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![[Post New]](/s/i/i.gif) 2023/06/14 18:26:12
Subject: Confused About Hit Allocation
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Fresh-Faced New User
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Hey folks, I'm new to the 40k world, looking to jump into 10th edition. Reading the Core Rules, I'm a bit confused about the Hit Allocation section. In the attached paragraph, it says that you need to allocate hits to a model if it's been allocated hits already during this phase. To me that reads as: once you assign a single hit to a model, you need to assign all hits to that model. Moving forward with that logic, that would mean that if you attack a unit of Termagants with some character with A10, then at best you could assign all ten hits (if the wounds are successful) to a single Termagant. Which seems extremely silly. Maximum deletion.
Looking it up online (which I recognize is mostly addressing previous editions) it looks like this is more staggered than the written rules suggest. In video examples or rules breakdowns, I see people assign, say, a hit to a Termagant, then it gets wounded and dies, and then they assign the next hit to another model, and so on. That makes more intuitive sense, but parsing the rules as I'm reading them it looks like it's supposed to go Allocate Hits phase > Saving Throw phase > Damage phase.
Would greatly appreciate someone breaking down how this is supposed to work and, if it is supposed to be more staggered, where that's written. Thanks!
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![[Post New]](/s/i/i.gif) 2023/06/14 18:43:12
Subject: Re:Confused About Hit Allocation
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Lieutenant General
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From page 24 of the Core Rules:
The rules for making attacks have been written assuming you will resolve them one at a time...
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2023/06/14 18:44:33
Subject: Re:Confused About Hit Allocation
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Dakka Veteran
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The owner of the model is the one allocating the wounds, which is supposed to be done one at a time. Once a model loses all of its wounds it is removed and cannot have any more wounds allocated to it. It is nothing to do with the attacker's target selection.
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![[Post New]](/s/i/i.gif) 2023/06/14 19:17:02
Subject: Re:Confused About Hit Allocation
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Fresh-Faced New User
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Ghaz wrote:From page 24 of the Core Rules:
The rules for making attacks have been written assuming you will resolve them one at a time...
There it is, that was the piece I was missing. So you do each of these phases for each attack. Thank you!
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![[Post New]](/s/i/i.gif) 2023/06/14 20:41:41
Subject: Confused About Hit Allocation
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Automated Rubric Marine of Tzeentch
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a_bigger_monster wrote:Hey folks, I'm new to the 40k world, looking to jump into 10th edition. Reading the Core Rules, I'm a bit confused about the Hit Allocation section. In the attached paragraph, it says that you need to allocate hits to a model if it's been allocated hits already during this phase. To me that reads as: once you assign a single hit to a model, you need to assign all hits to that model. Moving forward with that logic, that would mean that if you attack a unit of Termagants with some character with A10, then at best you could assign all ten hits (if the wounds are successful) to a single Termagant. Which seems extremely silly. Maximum deletion.
Looking it up online (which I recognize is mostly addressing previous editions) it looks like this is more staggered than the written rules suggest. In video examples or rules breakdowns, I see people assign, say, a hit to a Termagant, then it gets wounded and dies, and then they assign the next hit to another model, and so on. That makes more intuitive sense, but parsing the rules as I'm reading them it looks like it's supposed to go Allocate Hits phase > Saving Throw phase > Damage phase.
Would greatly appreciate someone breaking down how this is supposed to work and, if it is supposed to be more staggered, where that's written. Thanks!
right, strictly by the rules, you fully resolve each attack sequence all one at a time, then move on to the next sequence.
in practice, people "fast roll" most of the time by grouping identical attacks together and resolving them all at once (for example, rolling all the bolters of a marine squad together, because they all have the same to-hit, to-wound, AP and damaged values). However, mechanically, its all sequential, not simultaneous, in whichever order the attacking player chooses is resolve it.
so, in your example with the 10 attacks, you would roll all 10 hit rolls together, then all wound rolls together. if all the termaguants were saving on the same roll, your opponent could roll all his armour saves together as well and remove dead models as needed. however, if their was some "breakpoint" in the saves like, for example, the first 3 guants had cover saves but the rest did not), your oppo would need to roll the saves in groups of three, and if one died, then groups of two, etc, until everyone was one the same save and he could group roll the rest together.
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This message was edited 1 time. Last update was at 2023/06/14 20:45:52
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![[Post New]](/s/i/i.gif) 2023/06/14 23:35:13
Subject: Re:Confused About Hit Allocation
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Confessor Of Sins
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Fast Rolling is covered in the rules allowing for fast roll of like attacks (WS/BS, S, AP, Damage and abilities). Hit and Wound can always be fast rolled. Saves can be fast rolled when they do not make a difference (such as all having a fixed Damage and all the target models have the same Save).
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