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Gladius task force. This is blood angels almost in name only. Definitely not in spirit...
The damage part of the list:
Lieutenant, bolter discipline (100)
10 Hellblasters (250) These and the lieutenant pop out turn 1 (likely with librarian dread's help), earn their points back, and then some more when they die horribly and immediately.
Devastator squad, lascannons (120)
Devastator squad, plascannons (120)
Devastator squad, gravcannons (120) - Whatever tool is called for, I have it.
The scoring part of the list:
Callidus (90)
Librarian Dreadnought (170) - Teleports other infantry units. Great for scoring, basically a drop pod per turn. Also crushes in melee.
Attack bike (55)
Attack bike (55)
Attack bike (55)
Scout bike squad, grenade launchers & power fist (75)
Scout bike squad, grenade launchers & power fist (75)
The support group (sort of a 2nd oath of moment):
Storm Speeder Thunderstrike (170)
Incursors (85)
That leaves me 460 points, and here's what I'm thinking:
Land Raider Redeemer (260) - protects vulnerable infantry turn 1, then contest objectives.
Desolation squad, krakstorm & vengor (200)
Also considering: Aggressors, Death company with jump packs, the Sanguinor. Would you rather have a 6-man aggressor squad or a 5-man desolation squad?
The large number of scouting units and the ability to teleport means that I'm not giving up much information while deploying the first 4-8 units. Hopefully this means I can position each dev squad opposite its optimal target.
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