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Made in us
Intoxicated Centigor





First attempt at Dark Angels and 40k in general since 6th edition. 12yrs of not playing. Any assistance/advice would be greatly appreciated!!!


Space Marines
Dark Angels
Strike Force (2000 points)
Inner Circle Task Force

CHARACTERS

Apothecary Biologis (55 points)
• 1x Absolvor bolt pistol
1x Close combat weapon

Azrael (105 points)
• 1x Lion’s Wrath
1x The Lion Helm
1x The Sword of Secrets

Belial (85 points)
• Warlord
• 1x Master-crafted storm bolter
1x The Sword of Silence

Captain in Terminator Armour (125 points)
• 1x Combi-weapon
1x Relic fist
• Enhancement: Deathwing Assault

Lieutenant with Combi-weapon (70 points)
• 1x Combi-weapon
1x Paired combat blades


OTHER DATASHEETS

Aggressor Squad (120 points)
• 1x Aggressor Sergeant
• 1x Auto boltstorm gauntlets
1x Fragstorm grenade launcher
1x Twin power fists
• 2x Aggressor
• 2x Auto boltstorm gauntlets
2x Fragstorm grenade launcher
2x Twin power fists

Deathwing Knights (235 points)
• 1x Watcher in the Dark
• 1x Knight Master
• 1x Great weapon of the Unforgiven
• 4x Deathwing Knight
• 4x Mace of absolution

Deathwing Terminator Squad (380 points)
• 1x Watcher in the Dark
• 1x Deathwing Sergeant
• 1x Power weapon
1x Storm bolter
• 9x Deathwing Terminator
• 3x Chainfist
2x Plasma cannon
6x Power fist
7x Storm bolter

Deathwing Terminator Squad (190 points)
• 1x Watcher in the Dark
• 1x Deathwing Sergeant
• 1x Power weapon
1x Storm bolter
• 4x Deathwing Terminator
• 2x Chainfist
1x Cyclone missile launcher
2x Power fist
4x Storm bolter

Drop Pod (70 points) **honestly didn't check if it had other options in the app**
• 1x Storm bolter

Hellblaster Squad (250 points)
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 8x Hellblaster
• 8x Bolt pistol
8x Close combat weapon
8x Plasma incinerator

Scout Squad (130 points)
• 1x Scout Sergeant
• 1x Bolt pistol
1x Boltgun
1x Close combat weapon
• 9x Scout
• 1x Astartes shotgun
9x Bolt pistol
6x Boltgun
9x Close combat weapon
1x Missile launcher
1x Scout sniper rifle

Terminator Squad (185 points)
• 1x Terminator Sergeant
• 1x Power fist
1x Storm bolter
• 4x Terminator
• 2x Chainfist
1x Cyclone missile launcher
2x Power fist
4x Storm bolter

Azreal + Hellblasters in droppod
Belial + DW Knights
Termy Captain + 10x DW Termies
Apothecary + Aggressors

This message was edited 1 time. Last update was at 2024/03/23 23:30:29


 
   
Made in us
Resolute Ultramarine Honor Guard





Its a lot of Terminators. Its sneaky but I like Vanguard Vets in Inner Circle, or an all Lightnig Claw set. I think those units get overlooked because they're generally "not great" but the ICC task force can make them better. Not a fan of Plasma in Terminator squads this time around, but if you already have them built I don't hate them enough to replace them.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Azrael won't fit in a drop pod with 10 Hellblasters. I'd ditch the pod and walk them up the board, maybe using the pod's points to add a Lieutenant to the unit. I also don't think the Aggressors with the Biologis are doing that much for you; you could go with some Bladeguard and Ezekiel and they'd fit the list a bit better. Or better yet, find the points to bring a Land Raider Redeemer. You could stick one of the smaller Terminator units inside plus it's a great Overwatch/board control piece.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Agile Revenant Titan




Florida

If possible, split the Scouts to 2 x 5. Better screening and cheap units to help score secondaries. Don't worry about shooting with them. The only weapon of importance is a shotgun, as it is Assault (Scouts can Advance and still shoot, important for multiple secondaries as they need to be able to shoot and not be Battle Shock).

Try the list out a few times to get a feel for 10th edition. It is vastly different than 6th. Then, adjust the list as you see necessary.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Intoxicated Centigor





 ZergSmasher wrote:
Azrael won't fit in a drop pod with 10 Hellblasters. I'd ditch the pod and walk them up the board, maybe using the pod's points to add a Lieutenant to the unit. I also don't think the Aggressors with the Biologis are doing that much for you; you could go with some Bladeguard and Ezekiel and they'd fit the list a bit better. Or better yet, find the points to bring a Land Raider Redeemer. You could stick one of the smaller Terminator units inside plus it's a great Overwatch/board control piece.


It's a unit of 9 Hellblasters. I do own a Landraider Redeemer/crusader Kit. Just have to assemble it. so I could try that if I can make it fit.

This message was edited 1 time. Last update was at 2024/03/24 13:41:27


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Okay, fair point on the Hellblasters, I didn't notice that you only took 9 guys, but my point stands; you don't need the pod. They have Assault weapons and so can advance and shoot, so you've already got decent threat range even if you don't have the flexibility of dropping them in behind terrain to hit your opponent from a funny angle (which a competent opponent will be ready for and probably screen out). In addition, if Azrael is not on the table, you don't get his bonus CP, so IMO it's always better to have him on foot rather than in a transport.

On the subject of the Land Raider, you really do want to use it. It really can mess with your opponent's plans as if he wants to get within 12" of it he's going to eat some nasty flamer overwatch. And you should absolutely magnetize it, as one never knows if the Crusader might be a better pick next edition or something.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
 
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