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Made in ie
Regular Dakkanaut




Hi all,

I've been banging on for a while now on the tactics forum about the value of the Helbrute as a force multiplier.

I'm not sure if people are seeing this rules Interaction, so I thought I'd bring it up here.

The wording on the rule is that you get both pacts when within 6."

Now, specifically in the Marks rules it says if you get one or other pact, depending on Mark, then crits on 5+, but it doesn't distinguish between the type of pact.

My reading is that Marked units will get both effects to crit on 5+, when in range of the Helbrute.

This can turn even weak units, like Cultists into a serious problem.

Similar for cheap, high output units like Warp Talons.

The Helbrute can be Nurgle too (or just hidden), so it's hard to remove.

With rerolls from Abaddon, it just makes CSM ridiculously target efficient, for the investment.

Any thoughts? As far as I can see its RAW.

Best,
Samii.
   
Made in de
Fresh-Faced New User




Warptalons are way too quick with 12'', you'd have to give their movement potential up not to leave Helbrute's Aura. But altogether you're right.
   
Made in ie
Regular Dakkanaut




ironironiron wrote:
Warptalons are way too quick with 12'', you'd have to give their movement potential up not to leave Helbrute's Aura. But altogether you're right.


The Warp Talons are an edge case, where my mate had to reconsider dropping an Yncarne in the backfield, because the Warp Talons could have teamed up with a Helbrute.

It's application is most beneficial to shooting, in practice, or defending the home objective, where an opponent doesn't expect small cheap units to be able to push them back.

Best,
Samii.
   
Made in gb
Longtime Dakkanaut




You are correct. You have both Pacts active thanks to the Helbrute and each mark triggers Critical Hits on a 5+ in either the Shooting or Fight phases depending on the mark. So a Nurgle unit would get shooting Criticals on 5+ and they would be both Sustained and Lethal when within range of the Helbrute.
   
 
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