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Made in gb
Fresh-Faced New User




Spoiler:
+++ Mobile fighters + Children (Warhammer 40,000 9th Edition) [113 PL, 9CP, 1,997pts] +++

++ Battalion Detachment 0CP (Aeldari - Craftworlds) [113 PL, 9CP, 1,997pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Craftworld Selection
. *Far-Flung Craftworld*: Children of the Open Skies, Mobile Fighters

Detachment Command Cost

+ Stratagems [-2CP] +

Stratagem: Relics of the Shrines [-1CP]

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ [17 PL, -1CP, 325pts] +

Autarch [6 PL, 115pts]: 6: Seer of the Shifting Vector, Autarch Jump Generator [1 PL, 20pts], Dragon Fusion Gun [15pts], Star Glaive, Warlord
. Rules: Battle Focus, Strands of Fate, Sudden Assault

Farseer [5 PL, 90pts]: 1. Guide, 3. Fortune, Witchblade
. Rules: Battle Focus, Shuriken Weapons, Strands of Fate
. Faolchu's Wing

Farseer Skyrunner [6 PL, -1CP, 120pts]: 2. Doom, 4. Crushing Orb, 4: Fate's Messenger, Stratagem: Champion of the Aeldari [-1CP], Witchblade
. Rules: Battle Focus, Shuriken Weapons, Strands of Fate
. Sunstorm

+ Troops [12 PL, 195pts] +

Rangers [4 PL, 65pts]
. Rules: Advanced Positions, Battle Focus, Strands of Fate
. 5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
. . Rules: Shuriken Weapons

Rangers [4 PL, 65pts]
. Rules: Advanced Positions, Battle Focus, Strands of Fate
. 5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
. . Rules: Shuriken Weapons

Rangers [4 PL, 65pts]
. Rules: Advanced Positions, Battle Focus, Strands of Fate
. 5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
. . Rules: Shuriken Weapons

+ Elites [45 PL, 692pts] +

Dire Avengers [7 PL, 145pts]
. Rules: Battle Focus, Strands of Fate
. 9x Dire Avenger [108pts]: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. . Rules: Shuriken Weapons
. Dire Avenger Exarch [1 PL, 37pts]: Shredding Fire [1 PL, 25pts], Two Avenger Shuriken Catapults
. . Rules: Shuriken Weapons

Dire Avengers [6 PL, 120pts]
. Rules: Battle Focus, Strands of Fate
. 9x Dire Avenger [108pts]: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. . Rules: Shuriken Weapons
. Dire Avenger Exarch [12pts]: Two Avenger Shuriken Catapults
. . Rules: Shuriken Weapons

Dire Avengers [7 PL, 82pts]
. Rules: Battle Focus, Strands of Fate
. 5x Dire Avenger [60pts]: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
. . Rules: Shuriken Weapons
. Dire Avenger Exarch [1 PL, 22pts]: Stand Firm [1 PL, 10pts]
. . Shimmershield & The Avenging Blade (Shrine Relic)

Howling Banshees [5 PL, 105pts]
. Rules: Battle Focus, Strands of Fate
. 4x Howling Banshee [72pts]: 4x Banshee Blade, 4x Shuriken Pistol
. . Rules: Shuriken Weapons
. Howling Banshee Exarch [1 PL, 33pts]: Mirrorswords, Piercing Strikes [1 PL, 15pts]

Wraithguard [20 PL, 240pts]: Wraithcannon, 6x Wraithguard [240pts]
. Rules: Strands of Fate

+ Fast Attack [14 PL, 255pts] +

Shining Spears [6 PL, 135pts]
. Rules: Battle Focus, Strands of Fate
. 2x Shining Spear [70pts]: 2x Laser Lance, 2x Twin Shuriken Catapult
. . Rules: Shuriken Weapons
. Shining Spear Exarch [1 PL, 65pts]: Expert Lancers [1 PL, 20pts], Khaine's Lance (Shrine Relic), Star Lance [10pts], Twin Shuriken Catapult
. . Rules: Shuriken Weapons

Windriders [8 PL, 120pts]
. Rules: Battle Focus, Strands of Fate
. 6x Windrider - Twin Shuriken Catapults [120pts]: 6x Twin Shuriken Catapult
. . Rules: Shuriken Weapons

+ Heavy Support [9 PL, 170pts] +

Falcon [9 PL, 170pts]: Crystal Targeting Matrix [10pts], Shuriken Cannon [5pts], Starcannon [15pts]
. Rules: Shuriken Weapons, Strands of Fate, Sudden Assault

+ Dedicated Transport [16 PL, 360pts] +

Wave Serpent [8 PL, 180pts]: Crystal Targeting Matrix [10pts], Shuriken Cannon [10pts], Twin Bright Lance [20pts]
. Rules: Shuriken Weapons, Strands of Fate

Wave Serpent [8 PL, 180pts]: Crystal Targeting Matrix [10pts], Shuriken Cannon [10pts], Twin Bright Lance [20pts]
. Rules: Shuriken Weapons, Strands of Fate

Created with BattleScribe


List above.

Idea is to use mobile fighters + children of the open skies to create a mobile, deadly army. With 16' move + an advance if necessary on the wave serpents, they should be able to get in to position to give the dire avengers a pretty devastating strike when they come out. There's potential for a super deadly turn 2 or 3 by having the dire avengers get out, the falcon drop in w/ the smaller DA squad, and the wraithguard coming in from webway strike, with the wave serpents taking bright lance potshots from down range. Farseers can buff and deal mortal wounds, autarch w/ jump pack can jump in and out with battle focus dealing d6+2 damage to whatever and giving re-rolls, windriders, spears and banshees are just nice fast units that can respond to threats.

There are some cons with the list though; the dire avengers are not very sturdy when they're out of the transports, so if they don't do enough damage it's very easy for them to get wiped off the table and at that point I lose a lot of my damage and objective holding ability. I think it's a fun list, but I'm wondering if the custom configuration is the best way to take advantage of it; Hail of Doom is obviously very good with all the shurikens here, but it feels kind of anti-synergy with mobile fighters (one gives you a bonus to wound, the other lets you skip your wound roll), and open sky is very good for mobility purposes but might not be totally necessary. What do you guys think?
   
Made in us
Dakka Veteran





You’re better off with hail of doom than two more inches of movement.
   
 
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