into 2 units of 10, one to hold the backfield and another to be more maneuverable while you keep the blob of 20 with the Lord.)

I'd go with either Pitiless hunters to give your Troops more target flexibility, or Immovable Phalanx as you've got a fair few bodies, so massed D1 fire will hurt you.

Hope all that helps, best of luck.

This message was edited 1 time. Last update was at 2022/02/23 17:46:28


Armies:  
   
Made in ch
Irked Necron Immortal




Switzerland

 Tawnis wrote:

First off, Flayed ones are 10 points, you have them at 12, so -10pts there.
I think he has 6
   
 
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