That's good to know about
RPG systems being able to tackle 3D terrain interestingly. I've only ever seen examples of fights etc. occurring in things like Roll20 where everything's a mere 2D map with tokens. I know
40k FFG RPGs at least had rules for falling etc. so I can't imagine that wouldn't work out... I need to look into Wrath and Glory more. (Them having things like
SoB Exorcist tank rules has really got me reconsidering that system...)
I appreciate the abstraction situation then, especially given limited resources to most players. I actually did buy a 6x4' table a few years back (portable/Alpha Terra) pretty much explicitly for this purpose though
lol, and I also have a wide range of miniatures to represent a wide range of things that I've gathered up over the years. I do feel like I can do it, and just abstract things as need be; but I have no qualms with using 1:1 pistol ranges over 5' etc. personally. Why not? I won't be using grids though, I don't see why it's worth doing that over measuring distances like in
40k TT (1 meter = 1"
ofc). Main issue there is how we'll probably need to make a 4
hr drive to play any one game most if not all of the time, so it might be a pain to bring said resources, but we can do that. *I* would think it's worth it...
Yeah that 100% crossover factoid is bugging the living heck out of me
atm (even though other
40k RPGs say you theoretically can use miniatures np?). Here is the latest thread I have, trying to set up a Necromunda
RPG campaign:
https://www.dakkadakka.com/dakkaforum/posts/list/0/807968.page#11465880 Right now I'm thinking of just doing a damned regular/out-the-book Necromunda campaign and baaarely eeking in the *slightest* hint of
RPG story/narrative/
RP that I can possibly squeeze out of that stone. And then hopefully, later, once we're more invested - finish creating my own
RPG version of it that makes absolutely full use of
RPG *type* rules (with as fast/efficient rules as possible), a hex-based meta map, civilians, auto-roaming
NPCs, a full video game made in Unity or something to support all that, ultimately played with real life miniatures on top of a TV screen embedded in a table. LOFTY aspirations I have here.
So you can see why I'm hung up on the lack of examples there are for miniatures, because honestly whatever we do, I really want to leave the door *wide* open for miniatures use. It's what they're made for,
imo Any additional thoughts/advice given all this, or am I trying to do something crazy here? Because I feel a bit overwhelmed by it
atm, now that 2023 is here (a year in which I actually intend to start doing these things I've thought about all pandemic long).