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![[Post New]](/s/i/i.gif) 2023/10/02 05:13:09
Subject: Controversial - The case for Rapid Ingress Turn 1
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Neophyte undergoing Ritual of Detestation
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The big argument against this is the out-of-phase clause where you cannot use stratagems for rules that normally apply to a specific off-phase.
Here are some examples:
The idea is that the words "your Movement phase" make it not useable during your opponent's turn, but
Rapid Ingress also works for regular deepstrikes despite having almost the exact same wording.
All of these examples say "your movement phase" but why do the turn 1 abilities not count?
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![[Post New]](/s/i/i.gif) 2023/10/02 06:30:17
Subject: Controversial - The case for Rapid Ingress Turn 1
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Grim Dark Angels Interrogator-Chaplain
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What does the mission pack you’re playing say about Turn 1 and Reserves?
The Leviathan cards are a mission pack, and yes, they have rules on the pamphlet everyone ignores.
“Reserves units cannot arrive during the first Battle Round” is fairly unambiguous.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/10/02 06:41:41
Subject: Controversial - The case for Rapid Ingress Turn 1
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Neophyte undergoing Ritual of Detestation
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JohnnyHell wrote:What does the mission pack you’re playing say about Turn 1 and Reserves?
The Leviathan cards are a mission pack, and yes, they have rules on the pamphlet everyone ignores.
“Reserves units cannot arrive during the first Battle Round” is fairly unambiguous.
If that were the case, both First to the Fray and Drop Pod Assault would be completely illegal, given that they make an exception to this rule explicitly.
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This message was edited 2 times. Last update was at 2023/10/02 06:56:46
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![[Post New]](/s/i/i.gif) 2023/10/02 08:31:32
Subject: Controversial - The case for Rapid Ingress Turn 1
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Decrepit Dakkanaut
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Except they both state they override the mission rule. Deep strike does not. Rapid ingress does not.
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![[Post New]](/s/i/i.gif) 2023/10/02 11:23:29
Subject: Controversial - The case for Rapid Ingress Turn 1
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Grim Dark Angels Interrogator-Chaplain
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Just_Breathe wrote: JohnnyHell wrote:What does the mission pack you’re playing say about Turn 1 and Reserves?
The Leviathan cards are a mission pack, and yes, they have rules on the pamphlet everyone ignores.
“Reserves units cannot arrive during the first Battle Round” is fairly unambiguous.
If that were the case, both First to the Fray and Drop Pod Assault would be completely illegal, given that they make an exception to this rule explicitly.
In no way does that invalidate what I posted. These rules include explicit permission to override Mission Rules.
My statement took this into account and was complete, true and valid.
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This message was edited 1 time. Last update was at 2023/10/02 11:24:14
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/10/02 12:40:53
Subject: Controversial - The case for Rapid Ingress Turn 1
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Neophyte undergoing Ritual of Detestation
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JohnnyHell wrote: Just_Breathe wrote: JohnnyHell wrote:What does the mission pack you’re playing say about Turn 1 and Reserves?
The Leviathan cards are a mission pack, and yes, they have rules on the pamphlet everyone ignores.
“Reserves units cannot arrive during the first Battle Round” is fairly unambiguous.
If that were the case, both First to the Fray and Drop Pod Assault would be completely illegal, given that they make an exception to this rule explicitly.
In no way does that invalidate what I posted. These rules include explicit permission to override Mission Rules.
My statement took this into account and was complete, true and valid.
Automatically Appended Next Post:
I think I see where your all's argument is, that if Rapid Ingress doesn't explicitly say that it disregards the missions rules, it can't be used for something that does, but I think that aspect is taken care of during the special turn 1 rules themselves, which allow them to come in turn 1 "normally". If what is required is the RI to say at the end "regardless of other mission rules" then I think that's a stretch because there is a connection with the other rules that works, namely the "normally" clause of RI.
But if that's not good enough, then what I'm saying is dead.
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This message was edited 10 times. Last update was at 2023/10/02 16:56:41
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![[Post New]](/s/i/i.gif) 2023/10/02 14:48:01
Subject: Controversial - The case for Rapid Ingress Turn 1
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Longtime Dakkanaut
Glasgow
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It can be set up in your first movement phase by proxy BR1
And rapid ingress says treat your opponent's movement phase as yours so yes it works
I would however note that the WTC FAQ is explicit so in any WTC event it 100% doesn't work
"You cannot arrive turn one via Rapid Ingress by using "First to the Fray"
"You cannot rapid ingress a drop pod in your opponents turn 1."
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This message was edited 3 times. Last update was at 2023/10/02 14:53:28
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![[Post New]](/s/i/i.gif) 2023/10/02 15:44:32
Subject: Controversial - The case for Rapid Ingress Turn 1
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Grim Dark Angels Interrogator-Chaplain
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Just_Breathe - it’s not a stretch. It’s how the rules work.
The Core Rules cater to all game modes.
Most people play a variant of Matched Play that prohibits T1 Reserves arrival. In these game modes, you have to satisfy all rules. If one rule allows you to bring in Reserves, and another doesn’t, then you can’t. If one rule prohibits Reserves and another expressly overrides then you can bring in Reserves. It isn’t really more complex than that.
Rapid Ingress in T1 is allowed by the Core Rules, but not by the rules in the Leviathan Mission Pack.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/10/02 16:32:14
Subject: Re:Controversial - The case for Rapid Ingress Turn 1
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Confessor Of Sins
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As badly stated the question here is stated, it is very clear to me that you may use Rapid Ingress on your opponents Movement phase in BR1 if that unit has a rule that overrides any mission rule that says you cannot bring in Reserves in BR1.
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![[Post New]](/s/i/i.gif) 2023/10/02 17:08:29
Subject: Re:Controversial - The case for Rapid Ingress Turn 1
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Grim Dark Angels Interrogator-Chaplain
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alextroy wrote:As badly stated the question here is stated, it is very clear to me that you may use Rapid Ingress on your opponents Movement phase in BR1 if that unit has a rule that overrides any mission rule that says you cannot bring in Reserves in BR1.
I’d agree with that if that was the question I didn’t pick it up. Seemed to be a more general can you use RI on T1 question. Apologies for not grokking the whole text!
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This message was edited 1 time. Last update was at 2023/10/02 17:09:10
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/10/02 18:16:47
Subject: Controversial - The case for Rapid Ingress Turn 1
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Liche Priest Hierophant
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Yeah. The way I read it you can use it turn one on drop pods etc.
It does not work for the tyranid arive from reserves turn 1 in vamguard detachment because that stratagem is phase locked.
I expect some space marines will be using the new outrider upgrade that lets one unit arive a turn soner from reserve to rapid ingress turn 1 if the opponent is on the play.
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