There is a problem with this list. Its too unique. Its unique so much that there are almost no shooting weapons so its hard to eliminate transports. Daemons itself are very tough to kill. However they have to rely on 2d6 to charge everything and it can be infuriating if you fail an important assault.
Also khorne daemons can very easily score points for killing and dying. Its OP.
It seems like authors wanted daemons to be so unique they made them kind of unplayable. You need to chill to play them and love close combat.
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