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Made in gb
Longtime Dakkanaut




Does anyone else think the method for picking secondary missions is a tad.. clunky..?

roll 2d6, in secret, discard one, keep the other hidden as your opponent does the same, then reveal them

and later try to remember what you picked?

pondering here some tokens that can be blind drawn from a bag, two sets, numbered 1-6 with the secondary name on them (maybe, or just numbered 1-6) - draw two, discard one, stick the other face down at the side of the table, then flip them.

heck if I had something with card sleeves I'd likely print six cards for each side, and put the key bits of the rules on when not too wordy

anyone else found this a bit clunky?

Edit: Text is red is incorrect, still think cards are the way to go here though

This message was edited 2 times. Last update was at 2024/01/17 04:44:52


 
   
Made in es
Regular Dakkanaut




leopard wrote:
Does anyone else think the method for picking secondary missions is a tad.. clunky..?

roll 2d6, in secret, discard one, keep the other hidden as your opponent does the same, then reveal them

and later try to remember what you picked?

pondering here some tokens that can be blind drawn from a bag, two sets, numbered 1-6 with the secondary name on them (maybe, or just numbered 1-6) - draw two, discard one, stick the other face down at the side of the table, then flip them.

heck if I had something with card sleeves I'd likely print six cards for each side, and put the key bits of the rules on when not too wordy

anyone else found this a bit clunky?


Rolling 2 D6 is not secret.
   
Made in gb
Longtime Dakkanaut




SU-152 wrote:
leopard wrote:
Does anyone else think the method for picking secondary missions is a tad.. clunky..?

roll 2d6, in secret, discard one, keep the other hidden as your opponent does the same, then reveal them

and later try to remember what you picked?

pondering here some tokens that can be blind drawn from a bag, two sets, numbered 1-6 with the secondary name on them (maybe, or just numbered 1-6) - draw two, discard one, stick the other face down at the side of the table, then flip them.

heck if I had something with card sleeves I'd likely print six cards for each side, and put the key bits of the rules on when not too wordy

anyone else found this a bit clunky?


Rolling 2 D6 is not secret.


though which one you pick is
   
Made in fi
Locked in the Tower of Amareo





I'm considering doing cards. More visible than counter.

Though still roll. I trust dice more than my shuffle for randomness

Same system was(though it was both primary&secondary at once) at at and it wasn't hard there. Resulted in fun asymmetric missions(though balance between missions left much to be desired)

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




well cards can have a nice large number printed top corner somewhere, then the size of the card matters less as you won't, ever, have to shuffle them.

pondering scanning the actual scenarios and printing & laminating them onto cards as well to be honest. saves flicking back and forth
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

It's just not a very good system, I feel like it'd just be better to have transparency and collectively choose one if you can't agree roll off and winner chooses. But that's me also preferring both players have the same secondary as opposed to different ones. I agree I don't like the idea of secrecy, especially in the context of learning the game. Was an aspect of AT that was less than great imo. What's odd about the secrecy part is it's revealed pretty soon after anyway and if additional objectives are involved its made pretty clear because you can't exactly skip that part.

Cards are a good idea but some of the secondary objectives are easier to summarize/abridge than others, but worth the attempt if you're gonna go with them.


This message was edited 1 time. Last update was at 2023/12/21 00:29:17


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in fi
Locked in the Tower of Amareo





It's so that one player doesn't tell first and other choose counter objective...System is same as AT had for missions and ability to pick own seeing what opponent had is good enough it works as handicap to even out point imbalance to a degree...albeit since it's only secondary and not primary effect isn't as big as in AT but still it's there.

This message was edited 2 times. Last update was at 2023/12/21 16:37:06


2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




Game coming up Saturday, as counters are the faster option a set is printing now. just simple discs numbered 1-6 with "Secondary Objective" text, plus some A-F as primary to replace the flimsy paper ones

will see how it runs on the day
   
 
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