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Made in us
Dakka Veteran





We need to get some warlocks specifically for melee. The ones we have are too low on attacks. I’d like GW to have a new data sheet for warlocks that train for melee and have force weapons for killing demons. More attacks. Maybe a stratagem or something. Obviously they would be an expensive elite unit. Give us more options over the current warlocks which have very limited combat potential. If they were made to be good at killing demons or something it could give them a niche to fill.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Why specifically anti-daemon?
A melee Psyker unit is cool. But only good against one faction is not.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





Anti-daemon elves sound like more of a white seer or harlequin thing.

I actually think warlocks might be in a decent place right now.

They already have swords that wound everything on a 2+, do multiple points of damage, and have some AP these days. Plus they can toss around a bunch of psychic powers so that they're hitting on 2+ or rocking a 3++ or functionally have AP-2 (Jinx) or simply add a few mortal wounds to their damage output for the turn. Oh, and you can up their cost a bit and toss in some singing spears.

They're not quite as good at the actual melee part as banshees or scorpions, but I'm not sure I want them to be either. We already have banshees, scorpions, and wraith blades competing for similar jobs yet maintaining their own niches (infiltrating, high durability, and whichever angles you lean into with the banshees). Making warlocks compete more directly with those three seems bound to render at least one option irrelevant.

That said, if you *did* want to make melee-focused warlocks, I'd probably. do it by changing up how their psychic powers work. Limit them to only buff powers (Protect, Enhance, and Witch Strike?). Let them auto pass psychic tests (count as rolling a 7 or something), but only let them cast 1 power each turn. The idea being that they're casting safe familiar powers. Basically, trade flexibility and direct damage dealing powers for more reliable access to buffs.

But again, I think the normal unit is in a pretty decent place right now. It's just maybe a bit too dependent on getting its buff powers off to stay alive.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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