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Made in gb
Longtime Dakkanaut





Oxfordshire

Thanks for stopping by.
I haven't played since 5th edition, yet going by GW's webstore it would appear most of my old minis are still valid. I've found a local club who are willing to teach me the rules (I understand it is radically different from back in the day), so all I need is a little 1000pt (?) army to get me going in a training game. With what I've got can anyone propose an army list to ease me back in?

The old collection (or at least what I can find of it):
4 Raiders
2 Ravagers
10 Wyches
5 Warp Beast + Beastmaster
1 Wych generic hero
5 Incubus + original Drazhar (25mm base)
1 Haemonculus
1 Generic hero
7 Scourges (4 with splinter cannons)
3 Sybarites
5 Warriors with splinter cannons
2 Warriors with shredders
2 Warriors with blasters
4 Warriors with dark lances
34 Warriors

Thanks for your help.
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

This is a quick first pass- others will be able to offer better advice about competitive play, but I can offer a bit of advice.

First, your beast pack is not 10th ed legal (if that's an issue for your playgroup); in 10th ALL beast Packs MUST include 1 beastmaster, one clawed fiend, 2 khymerae and 3 razorwing flocks.

Characters attach to units again. You've got Wyches to attach to your succubus, and warriors to attach to your Archon, but you'll want wracks to attach to your haemonculus.

It's good that you have a Kabal Leader, a Cult Leader and a Coven leader- that will give you maximum pain tokens every turn if you keep them alive. You also have a strat that will let you empower all 3 of their units with a single pain token (instead of burning 1 token per unit).

Go to the Wahammer Community Website's download section. (https://www.warhammer-community.com/warhammer-40000-downloads/).

Download the Core Rules to figure out how to play the game, download the Drukhari Index to see what your units can do and load out options for your troops, and download the Munitorum Field Manual to figure out how much those units cost.

Remember that a lot is likely to change when you get your 10th ed dex- at the very least, you'll get additional detachments, which may allow you to more effectively field different army compositions.

Right now, you only have one detachment, and it favours armies that include some cult, some coven and some kabal units. Your army is strong in the kabal department, adequate but sub-par in th cult department, and inadequate in the coven department.

Of the 3 types of units, Cult units are currently weakest... so I wouldn't worry about beefing them up too much, but some coven support will go a long way with the current rules.
   
Made in us
Shadowy Grot Kommittee Memba






Each warrior squad now gets 1 dark lance, 1 shredder, 1 cannon, and 1 blaster, so it's great that you have several of those.

My simple stupid 1k list would be something to the effect of:

1 Archon
Master of Pain enhancement +25pts (At least, I believe that is the name of the enhance - whatever one gives you the +1 pain token if the bearer is on the battlefield)

10 Kabalites
1 Raider
10 Kabalites
1 Raider

Each kabalite squad should have 1 of each heavy and special. Raiders should have Dark Lances ideally, but NBD if youve got disintegrators.

2 Ravagers, these ones you do want dark lances if you have the option.

5 incubi
Drazar
Raider

Now the archon at 1k probably does not want to detach from a kabal squad and hide behind something to stay on the battlefield and alive, that's a lot of your points dedicated to just pain token generation, but it is an option if there's a mission where you have an important home field objective. Usually though, just stick him with one of the two kabal squads so that they can disembark and then have reroll to wound.

Chasing the detachment bonus by having 1 of each character type is a little bit wasteful in 2000pts, but it's SUPER wasteful in 1000pts. Our characters are not incredibly amazing. Usually when I do go for that bonus, I run Lelith Hesperax as my wych leader (as shes always better than a succubus) with 1 single wych squad in a raider. And then I run a haemonculus with 5 wrack buddies, and he sits in the back of the battlefield with the Art of Pain enhancement and just wracks (heh) me up free pain tokens, holds the back objective, and the wrack squad pops the occasional snipey-shot off at something.

The only real inefficiency in this 1k version of the list is you could have a Venom and not a Raider transport the incubi and drazar. Its got a better ability for melee units and its only 6 models you need to transport. You could probably play up to 1.5k and do decently ok just adding in the third Kabalite squad, adding the Scourges (and telling your opponent that theyve got Dark Lances instead of cannons - lances are just the best weapon by far RN wherever you can stick 'em) and maybe adding lelith and 10 wyches proxying your "generic wych cult leader" as lelith.

This message was edited 2 times. Last update was at 2023/08/18 18:34:06


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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