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As a Tzeentch player who often runs Chaos Daemons, I was thoroughly disappointed with the complete lack of support for mono-god lists within the current Chaos Daemons index. I've added a few Detachments for the time being which bring back some innate abilities for each deity's Daemons if run in a mono-god list, until hopefully the Codex corrects this oversight. I hope some people enjoy it and welcome any feedback! (Also, apologies if there's a few USA spellings, my Word has reset its default autocorrect language and seems unwilling to stick when I change it back to UK English).
Thank you to vict0988 for putting this into a Dakka-based text format with spoilers; those struggling to access the links can find the content below:
CHAOS DAEMONS – BLOOD LEGION
Spoiler:
DETACHMENT RULE
When the Daemons of Khorne march to war, they do so upon a tide of crimson that washes forth in flooded fury, bringing violence and wrath wherever they go. To stand before their onslaught is to face the unbridled hatred and malice of the Warp at its most concentrated and unstable.
If your Army Faction is LEGIONES DAEMONICA, you can use this Blood Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA KHORNE units, and cannot contain any PSYKER units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with KHORNE.
UNSTOPPABLE FEROCITY
The sheer vicious carnage inflicted by the Daemons of Khorne as they bring their flickering hellblades to bear upon the foe in unmatched in all of Reality; to bear the brunt of such primordial rage is to be torn to shreds in a whirlwind of bloody savagery.
If this unit made a successful charge this turn, during the Fight phase, increase the Attacks of all Melee weapons carried by models in the unit by 1. If the unit is within your Shadow of Chaos and made a successful charge roll this turn, also increase the Strength of all Melee weapons carried by models in the unit by 1 during the Fight phase. Each time a unit in your Army makes a successful charge roll of exactly 8”, generate a single Command Point.
CHAOS DAEMONS – BLOOD LEGION
STRATAGEMS
If you are using the Blood Legion Detachment rule, you can use these Blood Legion Stratagems.
WHENCE THE BLOOD FLOWS
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
Khorne cares not whence the blood flows, only that it does; the servants of the Lord of Skulls are invigorated by the mere violence of war, whether it is their allies or their enemies which fall before it.
WHEN: After a unit is completely destroyed in the Fight phase.
TARGET: All friendly KHORNE LEGIONES DAEMONICA units.
EFFECT: Until the end of the phase, all targeted units re-roll failed wound rolls of 1, unless they are within your Shadow of Chaos, in which case, they re-roll all failed wound rolls until the end of the phase.
CHALLENGE OF THE AGES
BLOOD LEGION – EPIC DEED STRATAGEM
1CP
The chosen of Khorne is taken by a brief moment of admiration in beholding the enemy commander, who stands firm in the face of his certain death; the Daemon issues a challenge, offering the chance for ultimate glory in single combat, before the foe falls upon its bloodied blade, although the wisest know that meekly slipping away into hiding is the sane choice.
WHEN: At the beginning of the Fight phase.
TARGET: A single enemy CHARACTER within Engagement Range of a single friendly LEGIONES DAEMONICA KHORNE CHARACTER.
EFFECT: Your opponent must decide whether or not the targeted CHARACTER accepts the challenge of your CHARACTER; if it does not, it cannot make any attacks during this phase. If it does, each time an attack is made by either CHARACTER during this phase, that attack is allocated to their counterpart, and not to any other models in the unit; if either CHARACTER is slain whilst the other has further attacks to make, these further attacks can be allocated to other models.
HOWL OF RAGE
BLOOD LEGION – BATTLE TACTICS STRATAGEM
1CP
As they rush headlong into battle, the brazen forces of the Blood God let forth hideous battle cries, deep, loud, and bestial, which drive them forward and strike fear into the heart of the enemy.
WHEN: During a friendly Charge phase.
TARGET: A single LEGIONES DAEMONICA KHORNE unit in your Army that has declared a charge.
EFFECT: Until the end of the phase, you may re-roll the result of the charge roll made by the targeted unit. In addition, during the Battle-shock step of the next Command phase, any enemy unit within Engagement Range of the targeted unit must take a Battle-shock test.
UNBRIDLED HATRED
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
There is a deep and dark loathing for all life, and indeed, for others among the Neverborn, which sits at the core of every immortal servant of Khorne; some foster specific ire for particular foes, long-brewed in their crimson hearts, and at the moment of their meeting such an enemy in battle, they unleash the full potential of that smoldering abhorrence.
WHEN: At the beginning of a friendly turn.
TARGET: A single LEGIONES DAEMONICA KHORNE unit in your Army.
EFFECT: Until the end of the turn, grant all weapons carried by that unit one of the following abilities of your choosing: [ANTI-INFANTRY 5+], [ANTI-MOUNTED 5+], [ANTI-MONSTER 5+], [ANTI-BEAST 5+], or [ANTI-VEHICLE 5+].
BANE OF TRICKSTERS
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
There is a special loathing held by Khorne, and all those under his sway, for warriors who resort to deception and magic to subvert the right of the mighty in battle; they do not suffer such machinations lightly, and will respond with a far more direct course of action.
WHEN: When your opponent uses a Stratagem, makes an attack with a [PSYCHIC] weapon, or uses a [PSYCHIC] ability.
TARGET: All LEGIONES DAEMONICA KHORNE units in your Army.
EFFECT: All weapons in your Army gain the [ANTI-PSYKER 5+] ability until the end of the turn. In addition, all units in your Army re-roll failed wound rolls when making attacks against the enemy unit that was the target of the Stratagem used to which this Stratagem was a response, if the target of that Stratagem was an enemy unit.
KHORNE’S WRATH
BLOOD LEGION – EPIC DEED STRATAGEM
3CP
The Warp Storms ravaging the shadowed skies turn to a bright scarlet, and the rains come forth as weeping blood; as the macabre show grows to a downpour, Khorne himself hurls brass skulls from the Immaterium, and they shower down upon the foe as burning meteors.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 8 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Khorne’s
Wrath
[BLAST]
[INDIRECT
FIRE]
[ANTI-
SLAANESH
4+] Unlimited D6 4+ 12 -2 D3+2
CHAOS DAEMONS – BLOOD LEGION
ENHANCEMENTS
If you are using the Blood Legion Detachment rule, you can use these Blood Legion Enhancements.
LORD OF SKULLS
The intensity of single combat is the driving desire of this Daemon; each time the opportunity to sever a hero’s head from their shoulders arises, it is taken by a ravenous, blood-lusting hunger.
LEGIONES DAEMONICA KHORNE model only. This model re-rolls failed hit rolls and failed wound rolls in the Fight phase if it is within Engagement Range of an enemy CHARACTER.
ARMOUR OF BRASS
Forged deep within the hellfires of the Immaterium, the brass breastplates of Khorne’s chosen champions are no mere shields of metal; they are each of them imbued with a rage and fury which scoffs at the blows they receive, spitting with molten contempt at those who would seek to harm their wearer.
LEGIONES DAEMONICA KHORNE model only. This model alters its Save characteristic to 3+. In addition, this model reduces the AP value of incoming attacks by 1.
HUNTER OF SOULS
Pursuing the very spirits of its enemies across the tides of the Warp, this Daemon feeds upon the terror of battle, waging war in the most terrible ways to ensure the souls of the foe are utterly shattered.
LEGIONES DAEMONICA KHORNE model only. Enemy units within Engagement Range of this model suffer -2 to the results of all Battle-shock tests.
RUNES OF THE BLOOD GOD
Khorne may despise the trickery of magic, but he is not blind to the advantage it grants his enemies; his most favoured creations he inscribes with burning flesh-runes that glow within their chests, turning aside the powers of the Warp as they are harnessed against them.
LEGIONES DAEMONICA KHORNE model only. This model re-rolls failed saving throws against [PSYCHIC] attacks. In addition, each time this model would suffer a Mortal Wound, roll a D6; on a roll of 4+, it does not suffer that Mortal Wound.
CHAOS DAEMONS – SCINTILLATING LEGION
Spoiler:
DETACHMENT RULE
All about the Daemons of Tzeentch, the shape of Reality flickers and writhes with change; their advance is shrouded in the chaos of Warpfire and random mutation, and their devious deceptions ensure that the schemes of their master are realised without fail.
If your Army Faction is LEGIONES DAEMONICA, you can use this Scintillating Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA TZEENTCH units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with TZEENTCH.
EPHEMERAL FORM
Of all the denizens of the Warp to tear their way across the veil of the Immaterium, it is the servants of Tzeentch who maintain the strongest grip upon Unreality even as they walk the mortal plane; tethered to the roiling tides of the Empyrean, their physical manifestations flicker in and out of tangibility, wreathed in forever-changing fire, and to those who seek to harm them by material means, it can often appear that they are utterly untouchable.
Models in this unit re-roll failed invulnerable saving throws of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit re-roll all failed invulnerable saving throws. Every ninth Command Point you spend during the course of the battle is immediately refunded.
CHAOS DAEMONS – SCINTILLATING LEGION
STRATAGEMS
If you are using the Scintillating Legion Detachment rule, you can use these Scintillating Legion Stratagems.
TALON OF DOOM
SCINTILLATING LEGION – EPIC DEED STRATAGEM
2CP
A twisted, flame-engulfed limb is raised above the head of Tzeentch’s Daemonic enforcer, a single crippled digit extended towards a particular foe; the creature mutters dark words, eyes unblinking, and seals the destiny of its unfortunate victim with a declaration of doom.
WHEN: During a friendly turn.
TARGET: A single visible enemy unit within 12” of a friendly LEGIONES DAEMONICA TZEENTCH unit.
EFFECT: Until the end of the turn, models in the enemy unit must re-roll successful saving throws.
FATE IS NOT FICKLE
SCINTILLATING LEGION – BATTLE TACTIC STRATAGEM
2CP
Daemons in service to the Lord of Fate are not bound to the uncertain futures of other, lesser beings; it is they who write the destinies of others, scribing futures upon the stars from their place of safety.
WHEN: During the enemy Shooting phase or during the Fight phase.
TARGET: A single friendly LEGIONES DAEMONICA TZEENTCH unit.
EFFECT: Enemy units subtract 1 from all hit rolls made against the selected unit until the end of the phase.
WINDS OF CHANGE
SCINTILLATING LEGION – BATTLE TACTICS STRATAGEM
2CP
Permanency and stagnation are the enemies of the Changer of the Ways; those who do his bidding will stop at nothing to upset the status quo and ensure that the universe continues to move forward upon its fated path.
WHEN: The beginning of any battle round.
TARGET: A single LEGIONES DAEMONICA TZEENTCH unit within range of an objective marker controlled by the enemy.
EFFECT: Until the end of the battle round, all models in the selected unit increase their Objective Control characteristic by 1.
MUTATING SALVO
SCINTILLATING LEGION – WARGEAR STRATAGEM
2CP
The flames and magics of the Master of Mutation do not simply burn the foe; as they engulf them within a rainbow of flickering change, their very flesh is remade and reshaped endlessly, leaving them in terrible, ruined forms unable to truly sustain their own strength.
WHEN: A friendly LEGIONES DAEMONICA TZEENTCH unit makes ranged attacks.
TARGET: The target of the ranged attacks.
EFFECT: If any model in the target unit suffers an unsaved wound as a result of the attacks, after all of the attacks are resolved, until the next friendly Shooting phase, all models in the target unit reduce their Toughness by 1, halve their Movement, and reduce the Strength of all of their Melee weapons by 1.
JUST AS PLANNED
SCINTILLATING LEGION – STRATEGIC PLOY STRATAGEM
2CP
The Great Conspirator’s plots and schemes are endless and unknowable to the mortal mind; suffice it to say that mortals who seek battle with his legions often find themselves dancing precisely to his tune.
WHEN: When an enemy unit declares a charge against a friendly LEGIONES DAEMONICA TZEENTCH unit.
TARGET: The LEGIONES DAEMONICA TZEENTCH unit about to be charged.
EFFECT: Remove the unit from the battlefield and place it within your Deep Strike Reserves. It may arrive on the battlefield from Deep Strike during your next friendly Movement phase.
STORM OF FIRE
SCINTILLATING LEGION – EPIC DEED STRATAGEM
3CP
Mortal minds are driven to insanity as they behold the rifts in Reality which writhe their way across the skies of the battlefield; pleased by the madness and chaos, Tzeentch himself sends sorcerous winds of wreathing Warpflame down from the firmament, searing through the ranks of those he has doomed to die.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 9 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Storm of
Fire
[TORRENT]
[INDIRECT
FIRE]
[ANTI-
NURGLE
4+] Unlimited 2D6 N/A 9 -2 D3+1
CHAOS DAEMONS – SCINTILLATING LEGION
ENHANCEMENTS
If you are using the Scintillating Legion Detachment rule, you can use these Scintillating Legion Enhancements.
GREAT CONSPIRATOR
Plots, plans, schemes, machinations, intrigues, conspiracies, covins, complots, and cabalistic agendas; these are the threads woven by this Daemon into an unknowable tapestry, ensnaring its foe in an enigmatic trap too complex to comprehend.
LEGIONES DAEMONICA TZEENTCH model only. Whilst this model is alive on the battlefield, each time a friendly LEGIONES DAEMONICA TZEENTCH unit is targeted by a Stratagem, roll a D6; on a roll of 5+, the CP cost of that Stratagem is reduced to 0.
IMPOSSIBLE ROBE
At one moment, formed of clear glass as a window, and the next, solidly reflective as a mirror, blowing against the direction of the wind and striking those in its path with the strength of a small moon, the Impossible Robe is the embodiment of change beyond mortal understanding; any Daemon who dons such esoteric garb will be all-but untouchable by weapons intended for war with Reality.
LEGIONES DAEMONICA TZEENTCH model only. Each time this model is selected as the target of an attack, select one of the following abilities until the attack has been resolved:
Shimmering Confusion: Subtract 2 from all hit rolls made as part of the attack.
Mutating Aegis: Reduce the Strength value of the attack by 2.
Cloaking Unreality: Improve the invulnerable save of the bearer by 1 for the purposes of the attack.
Devious Deflection: Grant the weapons making the attack the [HAZARDOUS] ability.
CHANGER OF THE WAYS
Constancy is the enemy of this Daemon; any who dare to display a degree of permanence will face its wrath, and even the very earth upon which it walks is warped one way and another.
LEGIONES DAEMONICA TZEENTCH model only. All friendly LEGIONES DAEMONIC TZEENTCH units within 6” improve their Movement characteristic by 3”, and gain +3” to the results of Advance rolls and charge rolls. All enemy units within 6” reduce their Movement characteristic by 3”, and subtract 3” from the results of all Advance rolls and charge rolls. At the beginning of each friendly Command phase, you may select a single piece of battlefield terrain within 6” of the model; if that terrain piece is not fixed to the battlefield, you may immediately pivot it up to 90°.
SORCERER SUPREME
This Daemon is a pure embodiment of the energies of the Warp; when it brings its Psychic might to bear, there is no law of nature it cannot bend, and no source of power it cannot manipulate to its own foul ends.
LEGIONES DAEMONICA TZEENTCH PSYKER model only. This unit increases the Range of all of its [PSYCHIC] weapons by 6”, and improves their Attacks, Strength, AP, and Damage characteristics by 1.
CHAOS DAEMONS – PLAGUE LEGION
Spoiler:
DETACHMENT RULE
Vile corruptions, festering mounds, and a corpse-like stench fill the air as the Daemons of Nurgle advance their cheerful way across the battlefield; as their enemies choke and splutter upon a billion virulent toxins, they laugh joyously in the receipt of the gifts of their loving Grandfather.
If your Army Faction is LEGIONES DAEMONICA, you can use this Plague Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA NURGLE units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with NURGLE.
DISGUSTINGLY RESILIENT
Shambling forward in bloated forms of plague and pestilence, the Daemons of Nurgle have long since forgotten the meaning of pain or suffering; their long-rotten forms, one-part Unreality and one-part maggot, shrug off injury and agony as a Titan crushes a Gretchen.
Models in this unit reduce the Damage of incoming attacks by 1, to a minimum of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit gain the Feel No Pain 5+ ability. Each time an enemy unit makes attacks against this unit, if this unit succeeds exactly 7 saving throws against the attacks made by that enemy unit during this phase, every model in this unit recovers a single wound lost earlier in the battle.
CHAOS DAEMONS – PLAGUE LEGION
STRATAGEMS
If you are using the Plague Legion Detachment rule, you can use these Plague Legion Stratagems.
EMBEDDED INFECTION
PLAGUE LEGION – BATTLE TACTICS STRATAGEM
2CP
Where the Daemons of Nurgle go, disease follows; any position they have occupied for a length of time will be thoroughly overrun with the gifts of Nurgle.
WHEN: When a LEGIONES DAEMONICA NURGLE unit takes control of an objective marker.
TARGET: The objective marker.
EFFECT: Place an Infection Token next to the objective marker. The Infection Token has an Objective Control characteristic of 5, as though it were a model in your Army. Each time an enemy unit ends a phase within range of an objective marker with an Infection Token placed beside it, roll a D6; on a roll of 4+, that enemy units suffers D3 Mortal Wounds. Infection Tokens are removed at the end of the next battle round after they were placed.
THE CIRCLE OF LIFE
PLAGUE LEGION – BATTLE TACTIC STRATAGEM
2CP
Death, decay, and despair are oft-cited as the spheres of Nurgle; what his Daemons remember, however, is that in decay, there is life, life in a million maggots and spreading fungi, molds and yeasts of all kinds, and that through this life, there is a rebirth which they can harness.
WHEN: The end of an enemy Shooting phase, or the end of the Fight phase.
TARGET: A single friendly LEGIONES DAEMONICA NURGLE unit that has suffered 1 or more casualties during this phase.
EFFECT: Immediately return D3+1 slain models to the unit, according to the same rules as are laid out in the Daemonic Manifestation ability, excepting that the target need not be a BATTLELINE unit.
RESTRICTIONS: Any model which cannot be placed is destroyed. This Stratagem cannot target a unit which has been completely destroyed.
WAVE OF DESPAIR
PLAGUE LEGION – BATTLE TACTICS STRATAGEM
3CP
The fear of death is a potent tool, and acts as the primary agent of recruitment into the service of Nurgle; as the resolve of his enemies is tested on the battlefield, his Daemons seek to spread this fear, culminating in a feeling of hopeless acceptance of the inevitable future.
WHEN: An enemy unit fails a Battle-shock test.
TARGET: All enemy units within your Shadow of Chaos.
EFFECT: Every targeted unit must take a Battle-shock test. Each of these units subtracts 1 from the result for every LEGIONES DAEMONICA NURGLE unit within 3” of them.
CLOUD OF FLIES
PLAGUE LEGION – WARGEAR STRATAGEM
1CP
From the skies above, where plumes of grey-green smoke rise high, and from the earth below, where they feast upon the war-dead, a great cloud of flies spread their sickly way across the battlefield, shielding the Daemons of Nurgle from the sight of their foe.
WHEN: A friendly LEGIONES DAEMONICA NURGLE is selected as the target of a ranged attack.
TARGET: The LEGIONES DAEMONICA NURGLE unit.
EFFECT: Until the end of the phase, the targeted unit gains the Benefit of Cover.
PUTRID BLOAT
PLAGUE LEGION – WARGEAR STRATAGEM
1CP
Virulent poisons and diseases coat every weapon carried by the Daemons of Nurgle; these gifts are bestowed upon the foes struck by them, and eventually take hold, bloating them to a putrid orb of toxic fluids which explode outwards upon their ultimate death.
WHEN: An enemy model is reduced to 0 Wounds by attacks made by a friendly LEGIONES DAEMONICA NURGLE unit.
TARGET: The enemy model.
EFFECT: The enemy model gains the Deadly Demise D6 ability, and this ability inflicts Mortal Wounds on a roll of 3+ rather than 6+; friendly LEGIONES DAEMONICA NURGLE units ignore all Mortal Wounds inflicted by that ability.
RESTRICTIONS: This ability cannot target a VEHICLE unit.
ROT, GLORIOUS ROT
PLAGUE LEGION – EPIC DEED STRATAGEM
3CP
Fumes so potent they boil the eyeballs of mortals below are exuded from the Empyrean rifts which circle overhead, and the air is taken by a hue of virulent green; as the stench rises to a crescendo, the cauldron of Grandfather Nurgle himself spills over, crashing down upon the battlefield in a deluge of corrosive, toxic, acidic rain.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 7 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Rot,
Glorious
Rot
[LETHAL
HITS]
[INDIRECT
FIRE]
[ANTI-
TZEENTCH
4+] Unlimited 7 3+ 4 -5 D3
CHAOS DAEMONS – PLAGUE LEGION
ENHANCEMENTS
If you are using the Plague Legion Detachment rule, you can use these Plague Legion Enhancements.
PLAGUE LORD
The air of potent disease carried upon the breath of this hideous blot of Nurgle is concentrated beyond reckoning; those who taste of its corrupting gifts will soon spread them to their allies, ensuring a quick and deadly plague takes hold.
LEGIONES DAEMONICA NURGLE model only. All of this models attacks gain the [LETHAL HITS] ability. In addition, each time an enemy model suffers a Critical Wound as a result of an attack made by this model, that model’s unit gains the Deadly Demise D3 ability; friendly LEGIONES DAEMONICA NURGLE models never suffer Mortal Wounds as a result of a Deadly Demise ability gained in this way.
LUMBERING MASS
Layer upon layer of rotten blubber have been left to grow outwards about the vast and foul form of this Daemon; as each new rot takes hold in its flesh, it bloats larger and larger, growing so broad and so thick in toxic mucus and rank fats that none but the sharpest of blades can pierce its festering hide.
LEGIONES DAEMONICA NURGLE model only. Increase the Toughness of the model by 2, and the Wounds characteristic of the model by 4.
FLY LORD
Maggots burrowed deep within this Daemon’s flesh feed upon its pestilent power, and in battle, they surge forth as full-fledged flies, cloaking it in a shroud of stinking, buzzing wings.
LEGIONES DAEMONICA NURGLE model only. This model, any unit it leads, and all friendly LEGIONES DAEMONICA NURGLE units within 6” of it, always gain the Benefit of Cover.
GREAT CORRUPTOR
Mind, body, and soul are laid bear before this horror of the Warp, with every weakness of the foe exploited, ensuring that the rot of the flesh is accompanied by the shattering of resolve; any touched by its dreaded curse are reduced to little more than pillars of inert fungus.
LEGIONES DAEMONICA NURGLE model only. Each time an enemy model suffers an unsaved wound inflicted by this model, its Objective Control characteristic is reduced by 1. In addition, each time a Leader suffers an unsaved wound inflicted by this model, any ability possessed of that Leader which reads “Whilst this model is leading a unit…” is ignored for the remainder of the battle.
CHAOS DAEMONS – LEGION OF EXCESS
Spoiler:
DETACHMENT RULE
The battlefield is torn by rapturous screams and the shuddering of wanton ecstasy as the Daemons of Slaanesh ravage their way across the surface of Reality. To behold the decadence and excess of their sadistic passion is more than enough to turn the minds of mortals to sheer disbelief and horror.
If your Army Faction is LEGIONES DAEMONICA, you can use this Legion of Excess Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA SLAANESH units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with SLAANESH.
QUICKSILVER SWIFTNESS
Driven onwards by their dark desires, the Daemons of Slaanesh dance across the battlefield with a bestial grace; it is difficult to truly perceive their dashing, shimmering forms, as they display the twisted perfection of their speed and dexterous agility.
This unit gains +4” to the results of all Advance rolls and charge rolls. In addition, whilst this unit is within your Shadow of Chaos, this unit gains the Fights First ability. Each time you make an unmodified Advance roll of exactly 6, that unit may Advance and charge this turn.
CHAOS DAEMONS – LEGION OF EXCESS
STRATAGEMS
If you are using the Legion of Excess Detachment rule, you can use these Legion of Excess Stratagems.
DUELIST’S MASTERY
LEGION OF EXCESS – EPIC DEED STRATAGEM
1CP
Perfection in all things is the obsession of the Daemons of Slaanesh; their most sublime warriors bend and weave through duels with an unnatural speed and precision.
WHEN: The start of the Fight phase.
TARGET: A friendly SLAANESH CHARACTER within Engagement Range of an enemy CHARACTER.
EFFECT: Until the end of the phase, the target re-rolls failed hit rolls, and all of its weapons gain the [PRECISION] ability.
PERVERSE DESCECRATION
LEGION OF EXCESS – BATTLE TACTIC STRATAGEM
2CP
The fallen bodies of the enemy gain no peace when left to the devices of the Daemons of excess; mutilations, desecrations, and all manner of unholy acts are inflicted upon the dead, much to the anguish of their screaming allies.
WHEN: A LEGIONES DAEMONICA SLAANESH unit completely destroys an enemy unit in the Fight phase.
TARGET: All enemy units within 12” of the LEGIONES DAEMONICA SLAANESH unit.
EFFECT: All targeted units must immediately take a Battle-shock test. Until the end of the battle round, all targeted units suffer -2 to the results of all Battle-shock tests.
COPIOUS FIREPOWER
LEGION OF EXCESS – WARGEAR STRATAGEM
3CP
Wave after wave and salvo after salvo of barbed missiles make their way across the battlefield as the servants of the Dark Prince revel in the indulgence of their twisted might; few can stand before the deluge as they drown beneath a tide of blinding bullets.
WHEN: The beginning of your Shooting phase.
TARGET: All ranged weapons in your Army carried by LEGIONES DAEMONICA SLAANESH units.
EFFECT: Until the end of the phase, all targeted weapons gain the [SUSTAINED HITS 2] ability.
SEDUCTIVE MALICE
LEGION OF EXCESS – EPIC DEED STRATAGEM
1CP
Appeals to the base desires of mortals are the tools of She Who Thirsts; when her glittering enforcers turn their hand to the subtle arts, their entrancing gaze is all-but impossible for the weak-willed to resist.
WHEN: The beginning of the Fight phase.
TARGET: A single enemy model within 3” of a LEGIONES DAEMONICA SLAANESH CHARACTER.
EFFECT: Both players roll a D6 and subtract the result to the Leadership value (ignoring the “+”) of their respective models (in your case, the LEGIONES DAEMONICA SLAANESH CHARACTER, and in your opponent’s, the target). If your result is higher, the target model cannot make any attacks this phase, and at the end of the phase, the target’s unit must immediately take a Battle-shock test.
PLEASURE OF PAIN
LEGION OF EXCESS – BATTLE TACTICS STRATAGEM
2CP
All the creations of the Prince of Pleasure seek the heights of sensation which lie beyond the usual capabilities of mind and flesh; when such Daemons are struck by wounding blows, they care little for the pain, but revel in the pleasure of the blade’s touch and the bullet’s caress.
WHEN: The enemy Command phase.
TARGET: A single LEGIONES DAEMONICA SLAANESH unit in your Army.
EFFECT: Until the end of the turn, the target gains the Feel No Pain 5+ ability.
THE DARK PRINCE THIRSTS
LEGION OF EXCESS – EPIC DEED STRATAGEM
3CP
A kaleidoscope of blinding hues swirls in the hurricanes of the Warp overhead, as the piercing, ear-splitting shrieks of pain and torture rise to a malevolent crescendo; at the last, pink, purple, and black lightnings fork their way downwards towards the foe, struck from the hand of Slaanesh himself, drawing upwards the souls of those too weak to resist his hungering call.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 6 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
The Dark
Prince
Thirsts
[SUSTAINED
HITS 2]
[INDIRECT
FIRE]
[ANTI-
KHORNE
4+] Unlimited 3D6 3+ 3 0 D3+1
CHAOS DAEMONS – LEGION OF EXCESS
ENHANCEMENTS
If you are using the Legion of Excess Detachment rule, you can use these Legion of Excess Enhancements.
LORD OF EXCESS
This Daemon drives itself to intemperance in all things; when it leaps, it leaps higher and further than it ought, when it strikes, it strikes faster and surer than it should, and when it dies, it lashes out in such trembling death-throes that many might still think it to be living.
LEGIONES DAEMONICA SLAANESH model only. This unit increases its Movement characteristic by 4”, increases the Attacks of all of its weapons by 2, and gains the Deadly Demise 2D6 ability.
ALLURING ORBS
Such light and shadow play across the eyes of this Daemon as are seldom seen, inviting, with dark intent, its victims to come closer and closer until they fall within its taloned grasp; those without the will to resist will surely find themselves ensnared by its wicked stare.
LEGIONES DAEMONICA SLAANESH model only. During each enemy turn, all Battle-shocked units within 12” must, if possible, move their maximum Movement distance as directly as possible towards this model, any attacks they make must target this model, and if they declare a charge, it must be against this model.
DARK PRINCE
A shadow lies about this Daemon, as though all of its cruelty and its deviance are gathered into a cloak of malevolent darkness; it thus moves, with the silent grace of its kin, unseen amongst the foe, shrouded from their sight by the very blackness of its immortal soul.
LEGIONES DAEMONICA SLAANESH unit only. This unit gains the Infiltrator and Stealth abilities.
SHE WHO THIRSTS
Hungering, salivating in anticipation, this Daemon desires for itself the spirits of its foe, seeking to devour them in its slavering fangs; the agonized wails of their demise only nourish it further.
LEGIONES DAEMONICA SLAANESH model only. At the end of each phase, if this model destroyed 1 or more enemy models, roll a D6; on a roll of 4+, it recovers a single wound lost earlier in the battle. In addition, each time an enemy unit within 6” of this model fails a Battle-shock test, it immediately recovers a single wound lost earlier in the battle.
This message was edited 2 times. Last update was at 2023/06/27 23:53:29
They all have too many effects I think. Is it supposed to make up for the lack of datasheet variety or just because 6" DS is so strong? Try to remove an effect from each, then make one of the other effects stronger if you think they are too weak without it.
Challenge of the Ages seems unnecessary when there's a Core Stratagem that allows you to get Precision.
Ephemeral Form is misspelt, I recommend using Grammarly. Re-rolls slow the game down, don't use them if you can avoid it.
FNPs slow the game down, don't use them except on 1W models.
Randomly getting advance and charge seems like a terrible idea, way too random.
The new Slaanesh art in the codex is lovely. Speaking of design, the backgrounds are a little much for my taste.
I can't seem to access them. Any chance you could dump them in a series of spoiler tags?
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
For Wyldhunt, let me know if you want me to delete this OP, otherwise you can just quote my post and add it to your OP or whatever you want.
CHAOS DAEMONS – BLOOD LEGION
Spoiler:
DETACHMENT RULE
When the Daemons of Khorne march to war, they do so upon a tide of crimson that washes forth in flooded fury, bringing violence and wrath wherever they go. To stand before their onslaught is to face the unbridled hatred and malice of the Warp at its most concentrated and unstable.
If your Army Faction is LEGIONES DAEMONICA, you can use this Blood Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA KHORNE units, and cannot contain any PSYKER units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with KHORNE.
UNSTOPPABLE FEROCITY
The sheer vicious carnage inflicted by the Daemons of Khorne as they bring their flickering hellblades to bear upon the foe in unmatched in all of Reality; to bear the brunt of such primordial rage is to be torn to shreds in a whirlwind of bloody savagery.
If this unit made a successful charge this turn, during the Fight phase, increase the Attacks of all Melee weapons carried by models in the unit by 1. If the unit is within your Shadow of Chaos and made a successful charge roll this turn, also increase the Strength of all Melee weapons carried by models in the unit by 1 during the Fight phase. Each time a unit in your Army makes a successful charge roll of exactly 8”, generate a single Command Point.
CHAOS DAEMONS – BLOOD LEGION
STRATAGEMS
If you are using the Blood Legion Detachment rule, you can use these Blood Legion Stratagems.
WHENCE THE BLOOD FLOWS
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
Khorne cares not whence the blood flows, only that it does; the servants of the Lord of Skulls are invigorated by the mere violence of war, whether it is their allies or their enemies which fall before it.
WHEN: After a unit is completely destroyed in the Fight phase.
TARGET: All friendly KHORNE LEGIONES DAEMONICA units.
EFFECT: Until the end of the phase, all targeted units re-roll failed wound rolls of 1, unless they are within your Shadow of Chaos, in which case, they re-roll all failed wound rolls until the end of the phase.
CHALLENGE OF THE AGES
BLOOD LEGION – EPIC DEED STRATAGEM
1CP
The chosen of Khorne is taken by a brief moment of admiration in beholding the enemy commander, who stands firm in the face of his certain death; the Daemon issues a challenge, offering the chance for ultimate glory in single combat, before the foe falls upon its bloodied blade, although the wisest know that meekly slipping away into hiding is the sane choice.
WHEN: At the beginning of the Fight phase.
TARGET: A single enemy CHARACTER within Engagement Range of a single friendly LEGIONES DAEMONICA KHORNE CHARACTER.
EFFECT: Your opponent must decide whether or not the targeted CHARACTER accepts the challenge of your CHARACTER; if it does not, it cannot make any attacks during this phase. If it does, each time an attack is made by either CHARACTER during this phase, that attack is allocated to their counterpart, and not to any other models in the unit; if either CHARACTER is slain whilst the other has further attacks to make, these further attacks can be allocated to other models.
HOWL OF RAGE
BLOOD LEGION – BATTLE TACTICS STRATAGEM
1CP
As they rush headlong into battle, the brazen forces of the Blood God let forth hideous battle cries, deep, loud, and bestial, which drive them forward and strike fear into the heart of the enemy.
WHEN: During a friendly Charge phase.
TARGET: A single LEGIONES DAEMONICA KHORNE unit in your Army that has declared a charge.
EFFECT: Until the end of the phase, you may re-roll the result of the charge roll made by the targeted unit. In addition, during the Battle-shock step of the next Command phase, any enemy unit within Engagement Range of the targeted unit must take a Battle-shock test.
UNBRIDLED HATRED
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
There is a deep and dark loathing for all life, and indeed, for others among the Neverborn, which sits at the core of every immortal servant of Khorne; some foster specific ire for particular foes, long-brewed in their crimson hearts, and at the moment of their meeting such an enemy in battle, they unleash the full potential of that smoldering abhorrence.
WHEN: At the beginning of a friendly turn.
TARGET: A single LEGIONES DAEMONICA KHORNE unit in your Army.
EFFECT: Until the end of the turn, grant all weapons carried by that unit one of the following abilities of your choosing: [ANTI-INFANTRY 5+], [ANTI-MOUNTED 5+], [ANTI-MONSTER 5+], [ANTI-BEAST 5+], or [ANTI-VEHICLE 5+].
BANE OF TRICKSTERS
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
There is a special loathing held by Khorne, and all those under his sway, for warriors who resort to deception and magic to subvert the right of the mighty in battle; they do not suffer such machinations lightly, and will respond with a far more direct course of action.
WHEN: When your opponent uses a Stratagem, makes an attack with a [PSYCHIC] weapon, or uses a [PSYCHIC] ability.
TARGET: All LEGIONES DAEMONICA KHORNE units in your Army.
EFFECT: All weapons in your Army gain the [ANTI-PSYKER 5+] ability until the end of the turn. In addition, all units in your Army re-roll failed wound rolls when making attacks against the enemy unit that was the target of the Stratagem used to which this Stratagem was a response, if the target of that Stratagem was an enemy unit.
KHORNE’S WRATH
BLOOD LEGION – EPIC DEED STRATAGEM
3CP
The Warp Storms ravaging the shadowed skies turn to a bright scarlet, and the rains come forth as weeping blood; as the macabre show grows to a downpour, Khorne himself hurls brass skulls from the Immaterium, and they shower down upon the foe as burning meteors.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 8 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Khorne’s
Wrath
[BLAST]
[INDIRECT
FIRE]
[ANTI-
SLAANESH
4+] Unlimited D6 4+ 12 -2 D3+2
CHAOS DAEMONS – BLOOD LEGION
ENHANCEMENTS
If you are using the Blood Legion Detachment rule, you can use these Blood Legion Enhancements.
LORD OF SKULLS
The intensity of single combat is the driving desire of this Daemon; each time the opportunity to sever a hero’s head from their shoulders arises, it is taken by a ravenous, blood-lusting hunger.
LEGIONES DAEMONICA KHORNE model only. This model re-rolls failed hit rolls and failed wound rolls in the Fight phase if it is within Engagement Range of an enemy CHARACTER.
ARMOUR OF BRASS
Forged deep within the hellfires of the Immaterium, the brass breastplates of Khorne’s chosen champions are no mere shields of metal; they are each of them imbued with a rage and fury which scoffs at the blows they receive, spitting with molten contempt at those who would seek to harm their wearer.
LEGIONES DAEMONICA KHORNE model only. This model alters its Save characteristic to 3+. In addition, this model reduces the AP value of incoming attacks by 1.
HUNTER OF SOULS
Pursuing the very spirits of its enemies across the tides of the Warp, this Daemon feeds upon the terror of battle, waging war in the most terrible ways to ensure the souls of the foe are utterly shattered.
LEGIONES DAEMONICA KHORNE model only. Enemy units within Engagement Range of this model suffer -2 to the results of all Battle-shock tests.
RUNES OF THE BLOOD GOD
Khorne may despise the trickery of magic, but he is not blind to the advantage it grants his enemies; his most favoured creations he inscribes with burning flesh-runes that glow within their chests, turning aside the powers of the Warp as they are harnessed against them.
LEGIONES DAEMONICA KHORNE model only. This model re-rolls failed saving throws against [PSYCHIC] attacks. In addition, each time this model would suffer a Mortal Wound, roll a D6; on a roll of 4+, it does not suffer that Mortal Wound.
CHAOS DAEMONS – SCINTILLATING LEGION
Spoiler:
DETACHMENT RULE
All about the Daemons of Tzeentch, the shape of Reality flickers and writhes with change; their advance is shrouded in the chaos of Warpfire and random mutation, and their devious deceptions ensure that the schemes of their master are realised without fail.
If your Army Faction is LEGIONES DAEMONICA, you can use this Scintillating Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA TZEENTCH units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with TZEENTCH.
EPHEMERAL FORM
Of all the denizens of the Warp to tear their way across the veil of the Immaterium, it is the servants of Tzeentch who maintain the strongest grip upon Unreality even as they walk the mortal plane; tethered to the roiling tides of the Empyrean, their physical manifestations flicker in and out of tangibility, wreathed in forever-changing fire, and to those who seek to harm them by material means, it can often appear that they are utterly untouchable.
Models in this unit re-roll failed invulnerable saving throws of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit re-roll all failed invulnerable saving throws. Every ninth Command Point you spend during the course of the battle is immediately refunded.
CHAOS DAEMONS – SCINTILLATING LEGION
STRATAGEMS
If you are using the Scintillating Legion Detachment rule, you can use these Scintillating Legion Stratagems.
TALON OF DOOM
SCINTILLATING LEGION – EPIC DEED STRATAGEM
2CP
A twisted, flame-engulfed limb is raised above the head of Tzeentch’s Daemonic enforcer, a single crippled digit extended towards a particular foe; the creature mutters dark words, eyes unblinking, and seals the destiny of its unfortunate victim with a declaration of doom.
WHEN: During a friendly turn.
TARGET: A single visible enemy unit within 12” of a friendly LEGIONES DAEMONICA TZEENTCH unit.
EFFECT: Until the end of the turn, models in the enemy unit must re-roll successful saving throws.
FATE IS NOT FICKLE
SCINTILLATING LEGION – BATTLE TACTIC STRATAGEM
2CP
Daemons in service to the Lord of Fate are not bound to the uncertain futures of other, lesser beings; it is they who write the destinies of others, scribing futures upon the stars from their place of safety.
WHEN: During the enemy Shooting phase or during the Fight phase.
TARGET: A single friendly LEGIONES DAEMONICA TZEENTCH unit.
EFFECT: Enemy units subtract 1 from all hit rolls made against the selected unit until the end of the phase.
WINDS OF CHANGE
SCINTILLATING LEGION – BATTLE TACTICS STRATAGEM
2CP
Permanency and stagnation are the enemies of the Changer of the Ways; those who do his bidding will stop at nothing to upset the status quo and ensure that the universe continues to move forward upon its fated path.
WHEN: The beginning of any battle round.
TARGET: A single LEGIONES DAEMONICA TZEENTCH unit within range of an objective marker controlled by the enemy.
EFFECT: Until the end of the battle round, all models in the selected unit increase their Objective Control characteristic by 1.
MUTATING SALVO
SCINTILLATING LEGION – WARGEAR STRATAGEM
2CP
The flames and magics of the Master of Mutation do not simply burn the foe; as they engulf them within a rainbow of flickering change, their very flesh is remade and reshaped endlessly, leaving them in terrible, ruined forms unable to truly sustain their own strength.
WHEN: A friendly LEGIONES DAEMONICA TZEENTCH unit makes ranged attacks.
TARGET: The target of the ranged attacks.
EFFECT: If any model in the target unit suffers an unsaved wound as a result of the attacks, after all of the attacks are resolved, until the next friendly Shooting phase, all models in the target unit reduce their Toughness by 1, halve their Movement, and reduce the Strength of all of their Melee weapons by 1.
JUST AS PLANNED
SCINTILLATING LEGION – STRATEGIC PLOY STRATAGEM
2CP
The Great Conspirator’s plots and schemes are endless and unknowable to the mortal mind; suffice it to say that mortals who seek battle with his legions often find themselves dancing precisely to his tune.
WHEN: When an enemy unit declares a charge against a friendly LEGIONES DAEMONICA TZEENTCH unit.
TARGET: The LEGIONES DAEMONICA TZEENTCH unit about to be charged.
EFFECT: Remove the unit from the battlefield and place it within your Deep Strike Reserves. It may arrive on the battlefield from Deep Strike during your next friendly Movement phase.
STORM OF FIRE
SCINTILLATING LEGION – EPIC DEED STRATAGEM
3CP
Mortal minds are driven to insanity as they behold the rifts in Reality which writhe their way across the skies of the battlefield; pleased by the madness and chaos, Tzeentch himself sends sorcerous winds of wreathing Warpflame down from the firmament, searing through the ranks of those he has doomed to die.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 9 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Storm of
Fire
[TORRENT]
[INDIRECT
FIRE]
[ANTI-
NURGLE
4+] Unlimited 2D6 N/A 9 -2 D3+1
CHAOS DAEMONS – SCINTILLATING LEGION
ENHANCEMENTS
If you are using the Scintillating Legion Detachment rule, you can use these Scintillating Legion Enhancements.
GREAT CONSPIRATOR
Plots, plans, schemes, machinations, intrigues, conspiracies, covins, complots, and cabalistic agendas; these are the threads woven by this Daemon into an unknowable tapestry, ensnaring its foe in an enigmatic trap too complex to comprehend.
LEGIONES DAEMONICA TZEENTCH model only. Whilst this model is alive on the battlefield, each time a friendly LEGIONES DAEMONICA TZEENTCH unit is targeted by a Stratagem, roll a D6; on a roll of 5+, the CP cost of that Stratagem is reduced to 0.
IMPOSSIBLE ROBE
At one moment, formed of clear glass as a window, and the next, solidly reflective as a mirror, blowing against the direction of the wind and striking those in its path with the strength of a small moon, the Impossible Robe is the embodiment of change beyond mortal understanding; any Daemon who dons such esoteric garb will be all-but untouchable by weapons intended for war with Reality.
LEGIONES DAEMONICA TZEENTCH model only. Each time this model is selected as the target of an attack, select one of the following abilities until the attack has been resolved:
Shimmering Confusion: Subtract 2 from all hit rolls made as part of the attack.
Mutating Aegis: Reduce the Strength value of the attack by 2.
Cloaking Unreality: Improve the invulnerable save of the bearer by 1 for the purposes of the attack.
Devious Deflection: Grant the weapons making the attack the [HAZARDOUS] ability.
CHANGER OF THE WAYS
Constancy is the enemy of this Daemon; any who dare to display a degree of permanence will face its wrath, and even the very earth upon which it walks is warped one way and another.
LEGIONES DAEMONICA TZEENTCH model only. All friendly LEGIONES DAEMONIC TZEENTCH units within 6” improve their Movement characteristic by 3”, and gain +3” to the results of Advance rolls and charge rolls. All enemy units within 6” reduce their Movement characteristic by 3”, and subtract 3” from the results of all Advance rolls and charge rolls. At the beginning of each friendly Command phase, you may select a single piece of battlefield terrain within 6” of the model; if that terrain piece is not fixed to the battlefield, you may immediately pivot it up to 90°.
SORCERER SUPREME
This Daemon is a pure embodiment of the energies of the Warp; when it brings its Psychic might to bear, there is no law of nature it cannot bend, and no source of power it cannot manipulate to its own foul ends.
LEGIONES DAEMONICA TZEENTCH PSYKER model only. This unit increases the Range of all of its [PSYCHIC] weapons by 6”, and improves their Attacks, Strength, AP, and Damage characteristics by 1.
CHAOS DAEMONS – PLAGUE LEGION
Spoiler:
DETACHMENT RULE
Vile corruptions, festering mounds, and a corpse-like stench fill the air as the Daemons of Nurgle advance their cheerful way across the battlefield; as their enemies choke and splutter upon a billion virulent toxins, they laugh joyously in the receipt of the gifts of their loving Grandfather.
If your Army Faction is LEGIONES DAEMONICA, you can use this Plague Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA NURGLE units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with NURGLE.
DISGUSTINGLY RESILIENT
Shambling forward in bloated forms of plague and pestilence, the Daemons of Nurgle have long since forgotten the meaning of pain or suffering; their long-rotten forms, one-part Unreality and one-part maggot, shrug off injury and agony as a Titan crushes a Gretchen.
Models in this unit reduce the Damage of incoming attacks by 1, to a minimum of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit gain the Feel No Pain 5+ ability. Each time you make a successful saving throw of exactly 7 (as a result of a positive modifier affecting a natural saving throw of 6 or less), the model making that saving throw, and each model in the same unit, recovers a single wound lost earlier in the battle.
CHAOS DAEMONS – PLAGUE LEGION
STRATAGEMS
If you are using the Plague Legion Detachment rule, you can use these Plague Legion Stratagems.
EMBEDDED INFECTION
PLAGUE LEGION – BATTLE TACTICS STRATAGEM
2CP
Where the Daemons of Nurgle go, disease follows; any position they have occupied for a length of time will be thoroughly overrun with the gifts of Nurgle.
WHEN: When a LEGIONES DAEMONICA NURGLE unit takes control of an objective marker.
TARGET: The objective marker.
EFFECT: Place an Infection Token next to the objective marker. The Infection Token has an Objective Control characteristic of 5, as though it were a model in your Army. Each time an enemy unit ends a phase within range of an objective marker with an Infection Token placed beside it, roll a D6; on a roll of 4+, that enemy units suffers D3 Mortal Wounds. Infection Tokens are removed at the end of the next battle round after they were placed.
THE CIRCLE OF LIFE
PLAGUE LEGION – BATTLE TACTIC STRATAGEM
2CP
Death, decay, and despair are oft-cited as the spheres of Nurgle; what his Daemons remember, however, is that in decay, there is life, life in a million maggots and spreading fungi, molds and yeasts of all kinds, and that through this life, there is a rebirth which they can harness.
WHEN: The end of an enemy Shooting phase, or the end of the Fight phase.
TARGET: A single friendly LEGIONES DAEMONICA NURGLE unit that has suffered 1 or more casualties during this phase.
EFFECT: Immediately return D3+1 slain models to the unit, according to the same rules as are laid out in the Daemonic Manifestation ability, excepting that the target need not be a BATTLELINE unit.
RESTRICTIONS: Any model which cannot be placed is destroyed. This Stratagem cannot target a unit which has been completely destroyed.
WAVE OF DESPAIR
PLAGUE LEGION – BATTLE TACTICS STRATAGEM
3CP
The fear of death is a potent tool, and acts as the primary agent of recruitment into the service of Nurgle; as the resolve of his enemies is tested on the battlefield, his Daemons seek to spread this fear, culminating in a feeling of hopeless acceptance of the inevitable future.
WHEN: An enemy unit fails a Battle-shock test.
TARGET: All enemy units within your Shadow of Chaos.
EFFECT: Every targeted unit must take a Battle-shock test. Each of these units subtracts 1 from the result for every LEGIONES DAEMONICA NURGLE unit within 3” of them.
CLOUD OF FLIES
PLAGUE LEGION – WARGEAR STRATAGEM
1CP
From the skies above, where plumes of grey-green smoke rise high, and from the earth below, where they feast upon the war-dead, a great cloud of flies spread their sickly way across the battlefield, shielding the Daemons of Nurgle from the sight of their foe.
WHEN: A friendly LEGIONES DAEMONICA NURGLE is selected as the target of a ranged attack.
TARGET: The LEGIONES DAEMONICA NURGLE unit.
EFFECT: Until the end of the phase, the targeted unit gains the Benefit of Cover.
PUTRID BLOAT
PLAGUE LEGION – WARGEAR STRATAGEM
1CP
Virulent poisons and diseases coat every weapon carried by the Daemons of Nurgle; these gifts are bestowed upon the foes struck by them, and eventually take hold, bloating them to a putrid orb of toxic fluids which explode outwards upon their ultimate death.
WHEN: An enemy model is reduced to 0 Wounds by attacks made by a friendly LEGIONES DAEMONICA NURGLE unit.
TARGET: The enemy model.
EFFECT: The enemy model gains the Deadly Demise D6 ability, and this ability inflicts Mortal Wounds on a roll of 3+ rather than 6+; friendly LEGIONES DAEMONICA NURGLE units ignore all Mortal Wounds inflicted by that ability.
RESTRICTIONS: This ability cannot target a VEHICLE unit.
ROT, GLORIOUS ROT
PLAGUE LEGION – EPIC DEED STRATAGEM
3CP
Fumes so potent they boil the eyeballs of mortals below are exuded from the Empyrean rifts which circle overhead, and the air is taken by a hue of virulent green; as the stench rises to a crescendo, the cauldron of Grandfather Nurgle himself spills over, crashing down upon the battlefield in a deluge of corrosive, toxic, acidic rain.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 7 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Rot,
Glorious
Rot
[LETHAL
HITS]
[INDIRECT
FIRE]
[ANTI-
TZEENTCH
4+] Unlimited 7 3+ 4 -5 D3
CHAOS DAEMONS – PLAGUE LEGION
ENHANCEMENTS
If you are using the Plague Legion Detachment rule, you can use these Plague Legion Enhancements.
PLAGUE LORD
The air of potent disease carried upon the breath of this hideous blot of Nurgle is concentrated beyond reckoning; those who taste of its corrupting gifts will soon spread them to their allies, ensuring a quick and deadly plague takes hold.
LEGIONES DAEMONICA NURGLE model only. All of this models attacks gain the [LETHAL HITS] ability. In addition, each time an enemy model suffers a Critical Wound as a result of an attack made by this model, that model’s unit gains the Deadly Demise D3 ability; friendly LEGIONES DAEMONICA NURGLE models never suffer Mortal Wounds as a result of a Deadly Demise ability gained in this way.
LUMBERING MASS
Layer upon layer of rotten blubber have been left to grow outwards about the vast and foul form of this Daemon; as each new rot takes hold in its flesh, it bloats larger and larger, growing so broad and so thick in toxic mucus and rank fats that none but the sharpest of blades can pierce its festering hide.
LEGIONES DAEMONICA NURGLE model only. Increase the Toughness of the model by 2, and the Wounds characteristic of the model by 4.
FLY LORD
Maggots burrowed deep within this Daemon’s flesh feed upon its pestilent power, and in battle, they surge forth as full-fledged flies, cloaking it in a shroud of stinking, buzzing wings.
LEGIONES DAEMONICA NURGLE model only. This model, any unit it leads, and all friendly LEGIONES DAEMONICA NURGLE units within 6” of it, always gain the Benefit of Cover.
GREAT CORRUPTOR
Mind, body, and soul are laid bear before this horror of the Warp, with every weakness of the foe exploited, ensuring that the rot of the flesh is accompanied by the shattering of resolve; any touched by its dreaded curse are reduced to little more than pillars of inert fungus.
LEGIONES DAEMONICA NURGLE model only. Each time an enemy model suffers an unsaved wound inflicted by this model, its Objective Control characteristic is reduced by 1. In addition, each time a Leader suffers an unsaved wound inflicted by this model, any ability possessed of that Leader which reads “Whilst this model is leading a unit…” is ignored for the remainder of the battle.
CHAOS DAEMONS – LEGION OF EXCESS
Spoiler:
DETACHMENT RULE
The battlefield is torn by rapturous screams and the shuddering of wanton ecstasy as the Daemons of Slaanesh ravage their way across the surface of Reality. To behold the decadence and excess of their sadistic passion is more than enough to turn the minds of mortals to sheer disbelief and horror.
If your Army Faction is LEGIONES DAEMONICA, you can use this Legion of Excess Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA SLAANESH units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with SLAANESH.
QUICKSILVER SWIFTNESS
Driven onwards by their dark desires, the Daemons of Slaanesh dance across the battlefield with a bestial grace; it is difficult to truly perceive their dashing, shimmering forms, as they display the twisted perfection of their speed and dexterous agility.
This unit gains +4” to the results of all Advance rolls and charge rolls. In addition, whilst this unit is within your Shadow of Chaos, this unit gains the Fights First ability. Each time you make an unmodified Advance roll of exactly 6, that unit may Advance and charge this turn.
CHAOS DAEMONS – LEGION OF EXCESS
STRATAGEMS
If you are using the Legion of Excess Detachment rule, you can use these Legion of Excess Stratagems.
DUELIST’S MASTERY
LEGION OF EXCESS – EPIC DEED STRATAGEM
1CP
Perfection in all things is the obsession of the Daemons of Slaanesh; their most sublime warriors bend and weave through duels with an unnatural speed and precision.
WHEN: The start of the Fight phase.
TARGET: A friendly SLAANESH CHARACTER within Engagement Range of an enemy CHARACTER.
EFFECT: Until the end of the phase, the target re-rolls failed hit rolls, and all of its weapons gain the [PRECISION] ability.
PERVERSE DESCECRATION
LEGION OF EXCESS – BATTLE TACTIC STRATAGEM
2CP
The fallen bodies of the enemy gain no peace when left to the devices of the Daemons of excess; mutilations, desecrations, and all manner of unholy acts are inflicted upon the dead, much to the anguish of their screaming allies.
WHEN: A LEGIONES DAEMONICA SLAANESH unit completely destroys an enemy unit in the Fight phase.
TARGET: All enemy units within 12” of the LEGIONES DAEMONICA SLAANESH unit.
EFFECT: All targeted units must immediately take a Battle-shock test. Until the end of the battle round, all targeted units suffer -2 to the results of all Battle-shock tests.
COPIOUS FIREPOWER
LEGION OF EXCESS – WARGEAR STRATAGEM
3CP
Wave after wave and salvo after salvo of barbed missiles make their way across the battlefield as the servants of the Dark Prince revel in the indulgence of their twisted might; few can stand before the deluge as they drown beneath a tide of blinding bullets.
WHEN: The beginning of your Shooting phase.
TARGET: All ranged weapons in your Army carried by LEGIONES DAEMONICA SLAANESH units.
EFFECT: Until the end of the phase, all targeted weapons gain the [SUSTAINED HITS 2] ability.
SEDUCTIVE MALICE
LEGION OF EXCESS – EPIC DEED STRATAGEM
1CP
Appeals to the base desires of mortals are the tools of She Who Thirsts; when her glittering enforcers turn their hand to the subtle arts, their entrancing gaze is all-but impossible for the weak-willed to resist.
WHEN: The beginning of the Fight phase.
TARGET: A single enemy model within 3” of a LEGIONES DAEMONICA SLAANESH CHARACTER.
EFFECT: Both players roll a D6 and subtract the result to the Leadership value (ignoring the “+”) of their respective models (in your case, the LEGIONES DAEMONICA SLAANESH CHARACTER, and in your opponent’s, the target). If your result is higher, the target model cannot make any attacks this phase, and at the end of the phase, the target’s unit must immediately take a Battle-shock test.
PLEASURE OF PAIN
LEGION OF EXCESS – BATTLE TACTICS STRATAGEM
2CP
All the creations of the Prince of Pleasure seek the heights of sensation which lie beyond the usual capabilities of mind and flesh; when such Daemons are struck by wounding blows, they care little for the pain, but revel in the pleasure of the blade’s touch and the bullet’s caress.
WHEN: The enemy Command phase.
TARGET: A single LEGIONES DAEMONICA SLAANESH unit in your Army.
EFFECT: Until the end of the turn, the target gains the Feel No Pain 5+ ability.
THE DARK PRINCE THIRSTS
LEGION OF EXCESS – EPIC DEED STRATAGEM
3CP
A kaleidoscope of blinding hues swirls in the hurricanes of the Warp overhead, as the piercing, ear-splitting shrieks of pain and torture rise to a malevolent crescendo; at the last, pink, purple, and black lightnings fork their way downwards towards the foe, struck from the hand of Slaanesh himself, drawing upwards the souls of those too weak to resist his hungering call.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 6 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
The Dark
Prince
Thirsts
[SUSTAINED
HITS 2]
[INDIRECT
FIRE]
[ANTI-
KHORNE
4+] Unlimited 3D6 3+ 3 0 D3+1
CHAOS DAEMONS – LEGION OF EXCESS
ENHANCEMENTS
If you are using the Legion of Excess Detachment rule, you can use these Legion of Excess Enhancements.
LORD OF EXCESS
This Daemon drives itself to intemperance in all things; when it leaps, it leaps higher and further than it ought, when it strikes, it strikes faster and surer than it should, and when it dies, it lashes out in such trembling death-throes that many might still think it to be living.
LEGIONES DAEMONICA SLAANESH model only. This unit increases its Movement characteristic by 4”, increases the Attacks of all of its weapons by 2, and gains the Deadly Demise 2D6 ability.
ALLURING ORBS
Such light and shadow play across the eyes of this Daemon as are seldom seen, inviting, with dark intent, its victims to come closer and closer until they fall within its taloned grasp; those without the will to resist will surely find themselves ensnared by its wicked stare.
LEGIONES DAEMONICA SLAANESH model only. During each enemy turn, all Battle-shocked units within 12” must, if possible, move their maximum Movement distance as directly as possible towards this model, any attacks they make must target this model, and if they declare a charge, it must be against this model.
DARK PRINCE
A shadow lies about this Daemon, as though all of its cruelty and its deviance are gathered into a cloak of malevolent darkness; it thus moves, with the silent grace of its kin, unseen amongst the foe, shrouded from their sight by the very blackness of its immortal soul.
LEGIONES DAEMONICA SLAANESH unit only. This unit gains the Infiltrator and Stealth abilities.
SHE WHO THIRSTS
Hungering, salivating in anticipation, this Daemon desires for itself the spirits of its foe, seeking to devour them in its slavering fangs; the agonized wails of their demise only nourish it further.
LEGIONES DAEMONICA SLAANESH model only. At the end of each phase, if this model destroyed 1 or more enemy models, roll a D6; on a roll of 4+, it recovers a single wound lost earlier in the battle. In addition, each time an enemy unit within 6” of this model fails a Battle-shock test, it immediately recovers a single wound lost earlier in the battle.
This message was edited 2 times. Last update was at 2023/06/27 20:58:27
vict0988 wrote: For Wyldhunt, let me know if you want me to delete this OP, otherwise you can just quote my post and add it to your OP or whatever you want.
CHAOS DAEMONS – BLOOD LEGION
Spoiler:
DETACHMENT RULE
When the Daemons of Khorne march to war, they do so upon a tide of crimson that washes forth in flooded fury, bringing violence and wrath wherever they go. To stand before their onslaught is to face the unbridled hatred and malice of the Warp at its most concentrated and unstable.
If your Army Faction is LEGIONES DAEMONICA, you can use this Blood Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA KHORNE units, and cannot contain any PSYKER units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with KHORNE.
UNSTOPPABLE FEROCITY
The sheer vicious carnage inflicted by the Daemons of Khorne as they bring their flickering hellblades to bear upon the foe in unmatched in all of Reality; to bear the brunt of such primordial rage is to be torn to shreds in a whirlwind of bloody savagery.
If this unit made a successful charge this turn, during the Fight phase, increase the Attacks of all Melee weapons carried by models in the unit by 1. If the unit is within your Shadow of Chaos and made a successful charge roll this turn, also increase the Strength of all Melee weapons carried by models in the unit by 1 during the Fight phase. Each time a unit in your Army makes a successful charge roll of exactly 8”, generate a single Command Point.
CHAOS DAEMONS – BLOOD LEGION
STRATAGEMS
If you are using the Blood Legion Detachment rule, you can use these Blood Legion Stratagems.
WHENCE THE BLOOD FLOWS
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
Khorne cares not whence the blood flows, only that it does; the servants of the Lord of Skulls are invigorated by the mere violence of war, whether it is their allies or their enemies which fall before it.
WHEN: After a unit is completely destroyed in the Fight phase.
TARGET: All friendly KHORNE LEGIONES DAEMONICA units.
EFFECT: Until the end of the phase, all targeted units re-roll failed wound rolls of 1, unless they are within your Shadow of Chaos, in which case, they re-roll all failed wound rolls until the end of the phase.
CHALLENGE OF THE AGES
BLOOD LEGION – EPIC DEED STRATAGEM
1CP
The chosen of Khorne is taken by a brief moment of admiration in beholding the enemy commander, who stands firm in the face of his certain death; the Daemon issues a challenge, offering the chance for ultimate glory in single combat, before the foe falls upon its bloodied blade, although the wisest know that meekly slipping away into hiding is the sane choice.
WHEN: At the beginning of the Fight phase.
TARGET: A single enemy CHARACTER within Engagement Range of a single friendly LEGIONES DAEMONICA KHORNE CHARACTER.
EFFECT: Your opponent must decide whether or not the targeted CHARACTER accepts the challenge of your CHARACTER; if it does not, it cannot make any attacks during this phase. If it does, each time an attack is made by either CHARACTER during this phase, that attack is allocated to their counterpart, and not to any other models in the unit; if either CHARACTER is slain whilst the other has further attacks to make, these further attacks can be allocated to other models.
HOWL OF RAGE
BLOOD LEGION – BATTLE TACTICS STRATAGEM
1CP
As they rush headlong into battle, the brazen forces of the Blood God let forth hideous battle cries, deep, loud, and bestial, which drive them forward and strike fear into the heart of the enemy.
WHEN: During a friendly Charge phase.
TARGET: A single LEGIONES DAEMONICA KHORNE unit in your Army that has declared a charge.
EFFECT: Until the end of the phase, you may re-roll the result of the charge roll made by the targeted unit. In addition, during the Battle-shock step of the next Command phase, any enemy unit within Engagement Range of the targeted unit must take a Battle-shock test.
UNBRIDLED HATRED
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
There is a deep and dark loathing for all life, and indeed, for others among the Neverborn, which sits at the core of every immortal servant of Khorne; some foster specific ire for particular foes, long-brewed in their crimson hearts, and at the moment of their meeting such an enemy in battle, they unleash the full potential of that smoldering abhorrence.
WHEN: At the beginning of a friendly turn.
TARGET: A single LEGIONES DAEMONICA KHORNE unit in your Army.
EFFECT: Until the end of the turn, grant all weapons carried by that unit one of the following abilities of your choosing: [ANTI-INFANTRY 5+], [ANTI-MOUNTED 5+], [ANTI-MONSTER 5+], [ANTI-BEAST 5+], or [ANTI-VEHICLE 5+].
BANE OF TRICKSTERS
BLOOD LEGION – BATTLE TACTICS STRATAGEM
2CP
There is a special loathing held by Khorne, and all those under his sway, for warriors who resort to deception and magic to subvert the right of the mighty in battle; they do not suffer such machinations lightly, and will respond with a far more direct course of action.
WHEN: When your opponent uses a Stratagem, makes an attack with a [PSYCHIC] weapon, or uses a [PSYCHIC] ability.
TARGET: All LEGIONES DAEMONICA KHORNE units in your Army.
EFFECT: All weapons in your Army gain the [ANTI-PSYKER 5+] ability until the end of the turn. In addition, all units in your Army re-roll failed wound rolls when making attacks against the enemy unit that was the target of the Stratagem used to which this Stratagem was a response, if the target of that Stratagem was an enemy unit.
KHORNE’S WRATH
BLOOD LEGION – EPIC DEED STRATAGEM
3CP
The Warp Storms ravaging the shadowed skies turn to a bright scarlet, and the rains come forth as weeping blood; as the macabre show grows to a downpour, Khorne himself hurls brass skulls from the Immaterium, and they shower down upon the foe as burning meteors.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 8 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Khorne’s
Wrath
[BLAST]
[INDIRECT
FIRE]
[ANTI-
SLAANESH
4+] Unlimited D6 4+ 12 -2 D3+2
CHAOS DAEMONS – BLOOD LEGION
ENHANCEMENTS
If you are using the Blood Legion Detachment rule, you can use these Blood Legion Enhancements.
LORD OF SKULLS
The intensity of single combat is the driving desire of this Daemon; each time the opportunity to sever a hero’s head from their shoulders arises, it is taken by a ravenous, blood-lusting hunger.
LEGIONES DAEMONICA KHORNE model only. This model re-rolls failed hit rolls and failed wound rolls in the Fight phase if it is within Engagement Range of an enemy CHARACTER.
ARMOUR OF BRASS
Forged deep within the hellfires of the Immaterium, the brass breastplates of Khorne’s chosen champions are no mere shields of metal; they are each of them imbued with a rage and fury which scoffs at the blows they receive, spitting with molten contempt at those who would seek to harm their wearer.
LEGIONES DAEMONICA KHORNE model only. This model alters its Save characteristic to 3+. In addition, this model reduces the AP value of incoming attacks by 1.
HUNTER OF SOULS
Pursuing the very spirits of its enemies across the tides of the Warp, this Daemon feeds upon the terror of battle, waging war in the most terrible ways to ensure the souls of the foe are utterly shattered.
LEGIONES DAEMONICA KHORNE model only. Enemy units within Engagement Range of this model suffer -2 to the results of all Battle-shock tests.
RUNES OF THE BLOOD GOD
Khorne may despise the trickery of magic, but he is not blind to the advantage it grants his enemies; his most favoured creations he inscribes with burning flesh-runes that glow within their chests, turning aside the powers of the Warp as they are harnessed against them.
LEGIONES DAEMONICA KHORNE model only. This model re-rolls failed saving throws against [PSYCHIC] attacks. In addition, each time this model would suffer a Mortal Wound, roll a D6; on a roll of 4+, it does not suffer that Mortal Wound.
CHAOS DAEMONS – SCINTILLATING LEGION
Spoiler:
DETACHMENT RULE
All about the Daemons of Tzeentch, the shape of Reality flickers and writhes with change; their advance is shrouded in the chaos of Warpfire and random mutation, and their devious deceptions ensure that the schemes of their master are realised without fail.
If your Army Faction is LEGIONES DAEMONICA, you can use this Scintillating Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA TZEENTCH units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with TZEENTCH.
EPHEMERAL FORM
Of all the denizens of the Warp to tear their way across the veil of the Immaterium, it is the servants of Tzeentch who maintain the strongest grip upon Unreality even as they walk the mortal plane; tethered to the roiling tides of the Empyrean, their physical manifestations flicker in and out of tangibility, wreathed in forever-changing fire, and to those who seek to harm them by material means, it can often appear that they are utterly untouchable.
Models in this unit re-roll failed invulnerable saving throws of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit re-roll all failed invulnerable saving throws. Every ninth Command Point you spend during the course of the battle is immediately refunded.
CHAOS DAEMONS – SCINTILLATING LEGION
STRATAGEMS
If you are using the Scintillating Legion Detachment rule, you can use these Scintillating Legion Stratagems.
TALON OF DOOM
SCINTILLATING LEGION – EPIC DEED STRATAGEM
2CP
A twisted, flame-engulfed limb is raised above the head of Tzeentch’s Daemonic enforcer, a single crippled digit extended towards a particular foe; the creature mutters dark words, eyes unblinking, and seals the destiny of its unfortunate victim with a declaration of doom.
WHEN: During a friendly turn.
TARGET: A single visible enemy unit within 12” of a friendly LEGIONES DAEMONICA TZEENTCH unit.
EFFECT: Until the end of the turn, models in the enemy unit must re-roll successful saving throws.
FATE IS NOT FICKLE
SCINTILLATING LEGION – BATTLE TACTIC STRATAGEM
2CP
Daemons in service to the Lord of Fate are not bound to the uncertain futures of other, lesser beings; it is they who write the destinies of others, scribing futures upon the stars from their place of safety.
WHEN: During the enemy Shooting phase or during the Fight phase.
TARGET: A single friendly LEGIONES DAEMONICA TZEENTCH unit.
EFFECT: Enemy units subtract 1 from all hit rolls made against the selected unit until the end of the phase.
WINDS OF CHANGE
SCINTILLATING LEGION – BATTLE TACTICS STRATAGEM
2CP
Permanency and stagnation are the enemies of the Changer of the Ways; those who do his bidding will stop at nothing to upset the status quo and ensure that the universe continues to move forward upon its fated path.
WHEN: The beginning of any battle round.
TARGET: A single LEGIONES DAEMONICA TZEENTCH unit within range of an objective marker controlled by the enemy.
EFFECT: Until the end of the battle round, all models in the selected unit increase their Objective Control characteristic by 1.
MUTATING SALVO
SCINTILLATING LEGION – WARGEAR STRATAGEM
2CP
The flames and magics of the Master of Mutation do not simply burn the foe; as they engulf them within a rainbow of flickering change, their very flesh is remade and reshaped endlessly, leaving them in terrible, ruined forms unable to truly sustain their own strength.
WHEN: A friendly LEGIONES DAEMONICA TZEENTCH unit makes ranged attacks.
TARGET: The target of the ranged attacks.
EFFECT: If any model in the target unit suffers an unsaved wound as a result of the attacks, after all of the attacks are resolved, until the next friendly Shooting phase, all models in the target unit reduce their Toughness by 1, halve their Movement, and reduce the Strength of all of their Melee weapons by 1.
JUST AS PLANNED
SCINTILLATING LEGION – STRATEGIC PLOY STRATAGEM
2CP
The Great Conspirator’s plots and schemes are endless and unknowable to the mortal mind; suffice it to say that mortals who seek battle with his legions often find themselves dancing precisely to his tune.
WHEN: When an enemy unit declares a charge against a friendly LEGIONES DAEMONICA TZEENTCH unit.
TARGET: The LEGIONES DAEMONICA TZEENTCH unit about to be charged.
EFFECT: Remove the unit from the battlefield and place it within your Deep Strike Reserves. It may arrive on the battlefield from Deep Strike during your next friendly Movement phase.
STORM OF FIRE
SCINTILLATING LEGION – EPIC DEED STRATAGEM
3CP
Mortal minds are driven to insanity as they behold the rifts in Reality which writhe their way across the skies of the battlefield; pleased by the madness and chaos, Tzeentch himself sends sorcerous winds of wreathing Warpflame down from the firmament, searing through the ranks of those he has doomed to die.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 9 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Storm of
Fire
[TORRENT]
[INDIRECT
FIRE]
[ANTI-
NURGLE
4+] Unlimited 2D6 N/A 9 -2 D3+1
CHAOS DAEMONS – SCINTILLATING LEGION
ENHANCEMENTS
If you are using the Scintillating Legion Detachment rule, you can use these Scintillating Legion Enhancements.
GREAT CONSPIRATOR
Plots, plans, schemes, machinations, intrigues, conspiracies, covins, complots, and cabalistic agendas; these are the threads woven by this Daemon into an unknowable tapestry, ensnaring its foe in an enigmatic trap too complex to comprehend.
LEGIONES DAEMONICA TZEENTCH model only. Whilst this model is alive on the battlefield, each time a friendly LEGIONES DAEMONICA TZEENTCH unit is targeted by a Stratagem, roll a D6; on a roll of 5+, the CP cost of that Stratagem is reduced to 0.
IMPOSSIBLE ROBE
At one moment, formed of clear glass as a window, and the next, solidly reflective as a mirror, blowing against the direction of the wind and striking those in its path with the strength of a small moon, the Impossible Robe is the embodiment of change beyond mortal understanding; any Daemon who dons such esoteric garb will be all-but untouchable by weapons intended for war with Reality.
LEGIONES DAEMONICA TZEENTCH model only. Each time this model is selected as the target of an attack, select one of the following abilities until the attack has been resolved:
Shimmering Confusion: Subtract 2 from all hit rolls made as part of the attack.
Mutating Aegis: Reduce the Strength value of the attack by 2.
Cloaking Unreality: Improve the invulnerable save of the bearer by 1 for the purposes of the attack.
Devious Deflection: Grant the weapons making the attack the [HAZARDOUS] ability.
CHANGER OF THE WAYS
Constancy is the enemy of this Daemon; any who dare to display a degree of permanence will face its wrath, and even the very earth upon which it walks is warped one way and another.
LEGIONES DAEMONICA TZEENTCH model only. All friendly LEGIONES DAEMONIC TZEENTCH units within 6” improve their Movement characteristic by 3”, and gain +3” to the results of Advance rolls and charge rolls. All enemy units within 6” reduce their Movement characteristic by 3”, and subtract 3” from the results of all Advance rolls and charge rolls. At the beginning of each friendly Command phase, you may select a single piece of battlefield terrain within 6” of the model; if that terrain piece is not fixed to the battlefield, you may immediately pivot it up to 90°.
SORCERER SUPREME
This Daemon is a pure embodiment of the energies of the Warp; when it brings its Psychic might to bear, there is no law of nature it cannot bend, and no source of power it cannot manipulate to its own foul ends.
LEGIONES DAEMONICA TZEENTCH PSYKER model only. This unit increases the Range of all of its [PSYCHIC] weapons by 6”, and improves their Attacks, Strength, AP, and Damage characteristics by 1.
CHAOS DAEMONS – PLAGUE LEGION
Spoiler:
DETACHMENT RULE
Vile corruptions, festering mounds, and a corpse-like stench fill the air as the Daemons of Nurgle advance their cheerful way across the battlefield; as their enemies choke and splutter upon a billion virulent toxins, they laugh joyously in the receipt of the gifts of their loving Grandfather.
If your Army Faction is LEGIONES DAEMONICA, you can use this Plague Legion Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA NURGLE units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with NURGLE.
DISGUSTINGLY RESILIENT
Shambling forward in bloated forms of plague and pestilence, the Daemons of Nurgle have long since forgotten the meaning of pain or suffering; their long-rotten forms, one-part Unreality and one-part maggot, shrug off injury and agony as a Titan crushes a Gretchen.
Models in this unit reduce the Damage of incoming attacks by 1, to a minimum of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit gain the Feel No Pain 5+ ability. Each time you make a successful saving throw of exactly 7 (as a result of a positive modifier affecting a natural saving throw of 6 or less), the model making that saving throw, and each model in the same unit, recovers a single wound lost earlier in the battle.
CHAOS DAEMONS – PLAGUE LEGION
STRATAGEMS
If you are using the Plague Legion Detachment rule, you can use these Plague Legion Stratagems.
EMBEDDED INFECTION
PLAGUE LEGION – BATTLE TACTICS STRATAGEM
2CP
Where the Daemons of Nurgle go, disease follows; any position they have occupied for a length of time will be thoroughly overrun with the gifts of Nurgle.
WHEN: When a LEGIONES DAEMONICA NURGLE unit takes control of an objective marker.
TARGET: The objective marker.
EFFECT: Place an Infection Token next to the objective marker. The Infection Token has an Objective Control characteristic of 5, as though it were a model in your Army. Each time an enemy unit ends a phase within range of an objective marker with an Infection Token placed beside it, roll a D6; on a roll of 4+, that enemy units suffers D3 Mortal Wounds. Infection Tokens are removed at the end of the next battle round after they were placed.
THE CIRCLE OF LIFE
PLAGUE LEGION – BATTLE TACTIC STRATAGEM
2CP
Death, decay, and despair are oft-cited as the spheres of Nurgle; what his Daemons remember, however, is that in decay, there is life, life in a million maggots and spreading fungi, molds and yeasts of all kinds, and that through this life, there is a rebirth which they can harness.
WHEN: The end of an enemy Shooting phase, or the end of the Fight phase.
TARGET: A single friendly LEGIONES DAEMONICA NURGLE unit that has suffered 1 or more casualties during this phase.
EFFECT: Immediately return D3+1 slain models to the unit, according to the same rules as are laid out in the Daemonic Manifestation ability, excepting that the target need not be a BATTLELINE unit.
RESTRICTIONS: Any model which cannot be placed is destroyed. This Stratagem cannot target a unit which has been completely destroyed.
WAVE OF DESPAIR
PLAGUE LEGION – BATTLE TACTICS STRATAGEM
3CP
The fear of death is a potent tool, and acts as the primary agent of recruitment into the service of Nurgle; as the resolve of his enemies is tested on the battlefield, his Daemons seek to spread this fear, culminating in a feeling of hopeless acceptance of the inevitable future.
WHEN: An enemy unit fails a Battle-shock test.
TARGET: All enemy units within your Shadow of Chaos.
EFFECT: Every targeted unit must take a Battle-shock test. Each of these units subtracts 1 from the result for every LEGIONES DAEMONICA NURGLE unit within 3” of them.
CLOUD OF FLIES
PLAGUE LEGION – WARGEAR STRATAGEM
1CP
From the skies above, where plumes of grey-green smoke rise high, and from the earth below, where they feast upon the war-dead, a great cloud of flies spread their sickly way across the battlefield, shielding the Daemons of Nurgle from the sight of their foe.
WHEN: A friendly LEGIONES DAEMONICA NURGLE is selected as the target of a ranged attack.
TARGET: The LEGIONES DAEMONICA NURGLE unit.
EFFECT: Until the end of the phase, the targeted unit gains the Benefit of Cover.
PUTRID BLOAT
PLAGUE LEGION – WARGEAR STRATAGEM
1CP
Virulent poisons and diseases coat every weapon carried by the Daemons of Nurgle; these gifts are bestowed upon the foes struck by them, and eventually take hold, bloating them to a putrid orb of toxic fluids which explode outwards upon their ultimate death.
WHEN: An enemy model is reduced to 0 Wounds by attacks made by a friendly LEGIONES DAEMONICA NURGLE unit.
TARGET: The enemy model.
EFFECT: The enemy model gains the Deadly Demise D6 ability, and this ability inflicts Mortal Wounds on a roll of 3+ rather than 6+; friendly LEGIONES DAEMONICA NURGLE units ignore all Mortal Wounds inflicted by that ability.
RESTRICTIONS: This ability cannot target a VEHICLE unit.
ROT, GLORIOUS ROT
PLAGUE LEGION – EPIC DEED STRATAGEM
3CP
Fumes so potent they boil the eyeballs of mortals below are exuded from the Empyrean rifts which circle overhead, and the air is taken by a hue of virulent green; as the stench rises to a crescendo, the cauldron of Grandfather Nurgle himself spills over, crashing down upon the battlefield in a deluge of corrosive, toxic, acidic rain.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 7 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
Rot,
Glorious
Rot
[LETHAL
HITS]
[INDIRECT
FIRE]
[ANTI-
TZEENTCH
4+] Unlimited 7 3+ 4 -5 D3
CHAOS DAEMONS – PLAGUE LEGION
ENHANCEMENTS
If you are using the Plague Legion Detachment rule, you can use these Plague Legion Enhancements.
PLAGUE LORD
The air of potent disease carried upon the breath of this hideous blot of Nurgle is concentrated beyond reckoning; those who taste of its corrupting gifts will soon spread them to their allies, ensuring a quick and deadly plague takes hold.
LEGIONES DAEMONICA NURGLE model only. All of this models attacks gain the [LETHAL HITS] ability. In addition, each time an enemy model suffers a Critical Wound as a result of an attack made by this model, that model’s unit gains the Deadly Demise D3 ability; friendly LEGIONES DAEMONICA NURGLE models never suffer Mortal Wounds as a result of a Deadly Demise ability gained in this way.
LUMBERING MASS
Layer upon layer of rotten blubber have been left to grow outwards about the vast and foul form of this Daemon; as each new rot takes hold in its flesh, it bloats larger and larger, growing so broad and so thick in toxic mucus and rank fats that none but the sharpest of blades can pierce its festering hide.
LEGIONES DAEMONICA NURGLE model only. Increase the Toughness of the model by 2, and the Wounds characteristic of the model by 4.
FLY LORD
Maggots burrowed deep within this Daemon’s flesh feed upon its pestilent power, and in battle, they surge forth as full-fledged flies, cloaking it in a shroud of stinking, buzzing wings.
LEGIONES DAEMONICA NURGLE model only. This model, any unit it leads, and all friendly LEGIONES DAEMONICA NURGLE units within 6” of it, always gain the Benefit of Cover.
GREAT CORRUPTOR
Mind, body, and soul are laid bear before this horror of the Warp, with every weakness of the foe exploited, ensuring that the rot of the flesh is accompanied by the shattering of resolve; any touched by its dreaded curse are reduced to little more than pillars of inert fungus.
LEGIONES DAEMONICA NURGLE model only. Each time an enemy model suffers an unsaved wound inflicted by this model, its Objective Control characteristic is reduced by 1. In addition, each time a Leader suffers an unsaved wound inflicted by this model, any ability possessed of that Leader which reads “Whilst this model is leading a unit…” is ignored for the remainder of the battle.
CHAOS DAEMONS – LEGION OF EXCESS
Spoiler:
DETACHMENT RULE
The battlefield is torn by rapturous screams and the shuddering of wanton ecstasy as the Daemons of Slaanesh ravage their way across the surface of Reality. To behold the decadence and excess of their sadistic passion is more than enough to turn the minds of mortals to sheer disbelief and horror.
If your Army Faction is LEGIONES DAEMONICA, you can use this Legion of Excess Detachment rule.
RESTRICTIONS
Your Army may only include LEGIONES DAEMONICA SLAANESH units. Each DAEMON PRINCE OF CHAOS, DAEMON PRINCE OF CHAOS WITH WINGS, and SOUL GRINDER unit included in your Army must select the Daemonic Allegiance associated with SLAANESH.
QUICKSILVER SWIFTNESS
Driven onwards by their dark desires, the Daemons of Slaanesh dance across the battlefield with a bestial grace; it is difficult to truly perceive their dashing, shimmering forms, as they display the twisted perfection of their speed and dexterous agility.
This unit gains +4” to the results of all Advance rolls and charge rolls. In addition, whilst this unit is within your Shadow of Chaos, this unit gains the Fights First ability. Each time you make an unmodified Advance roll of exactly 6, that unit may Advance and charge this turn.
CHAOS DAEMONS – LEGION OF EXCESS
STRATAGEMS
If you are using the Legion of Excess Detachment rule, you can use these Legion of Excess Stratagems.
DUELIST’S MASTERY
LEGION OF EXCESS – EPIC DEED STRATAGEM
1CP
Perfection in all things is the obsession of the Daemons of Slaanesh; their most sublime warriors bend and weave through duels with an unnatural speed and precision.
WHEN: The start of the Fight phase.
TARGET: A friendly SLAANESH CHARACTER within Engagement Range of an enemy CHARACTER.
EFFECT: Until the end of the phase, the target re-rolls failed hit rolls, and all of its weapons gain the [PRECISION] ability.
PERVERSE DESCECRATION
LEGION OF EXCESS – BATTLE TACTIC STRATAGEM
2CP
The fallen bodies of the enemy gain no peace when left to the devices of the Daemons of excess; mutilations, desecrations, and all manner of unholy acts are inflicted upon the dead, much to the anguish of their screaming allies.
WHEN: A LEGIONES DAEMONICA SLAANESH unit completely destroys an enemy unit in the Fight phase.
TARGET: All enemy units within 12” of the LEGIONES DAEMONICA SLAANESH unit.
EFFECT: All targeted units must immediately take a Battle-shock test. Until the end of the battle round, all targeted units suffer -2 to the results of all Battle-shock tests.
COPIOUS FIREPOWER
LEGION OF EXCESS – WARGEAR STRATAGEM
3CP
Wave after wave and salvo after salvo of barbed missiles make their way across the battlefield as the servants of the Dark Prince revel in the indulgence of their twisted might; few can stand before the deluge as they drown beneath a tide of blinding bullets.
WHEN: The beginning of your Shooting phase.
TARGET: All ranged weapons in your Army carried by LEGIONES DAEMONICA SLAANESH units.
EFFECT: Until the end of the phase, all targeted weapons gain the [SUSTAINED HITS 2] ability.
SEDUCTIVE MALICE
LEGION OF EXCESS – EPIC DEED STRATAGEM
1CP
Appeals to the base desires of mortals are the tools of She Who Thirsts; when her glittering enforcers turn their hand to the subtle arts, their entrancing gaze is all-but impossible for the weak-willed to resist.
WHEN: The beginning of the Fight phase.
TARGET: A single enemy model within 3” of a LEGIONES DAEMONICA SLAANESH CHARACTER.
EFFECT: Both players roll a D6 and subtract the result to the Leadership value (ignoring the “+”) of their respective models (in your case, the LEGIONES DAEMONICA SLAANESH CHARACTER, and in your opponent’s, the target). If your result is higher, the target model cannot make any attacks this phase, and at the end of the phase, the target’s unit must immediately take a Battle-shock test.
PLEASURE OF PAIN
LEGION OF EXCESS – BATTLE TACTICS STRATAGEM
2CP
All the creations of the Prince of Pleasure seek the heights of sensation which lie beyond the usual capabilities of mind and flesh; when such Daemons are struck by wounding blows, they care little for the pain, but revel in the pleasure of the blade’s touch and the bullet’s caress.
WHEN: The enemy Command phase.
TARGET: A single LEGIONES DAEMONICA SLAANESH unit in your Army.
EFFECT: Until the end of the turn, the target gains the Feel No Pain 5+ ability.
THE DARK PRINCE THIRSTS
LEGION OF EXCESS – EPIC DEED STRATAGEM
3CP
A kaleidoscope of blinding hues swirls in the hurricanes of the Warp overhead, as the piercing, ear-splitting shrieks of pain and torture rise to a malevolent crescendo; at the last, pink, purple, and black lightnings fork their way downwards towards the foe, struck from the hand of Slaanesh himself, drawing upwards the souls of those too weak to resist his hungering call.
WHEN: A friendly Command phase.
TARGET: Every enemy unit within your Shadow of Chaos.
EFFECT: Roll 2D6 for each enemy unit within your Shadow of Chaos; for each roll of 6 or more, make an attack against that unit using the following weapon profile, using your WARLORD to determine where the attack is coming from (if your WARLORD has been slain, choose any CHARACTER in your Army to determine where the attack is coming from):
RANGE A BS S AP D
The Dark
Prince
Thirsts
[SUSTAINED
HITS 2]
[INDIRECT
FIRE]
[ANTI-
KHORNE
4+] Unlimited 3D6 3+ 3 0 D3+1
CHAOS DAEMONS – LEGION OF EXCESS
ENHANCEMENTS
If you are using the Legion of Excess Detachment rule, you can use these Legion of Excess Enhancements.
LORD OF EXCESS
This Daemon drives itself to intemperance in all things; when it leaps, it leaps higher and further than it ought, when it strikes, it strikes faster and surer than it should, and when it dies, it lashes out in such trembling death-throes that many might still think it to be living.
LEGIONES DAEMONICA SLAANESH model only. This unit increases its Movement characteristic by 4”, increases the Attacks of all of its weapons by 2, and gains the Deadly Demise 2D6 ability.
ALLURING ORBS
Such light and shadow play across the eyes of this Daemon as are seldom seen, inviting, with dark intent, its victims to come closer and closer until they fall within its taloned grasp; those without the will to resist will surely find themselves ensnared by its wicked stare.
LEGIONES DAEMONICA SLAANESH model only. During each enemy turn, all Battle-shocked units within 12” must, if possible, move their maximum Movement distance as directly as possible towards this model, any attacks they make must target this model, and if they declare a charge, it must be against this model.
DARK PRINCE
A shadow lies about this Daemon, as though all of its cruelty and its deviance are gathered into a cloak of malevolent darkness; it thus moves, with the silent grace of its kin, unseen amongst the foe, shrouded from their sight by the very blackness of its immortal soul.
LEGIONES DAEMONICA SLAANESH unit only. This unit gains the Infiltrator and Stealth abilities.
SHE WHO THIRSTS
Hungering, salivating in anticipation, this Daemon desires for itself the spirits of its foe, seeking to devour them in its slavering fangs; the agonized wails of their demise only nourish it further.
LEGIONES DAEMONICA SLAANESH model only. At the end of each phase, if this model destroyed 1 or more enemy models, roll a D6; on a roll of 4+, it recovers a single wound lost earlier in the battle. In addition, each time an enemy unit within 6” of this model fails a Battle-shock test, it immediately recovers a single wound lost earlier in the battle.
Thank you; I'm not particularly tech-savvy and am pretty new to using forums (I joined Dakka very recently), this helps a lot! I hope Wyldhunt finds it helpful.
Automatically Appended Next Post:
vict0988 wrote: They all have too many effects I think. Is it supposed to make up for the lack of datasheet variety or just because 6" DS is so strong? Try to remove an effect from each, then make one of the other effects stronger if you think they are too weak without it.
Challenge of the Ages seems unnecessary when there's a Core Stratagem that allows you to get Precision.
Ephemeral Form is misspelt, I recommend using Grammarly. Re-rolls slow the game down, don't use them if you can avoid it.
FNPs slow the game down, don't use them except on 1W models.
Randomly getting advance and charge seems like a terrible idea, way too random.
The new Slaanesh art in the codex is lovely. Speaking of design, the backgrounds are a little much for my taste.
It's a bit of both for my part; the default Chaos Daemons Detachment comes with a very powerful ability, and the options in the codex, if playing only a single deity, are even worse than the Leagues of Votann. I also think it's worth remembering that these Detachments would preclude using Be'lakor, whose two [Aura] abilities are so powerful they make him almost an auto-include in any default list. I'm always in favour of rules which interact with and synergise well with the other rules of the index, particularly army-wide rules; I feel that giving an extra buff within the Shadow of Chaos is one of the more natural ways to integrate the ability, and it makes games against Chaos Daemons suitably unique. Your opponent is driven to quickly rush objectives in the first two battle rounds, whilst keeping enough of a rear guard to protect their deployment zones from your Deep Strikes, or the latter three battle rounds are going to become a real pain in the Nurglings for them. The third bit of each of the abilities is basically an incentive for the player to go fluffy; it won't proc very often, but that just means Khorne needs to charge more, Tzeentch needs to utilise all of those Stratagems, Nurgle needs to tank some damage, and Slaanesh needs to get a move on, to up the odds. I find otherwise, people take the Detachment which happens to give a decent buff with a particular skew list, even if that means playing nothing like their chosen deity (especially with Force Organisation gone, it's probably worth giving an incentive not to choose Blood Legion and then just fill the army with Skull Cannons and Soul Grinders). I can see the argument for simplicity, but I think it would struggle to compete with other options, feel incongruent with other Detachment-style rules interacting with their index, and lack the fluff-style incentive I enjoy (though I recognise other players may not).
Challenge of the Ages is quite a bit weaker than [PRECISION]; it's probably the least "serious" of the Stratagems, more for flavour than anything else. As someone who's played for many editions, I still think back fondly to the days of my Champions of Chaos issuing challenges left-right-and-centre to enemy sergeants. I agree it's probably not very competitive; I'll probably keep it in myself, but always easy to swap it out for one of the core Daemon Stratagems if the fun fluffy side isn't so much your thing.
I've corrected the error. It's not a word I've ever really used, if I'm being completely honest.
I think re-rolls are often necessary to give the level of granularity in probability that allows each part of the game to feel different; just giving +1 to rolls only really leaves you with about 7 "tiers" of probability, so it's a lot harder to differentiate between "this soldier is an expert marksman and a long-serving veteran with incredibly true aim" and "this being is older than time itself and so precise that it can fire at foes on neighbouring planets with pinpoint accuracy."
If Feel No Pain isn't an ability designed to reflect Nurgle, I don't know what the point of it is.
I kind of agree on the randomly-procced Advance and charge, but I needed something to fit in with the pattern of "an effect which procs on the fluffy number and encourages a Slaaneshi style of fast play." I'm not sure I can think of a better alternative.
I am tragic at visual and graphic design of any kind, the colours were purely slapped on to make it easier for me to recognise each document from its thumbnail; but then, if Slaanesh isn't incredibly garish so as to overwhelm the senses, is he really Slaanesh?
This message was edited 1 time. Last update was at 2023/06/27 21:34:10
JNAProductions wrote: How do you get a 7 on a save?
You can’t modify Invuln saves. And few models have armors worth taking.
Aargh, no invulnerable save modifiers, of course! Good catch! I'll have to think of another tanky rule of 7.
Automatically Appended Next Post:
JNAProductions wrote: How do you get a 7 on a save?
You can’t modify Invuln saves. And few models have armors worth taking.
Altered to read:
"Models in this unit reduce the Damage of incoming attacks by 1, to a minimum of 1. In addition, whilst this unit is within your Shadow of Chaos, models in this unit gain the Feel No Pain 5+ ability. Each time an enemy unit makes attacks against this unit, if this unit succeeds exactly 7 saving throws against the attacks made by that enemy unit during this phase, every model in this unit recovers a single wound lost earlier in the battle."
Although that probably makes it the fiddle-iest of the four to follow and understand now.
This message was edited 1 time. Last update was at 2023/06/27 23:54:56
KHORNE
Unstoppable Ferocity: Looking at Blood Letters, this means going from S5 to S6, which is useful against T3 enemies but not T4. So the usefulness of the strength bonus can be really matchup-dependent.
Challenge of the Ages: I like it, but does this cause slow rolling? Maybe not.
Whence the Blood Flows: Makes 'letters less special/useful?
Howl of Rage: Kind of redundant with existing charge buffs.
Bane of Tricksters: Makes 'letters less special.
Runes of the Blood God: Maybe just make it FNP against mortal wounds and psychic attacks? Simpler. Avoids edge cases where your invuln is ignored somehow.
TZEENTCH:
Talon of Doom: Seems like a lot, but maybe it's fine?
Mutating Salvo: To clarify, are the debuffs permanent? Probably fine either way.
Just as Planned: Definitely a feels-bad rule for your opponent, but we have reactions that can make planned charges fail, so maybe this isn't too dissimilar from that. Should probably let them change charge targets if you use this.
NURGLE
Disgustingly Resilient: Not sure if I like reducing the damage of weapons by 1 as an always-on army-wide thing. If someone bothered to take an option that does additional damage, then this kind of negates that choice automatically army-wide. Maybe swap the effects? FNP all the time and damage reduction when you're hiding in your shadow? That way, a heavy bolter's extra damage is still useful while you're trying to take new ground.
Embedded Infection: You have second turn and infect an objective. I move onto the objective in my movement phase. I end up having to roll 8d6 and take potentially 24 (average 8) mortals for doing so? Seems a little much, although I like the general idea you're going for. Seems like it could be streamlined and tweaked so that it isn't something you have to roll for so many times and so that it doesn't get more powerful when you have second turn.
Circle of Life: Restoring up to 20 (average 15) wounds worth of plague drones feels a bit much.
Cloud of Flies: Doesn't this functionally just make most Nurgle daemons' armor saves equal to their invuln saves?
Putrid Bloat: Gross. I like it.
Plague Lord: Potentially popping multiple infantry models in a turn seems like potentially a lot of extra rolling and potentially too much extra damage.
Fly Lord: I think I'm missing something. See: Cloud of Flies.
Great Corruptor: I feel like this one is really hard to make use of. Lowering the OC of a single model is really minor. Injuring an enemy leader means that you've already shredded their squad and they're presumably not long for this world anyway. Does Nurgle have some Precision stuff I'm overlooking?
SLAANESH
Quicksilver Swiftness: 14" + 5-10 (7.5)" + 2d6 (7)" + 4" +1" = 33.5" threat range for my seekers. Even daemonettes end up with an average 21" threat range.
Copious Firepower: Only useful if I'm fielding 3 soul grinders or using short-ranged lashes? Am I forgetting about a Slaaneshi shooting unit? Either way, this scales oddly and seems like it's easy for this to either be too niche or too good.
Seductive Malice: Potentially way too good for 1CP. Competes directly with other start of the fight phase options. Confused on how the roll off works.
Lord of Excess: On a Keeper of Secrets, this combines with Quicksilver Swiftness to give it an 18" move plus an 11" (average) charge for an average threat range of 29" on turn 1. Feels like a lot.
Alluring Orbs: Messy, but I like the idea of it. Maybe tweak the wording to make it clear how it works if carried by a leader in a squad?
Dark Prince: I want to like this one, but I feel like this easily becomes a space marine war suit situation. That is, you either get a guaranteed turn 1 charge, and it's no fun for your opponent, or your opponent kills the bearer on the top of 1, and it's frustrating for you. Can the Infiltrate/Stealth be conveyed to a leader model's squad?
She Who Thirsts: Fun. I like this one. Again, would ideally like it to be able to work on a herald leading a squad.
OVERALL
* I don't think I like the strats that blast enemies in your shadow. They all seem to call for potentially a lot of dice rolling. They're asymmetrically good against armies that want to move into your shadow compared to armies that want to kite you. Making them go off on an x+ means you're kind of required to make Slaanesh and Nurgle have a less powerful version than Khorne and Tzeentch because they're less likely to go off.
FWIW, I didn't like the equivalents of these when the warp storm table was a thing either.
* Khorne feels pretty one-note here. This is usually a problem with Khorne, but having all his rules be some variation on charge-better-stab-better just feels a little dull.
* Tzeentch armies are potentially looking at a bunch of fiddly extra rolling. Not personally a fan of that.
* Some neat ideas in here, but it could definitely use a second pass. I get the impression that you sort of built up steam as you went through the list and started giving bigger, nastier effects to gods the further you got.
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
KHORNE
Unstoppable Ferocity: Looking at Blood Letters, this means going from S5 to S6, which is useful against T3 enemies but not T4. So the usefulness of the strength bonus can be really matchup-dependent.
Challenge of the Ages: I like it, but does this cause slow rolling? Maybe not.
Whence the Blood Flows: Makes 'letters less special/useful?
Howl of Rage: Kind of redundant with existing charge buffs.
Bane of Tricksters: Makes 'letters less special.
Runes of the Blood God: Maybe just make it FNP against mortal wounds and psychic attacks? Simpler. Avoids edge cases where your invuln is ignored somehow.
TZEENTCH:
Talon of Doom: Seems like a lot, but maybe it's fine?
Mutating Salvo: To clarify, are the debuffs permanent? Probably fine either way.
Just as Planned: Definitely a feels-bad rule for your opponent, but we have reactions that can make planned charges fail, so maybe this isn't too dissimilar from that. Should probably let them change charge targets if you use this.
NURGLE
Disgustingly Resilient: Not sure if I like reducing the damage of weapons by 1 as an always-on army-wide thing. If someone bothered to take an option that does additional damage, then this kind of negates that choice automatically army-wide. Maybe swap the effects? FNP all the time and damage reduction when you're hiding in your shadow? That way, a heavy bolter's extra damage is still useful while you're trying to take new ground.
Embedded Infection: You have second turn and infect an objective. I move onto the objective in my movement phase. I end up having to roll 8d6 and take potentially 24 (average 8) mortals for doing so? Seems a little much, although I like the general idea you're going for. Seems like it could be streamlined and tweaked so that it isn't something you have to roll for so many times and so that it doesn't get more powerful when you have second turn.
Circle of Life: Restoring up to 20 (average 15) wounds worth of plague drones feels a bit much.
Cloud of Flies: Doesn't this functionally just make most Nurgle daemons' armor saves equal to their invuln saves?
Putrid Bloat: Gross. I like it.
Plague Lord: Potentially popping multiple infantry models in a turn seems like potentially a lot of extra rolling and potentially too much extra damage.
Fly Lord: I think I'm missing something. See: Cloud of Flies.
Great Corruptor: I feel like this one is really hard to make use of. Lowering the OC of a single model is really minor. Injuring an enemy leader means that you've already shredded their squad and they're presumably not long for this world anyway. Does Nurgle have some Precision stuff I'm overlooking?
SLAANESH
Quicksilver Swiftness: 14" + 5-10 (7.5)" + 2d6 (7)" + 4" +1" = 33.5" threat range for my seekers. Even daemonettes end up with an average 21" threat range.
Copious Firepower: Only useful if I'm fielding 3 soul grinders or using short-ranged lashes? Am I forgetting about a Slaaneshi shooting unit? Either way, this scales oddly and seems like it's easy for this to either be too niche or too good.
Seductive Malice: Potentially way too good for 1CP. Competes directly with other start of the fight phase options. Confused on how the roll off works.
Lord of Excess: On a Keeper of Secrets, this combines with Quicksilver Swiftness to give it an 18" move plus an 11" (average) charge for an average threat range of 29" on turn 1. Feels like a lot.
Alluring Orbs: Messy, but I like the idea of it. Maybe tweak the wording to make it clear how it works if carried by a leader in a squad?
Dark Prince: I want to like this one, but I feel like this easily becomes a space marine war suit situation. That is, you either get a guaranteed turn 1 charge, and it's no fun for your opponent, or your opponent kills the bearer on the top of 1, and it's frustrating for you. Can the Infiltrate/Stealth be conveyed to a leader model's squad?
She Who Thirsts: Fun. I like this one. Again, would ideally like it to be able to work on a herald leading a squad.
OVERALL
* I don't think I like the strats that blast enemies in your shadow. They all seem to call for potentially a lot of dice rolling. They're asymmetrically good against armies that want to move into your shadow compared to armies that want to kite you. Making them go off on an x+ means you're kind of required to make Slaanesh and Nurgle have a less powerful version than Khorne and Tzeentch because they're less likely to go off.
FWIW, I didn't like the equivalents of these when the warp storm table was a thing either.
* Khorne feels pretty one-note here. This is usually a problem with Khorne, but having all his rules be some variation on charge-better-stab-better just feels a little dull.
* Tzeentch armies are potentially looking at a bunch of fiddly extra rolling. Not personally a fan of that.
* Some neat ideas in here, but it could definitely use a second pass. I get the impression that you sort of built up steam as you went through the list and started giving bigger, nastier effects to gods the further you got.
Thank you for the feedback, this is a very detailed break down with plenty to chew on!
KHORNE
I feel like +2 Strength might get a bit crazy on some of the more powerful KHORNE units; it would give a Bloodthirster the potential to reach Strength 18 on the charge, which is enough to wound even the likes of Carnifexes, Winged Hive Tyrants, and Screamer-Killers on a 2+. Maybe it would be a better idea to just make it +2 Attacks within the Shadow of Chaos? I'm not sure.
Challenge of the Ages basically just means the CHARACTERS practically function as a separate combat. It's an attempt to implement the old challenge mechanics from 6th (possibly 7th?) edition and before.
I think the key distinction with Whence the Blood Flows is the ability to get bonuses from your own units taking casualties, rather than simply the opponents; Bloodletters could basically double-dip.
Howl of Rage's charge buff is basically just a bonus; it's the Battle-shock impacts you're using it for.
I think in the case of Bane of Tricksters, it's less about its impact on your Bloodletters, and more about making your opponent question if they really want to use that last Stratagem/psychic attack of the turn and risk the buff to your Bloodthirster.
I agree with you on Runes of the Blood God; I'll update it to read: "LEGIONES DAEMONICA KHORNE unit only. This model gains the Feel No Pain 4+ ability against [PSYCHIC] attacks and attacks or abilities which inflict Mortal Wounds against it."
TZEENTCH
Talon of Doom is potentially pretty powerful, but it is 2CP, and is only 1 unit with a notably short range.
The debuffs on Mutating Salvo last until the next friendly Shooting phase...which I suddenly realise is a supremely stupid idea for Tzeentch, given you're unlikely to take full advantage of them before then, so it's going to be edited so that they last until the END of the next friendly Shooting phase.
Just as Planned is pretty nasty, but, then, I think playing against a pure Tzeentch list SHOULD be full of frustrating shenanigans. I agree though; I'll clarify that they can pick a new charge target afterwards.
NURGLE
I like the idea of swapping the Feel No Pain and the Damage reduction around, I'll adopt that.
I might just change the "ends a phase" on embedded infection to "ends a turn" to tone it down to something more manageable.
I think I'll tweak Circle of Life back to D3, and maybe up its CP cost...although it's gonna feel bad if you roll a 1 after spending that many CP just to cheese your Plague Drones or Beasts of Nurgle.
Cloud of Flies, you're absolutely right that I forgot Benefit of Cover doesn't apply to invulnerable saves, it's been changed to granting the Stealth ability.
Putrid Bloat...well of course, it's Nurgle haha. Thank you.
On the matter of Plague Lord, I think I'll just clarify it to one unit per turn (I might allow the player to choose which one though).
You weren't missing anything on Fly Lord, I was, my bad! Also altered to Stealth already.
I could potentially beef up Great Corrupter by changing it to a small OC-lowering and Leader-nullifying Aura...I'll play around with that.
SLAANESH
Yeah, I hadn't quite foreseen how much the Movement buff could stack up (although the likelihood of rolling 6s on the Advance is pretty restrictive). I think I'll just go with the 4" Movement buff, and then a -1 to hit if the unit Advanced (like the old Jink style rules).
I could tackle some of the lopsidedness of Copious Firepower, potentially, by going with Copious Onslaught, toning it down to [SUSTAINED HITS 1] but applying it to all weapons, ranged and melee.
The roll-off for Seductive Malice is basically just your CHARACTER and the model they're trying to seduce rolling a dice; you subtract the Leadership (there's technically a "+" in Leadership stats now but ignore that) so that, basically it's harder for you to seduce models with higher Leadership. This is basically why its 1CP; if it goes well, it's really powerful, but winning the Leadership roll-off against some armies is going to be pretty random, and it seems harsh to ask for 2CP for a Stratagem that might actually fail to do anything.
I'll take another look at the exact numbers on Lord of Excess; I might roll the former Advance and charge increases from Quicksilver Swiftness, now removed, into here instead of a 4" move buff.
Alluring Orbs is definitely meant to work with squads, I'll hammer the wording out. I'd also confer to the squad on Dark Prince. I think the issues with Dark Prince are just inherent issues with how the Infiltrators rules currently work; I'm not sure how to get around that within the frame of reference of the current game.
Glad you like She Who Thirsts; yes, it applies to squads and I'll check the wording.
OVERALL
I think the old Warp Storm abilities are less about whether your opponent wants to move into your Shadow, and more about encouraging you to expand your Shadow. They are quite roll-heavy, but at 3CP, I don't imagine they'll see that much use over some of the other options as to slow things down too much.
Khorne is definitely one-note, but I think that's just Khorne. Challenge of the Ages was kind-of an attempt to lean into some of his "martial honour" side, but honestly, Khorne as written is just the God of Charge-Better-Stab-Better.
Tzeentch is fiddly...as a Tzeentch player, I don't mind that, but I'm not sure about others. I think WH40K largely lacks the mechanics to have plots-and-schemes based armies without making them quite fiddly.
Thanks again for the feedback, and for being so supportive! I'll definitely give them another comb! As to picking up steam; I think it's largely a case of, Khorne is very simple and plays like lots of other Armies, so we have precedent, and I'm a Tzeentch player so have a stronger urge to "tone down" the power creep in my own stuff for fear of the "I just want to win" side taking over.
Anyhow, thanks again, I hope you found something in here to take forward yourself and make your games more fun.