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Allied world isn't just for small games, its pretty much the better option at any point size. Ethereals are so good you want them, period. Not just for the buffs but also for the action + shooting which really helps with stuff like Retrieve Nachmund Data, so you can use your crisis units (for example) to do actions without loss.
Secondly you need to reread the allied world section. Your not losing the warlord trait or the strat. Your only losing the Relic. (and 2 commanders, and farsight)
Thirdly, your playing Tau, its currently broken. simple as that. Yes it will be OP, your playing Tau. Put down a half way decent crisis unit and it will be OP, let alone if you put this much thought into it. Accept if it your going to field Tau, your playing a broken army, people will not like playing against it. Welcome to broken balance. This is why its bad for everyone if the game is this imbalanced.
1)is it viable? Yes, ofc it is.
2)at low points and therefor low CP? You probably don't even need the strats to boost shooting, save them for defensive stuff and there are not a lot of boosts to begin with. Drop Zone clear(I will get back to that later) if your hitting something really big (unlikely in 1k points) and Coordinated engagement needs 2 units, is only 1 extra AP and you can't split weapons so I wouldn't use it.
Weapons, if your running a single crisis unit and do not want to have friends, Double Airburst and plasma. If your running a second crisis unit have one with double Airburst, flamer the other with double plasma + cyclic.
Quantity if a form of quality all on its own and 5 suits putting out 10d6 no-lost shots with -2ap (you should be within 18" turn 1) just wreck. The plasma is there for tough stuff.
3) its before saves and with a shield gen its even a 50/50 chance it does nothing. I don't like it myself but it you want to use it then its for the first big multidamage hit that doesn't overkill.
4) again if you don't want friends you can fit a crisis commander, ethereal, 5 crisis, 3 bodyguards, 3 stealthsuits, 2x10 kroot, some kroot hounds and a smattering of drones in 1000 points.
5) no, farsight allied world is the best sept in the book.
I would not go with the Enforcer, you want your first commander to be the standard Crisis for fallback and shoot and ignore modifiers. For a second one you can pick between Enforcer or Coldstar. You don't need obsec because nothing should be alive after your shooting phase and the -1D is great but Tactical Acumen is irreplacable.
And you really don't need to go with both melee weapons. take the prototype flamer and save the relic slot for the plate, 1+ save and 5+++ so your more likely to be alive to actually swing
And finally the thought that went through my head while I was reading the entire thing. "Have you considered not getting shot at instead?".
Take a stealthsuit team, if you play a board or army where you can't hide your crisis unit. Simply put it in deepstrike. Put the stealthsuits somewhere safe and bring the unit down T1 with teleport homer (or T2 if things go bad and the stealths die) and you can shoot whatever is dangerous and not have to worry.
Plus you get to use Drop Zone Clear that way to really make sure whatever is on the table is gone.
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