Gottfried, Knight of the Iron Hand (Götz1)
| Base |SPD|STR|MAT|RAT|DEF|ARM|HP|FA|COST|
| Med | 6 | 7 | 8 | 5 | 15 | 16 |10 | C| 9 |
Mercenary: This unit will work for Cygnar, Khador, Crucible Guard, and Convergence
Abilities
Duelist-This model gains +2 DEF against melee attack rolls.
Riposte-When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one basic melee attack against the attacking model.
Side Step-When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Sprint-At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.
Walk it Off-At the start of this model's activation, if it is suffering from continuous effects, knockdown, and stationary, those effects immediately expire.
Dual Attack-This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Flashing Blade(★ Action)-This model can forgo its combat action to immediately make 1 melee attack with its DRAGONSLAYER weapon against every model within melee range of it. Flashing Blade attacks are simultaneous.
Marked For Death- Models with Soulless gain an extra 2" movement when charging this model
ARM CANNON [Minifeat]: Once per game, this model may use ARM CANNON at any time during its activation. It makes a single ranged attack with the profile:
|RNG|ROF|AOE|POW|
| 6" | 1 | 4 | 16 |
And the effect "Any models hit by this attack are Slammed d6" directly away from the firer. POW for any collateral damage from the slam is POW 16"
Weapons
DRAGONSLAYER
|RNG|POW|P+S|
| 2" | 7 | 14 |
Weapon Master
Steeped In Ruin: Against Warbeasts and Horrors this weapon gains +2 POW
CROSSBOW
|RNG|ROF|AOE|POW|
| 4" | 2 | - | 8 |
Götz, Schwarze Eisen (Götz2)
| Base |SPD|STR|MAT|RAT|DEF|ARM|HP|FA|COST|
| Med | 8 | 8 | 7 | 3 | 16 | 17 |10 | C| 11 |
Limited Employment: This unit can only be included in the Strange Bedfellows, Flame in the Darkness, Llaelese Resistance, and The Irregulars theme forces. It counts as your one mercenary unit allowance.
Abilities
Tough-When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.
That Which Does Not Kill You-When this model destroys one or more models with a melee attack, you can remove d3 damage points from it
Mend - During your Control Phase, remove 1 damage point from this model.
Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
Walk it Off-At the start of this model's activation, if it is suffering from continuous effects, knockdown, and stationary, those effects immediately expire.
Dual Attack-This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Marked For Death- Models with the Soulless special rule gain an extra 2" movement when charging this model
Weapons
DRAGONSLAYER
|RNG|POW|P+S|
| 2" | 7 | 15 |
Weapon Master
Steeped In Ruin-Against Warbeasts and Horrors this weapon gains +2 POW
Godslayer- Against Gargatuan Warbeasts and Horrors this weapon gains +2 POW. This can stack with Steeped in Ruin
Thresher(★ Attack)-This model immediately makes 1 melee attack with its DRAGONSLAYER weapon against every model within melee range of it. Thresher attacks are simultaneous. If this action destroys a model it triggers Berserk.
ARM CANNON
|RNG|ROF|AOE|POW|
| 10" | 1 | 5 | 16 |
Models hit by this attack are slammed d6 inches away from the firer. The POW of any collateral damage attacks from the resulting slam is POW 16
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