Good list.
Dice swapping: Replacing one or more dice with one or more other dice. Typically used alongside other mechanics. (eg. Swap a die for two or more lower-valued dice, then placing dice on the board as worker placement dice).
> Swappable Faces- dice with faces that can be swapped for other die faces
Flipping a die: Flip the die over and use the opposite die face. For a
d6, both sides add up to 7. I've seen this mechanic used in Solomon Kane, in which opposite die faces are "light" and "dark". Similar but not the same as a reroll or swappable face.
> Target Roll/Check for Success Roll- attempting to roll above or above a certain number to determine success
In
RPG's, I've heard this mechanic called "Difficulty Check" (eg.
DC 10 for D&D), and "skill check".
> Dice Pool- roll more than 1 die with each individually determining its own status as a success or failure (World of Darkness, Shadows of Brimstone
> ???- Rolling multiple dice and using only the result of one die (either chosen or applying the highest/lowest result)
I've seen dice pool used more generically, in which a player rolls a bunch of dice and picks out one or more of the dice to do something with it or them.
> ???- Dice are rolled/flicked or fired at components to physically move them for game effects (faces can still matter)
Dice Flicking! (: Would love to see this mechanic more often in dexterity games! Maybe a
d12 would be a good choice vs.
d6 or
d20?
Then there's Dice Chucking. That's any game that relies too heavily on throwing dice around.