| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2022/04/18 20:16:08
Subject: New to Necromunda, a few questions.
|
 |
Happy Imperial Citizen
|
Me and my crew are wondering just how a few rules work in Necromunda.
First; How much of a fighter has to be in cover to benefit from Partial Cover? Any part? As in, if my fighters left big toe is in cover, they benefit from Partial Cover?
Second; How do you draw line of sight to fighters that are Prone? Like you would normally, except obviously now you are looking at a model lying sideways?
Third; If a fighter is forced to go Prone, who decides which way they fall?
The third question rose up in a situation where a player placed their fighter (who got seriously injured) behind some barricades with the fighters legs still sticking out. Due to the rules that fighter was now basicly invisible to all shooters at the time, if the fighter fell the other way they would have been in the open.
Thanks in advance!
|
My cargo-8 smells of rich mahogany |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/04/25 23:55:04
Subject: New to Necromunda, a few questions.
|
 |
Willing Inquisitorial Excruciator
Ephrata, PA
|
1) The game only specifies that you ignore small things like hair, gun barrels, spikes, etc. for cover. If you draw LOS to at least half of their base, they are in partial cover. If you draw LOS to less than half, they are in full cover.
2) Models that are prone take up the same amount of room as their base, and are considered to fall in a way that their body would be centered over where the base was. You would still have to draw LOS to where their base should be (center of prone model).
3) See #2. The model drops in a way that their center mass is where they were previously standing.
Hope this helps! Also, it's Necromunda, you should feel free to house rule stuff not specified in the rule books!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/04/26 11:09:45
Subject: New to Necromunda, a few questions.
|
 |
Battleship Captain
|
2 and 3 is definitely a valid concern that just isn't addressed in the rules.
Or rather 2 kinda of is, you definitely place the model down, but 3 really isn't.
Personally, I play it that the person being pinned gets to determine placement. That might mean if they were just outside of cover they can eek into it. I say fine, they're just been shot, it's logical they'll duck for cover.
I know some other people don't even lay their models prone - they leave them where they are and use tokens to denote prone/injured.
This makes it clear how you draw LoS and measurement to them, and also prevents models or paint getting damaged (and also solves models posed such they won't lay face up/down neatly).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/04/27 16:22:23
Subject: Re:New to Necromunda, a few questions.
|
 |
Happy Imperial Citizen
|
Thanks guys. So in other words going prone doesnt actually change the fighters physical position, they simply are in another mode so to speak.
1) The game only specifies that you ignore small things like hair, gun barrels, spikes, etc. for cover. If you draw LOS to at least half of their base, they are in partial cover.
This one tho. While I agree with you, I think you are supposed to ignore the fighters base just like all the other things you mentioned. Its in the rules for Cover.
While we definitely have fun playing this game, there seems to be some things that we might need to "fix" with house rules. One being Blind Fire action, which more than once turned a fighter with good ballistic skill to an unkillable turret. I was thinking of adding a rule to Blind Fire which would allow other fighters to target a fighter that had used Blind Fire previously in the turn. Maybe with an additional penalty to hit rolls along side any other ones for how difficult the shot would be? Gonna take this new knowledge to my group next time we meet!
|
My cargo-8 smells of rich mahogany |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/05/04 08:15:10
Subject: New to Necromunda, a few questions.
|
 |
Battleship Captain
|
Oh my group just doesn't use Blind Fire. As you say it's just completely inbalanced.
If you want to retain the action, I'd suggest making it an improbable shot automatically, including making template weapons roll "to-hit" needing a 6 to even fire at all.
Or maybe positioning the template according to a the scatter dice, that might be another fun way to do it.
|
|
|
 |
 |
|
|