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Looking for feedback on a 2000 point list to work towards over the next two months. Our group has an escalation league going and considering a few tournaments on the other side.
I've gotten in one practice game of 10th edition. That and commentary suggests high-toughness and 2+ save units benefit most strongly from the editions changes. In reviewing the 10th editions missions and secondaries, a few additional observations:
- Of 9 Missions, five are oriented solely around objective control.
- Of those 9, only 2 require actions, only 1 gives any benefit for having additional characters, and only one directly rewards lethality.
- No Mission Rules add actions or otherwise upset the above observations. Two Mission Rules interfere with Reserves and Deep Strikes.
- Of the 16 Secondaries, only three require actions and none require characters.
- Of the 16 secondaries, only four require heading into an opponent's deployment zone or spreading across table quarters.
My takeaways from those observations include:
- A list built around resiliency and brawling for No Man's Land objectives may still score decently if it can outmuscle an opponent in the center of the board.
- Characters are more flavorful or combo-driven than necessary for missions.
- Secondaries requiring deep maneuver will pop up, but it may not be completely necessary to tailor a list for those moments.
In response to those rules and with regard to what I've got handy, the list:
Black Templars Righteous Crusaders Detachment
- 2000 points on the nose
- Vow: Uphold the Honor of the Emperor, conferring FNP 6+ and 5+ LD to increase resiliency and making scoring or actions more reliable.
Command:
- Terminator Captain
- - Relic Blade and Combi-Bolter
- - Enhancement: Tannhauser's Bones (FNP 5+ to unit with Uphold active, plus half damage to Captain)
- Ancient in Terminator Armor
- - Thunder Hammer and Storm Shield
- - +1 OC to unit
- - +1 to Hit if unit below full strength, +1 to Wound if below half
- 5x Terminators (Leviathan standard, albeit with 5+++ FNP with Captain attached)
Battleline:
- 3x Assault Intercessors
- - Thunder Hammers on the Sergeants
- 2x Infernus Squads
- 1x Intercessor Squad
- - Grenade Launcher
- - Power Sword on the Sergeant
Heavy Support:
- Repulsor Executioner (T12, 16W, 3+ save, 6+++ FNP)
- - Laser Destroyer for anti-tank threats
- - BT Multi-Melta standard
- 2x Repulsors (T12, 16W, 3+ save, 6+++ FNP)
- - Twin Lascannons for additional anti-tank
- - BT Multi-Melta standard
- Redemptor Dreadnought (T10, 12W, 2+ save, 6+++ FNP)
- - Plasma Cannon for anti-elite shooting
- - Onslaught cannon
Desolator Squad
- - Superkrak Missiles
- - Vengor Launcher on the Sgt
List Pros:
- Simple concept, with few complicated combinations
- 3 high-toughness vehicles, at least 2 of which have Smoke keyword for stratagem if needed
- 2+ saves on terminator brick and Redemptor
- 6x Battleline units for objective control and actions
- Resilient terminator brick to slow and obstruct adversary at board center, with multiple ways to get +1 to Hit
- Low vulnerability to Assassinate stratagem
- Good maneuverability to board center with transports
- Between Repulsors and Desolators, lots of high-volume shooting vs. horde armies
- 5x onslaught cannons and mix of thunderhammers offer some change of chip mortal wounds around the board
- Infernus squads are a good Overwatch candidates and combo well with the Repulsor's re-embarkation special rule to avoid charges
- Assault Squads are good brawlers near objectives with their special rule improving wound probability. Seem reasonable for their points.
List Cons:
- Low maneuverability into the opponent's backfield
- With a lot of units wanting to move forward into the mid-field, my own backfield may be vulnerability to an opponent with lots of reserves or deepstrikes
- Likely insufficient high-strength attacks to deal with something like knights (though I could try to tack on some chainfists to the terminators...)
Feedback?
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