I understand the reason not to sacrifice a daemonkin and I understand perhaps to a degree sacrificing a stronger unit would provide more power, but I do not think that Marines and terminators would be willing to be sacrificed. It also makes far more sense that cultists would be used for Sacrifice.
My suggestion would be as follows. 1d3 wounds would still be 1-3 cultists but they provide only a +1 to the die roll. Whereas the others provide +2 to the die roll. This would allow more leeway on how to play it, how to use it. I can see a squad of cultists being used surrounding the MoP being sacrificed for power to strengthen the spells.
Suggestion to make it better appreciated
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