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Skirmish feels slightly more detailed. Units have a chance of collecting wounds that can either take them out immediately or build up to potentially take them out later (wounds taken +d6 : 2-5 stuns the unit for a round while 6+ takes them out of action).
There’s also campaign progression after battle to get better skills, equipment or even injuries or completely lose a unit; most units are single models but some are small groups of say 3 models.
I like army and skirmish levels but skirmish is our preference for space, models and speed of play.
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