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Made in hk
Fresh-Faced New User





Minnesota

I started playing 2e BattleSystem, mass battles rules based on 2e AD&D RPG rules, in 1992 or 1993. They went out of print in 1992. Still playing them, today. They are loosely based on the RPG system -- they are mass battle rules, where one figure represents 10 individuals, aside from Heroes and large monsters, such as Giants and Dragons.

What I love about these rules, is that they are open ended: they have conversion rules for just about anything you can come up with. They have abstracted rules for sieges, mining, war engines, etc. Magic is not overly powerful, heroes do not rule the game. I found some Schleich Fruit Bat figures which I used some Caesar 1/72 scale Goblin figures with: I cut the Goblins off their molded bases, and mounted them on the necks of the Fruit Bats; I mounted the Fruit Bats onto large pins, bent, with the sharp points pushed into the Bat chests, which allows me to bank them, as needed. These became aerial Goblin Bat Cavalry. I was able to stat them out, easily. They look amazing, in a swarm, around enemy units on the tabletop.

I've played multiple battles which came out of my RPG campaigns, which allowed me to figure out how my RPG campaign would go, as a result of the BS game outcome.

I love that I can use any figures, from any maker, for my games. I've adapted many non-traditional figures to my BS games. I found a bucket of 54mm Cave Men figures, at Wal-Mart, in the early 2000's. I painted these up, making them into an army of Hill Giants. I painted some 60mm Vikings figures as Frost Giants. They look great, and they're a lot of fun to game with! I've converted several Dragon toys into inexpensive war/RPG gaming figures, with a new coat of paint. I've converted one Halloween Dragon Skeleton figure into a fantasy wargaming figure, with a second such Halloween toy in process. The first was done as a generic Draco-Lich; the second, is being made into an AD&D Red Draco-Lich figure. It is great fun. Cheers!

Life is short -- make it fun, for everyone around you, by laughing loud, easy, and often. Laughter is contagious -- let's start a new pandemic of laughter! 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Are there resources to learn about it today?
It sounds pretty cool

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fresh-Faced New User





Minnesota

DriveThruRPG has a write-up on it: link. There were resources available on the Internet, years ago: errata; night rules; magic items specifically designed for 2e BS play. Not sure how hard they are to find, today. As always with the Internet, it is best to download a copy, and archive it, yourself!

I wrote up my own index for it. I went through a lot of hoops to get it printable by Lulu.com, in a hardcover format... Unfortunately, I forgot to add my Index to it before I ordered my copy of it! Grrr!...

I had to use high quality ink, and high quality paper, to get Lulu.com to print it, which made it much nicer, but more costly: $40 delivered, for a 96-page hardcover book.

I had to mash together my own cover design because I could not figure out Lulu's cover system, so it is not like the original, but that is minor. I really love having a high quality hardcover copy of it to use for the remainder of my time gaming.

They also published a version called, BattleSystem Skirmishes (sadly, no write-up), which is billed as a skirmish miniatures game. It really is a variant of the RPG rules: it simplifies the combat, reducing a figure's/character's Hit Points to One Point per Hit Die/Level. A 9th level Fighter, for example, will have 9 Hits, before being killed; other character classes have fewer Hits/Level, similar to the RPG system. Every successful Hit, causes One Hit of Damage -- combat is very fast. Armor Class, and To Hit, are the same as the RPG rules.

It's a nice game, but it is miniatures focused, with terrain (wet-/dry-erase mats, to full, 3D modeled terrain). It plays really well, and it could be used to replace the RPG combat systems, thereby speeding up combat resolution, tremendously. I've been tempted to adopt it into my RPG games, to avoid 10 game minutes of combat, from taking 1-2 hours to resolve!

Both books contain conversion rules for just about anything you want. They both contain outdated, but still effective, painting guides, with plenty of pictures to help comprehend the written instructions. They also address how to make some of the 3D terrain elements featured throughout the books. Both are fun to read, and fun to play. Cheers!

This message was edited 2 times. Last update was at 2023/09/14 16:47:46


Life is short -- make it fun, for everyone around you, by laughing loud, easy, and often. Laughter is contagious -- let's start a new pandemic of laughter! 
   
 
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