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Made in us
Battlefield Tourist




MN (Currently in WY)

Greetings Designers,

I was thinking about what made an action scene in a film compelling, what made a combat scene in an RPG exciting, and therefore what made a wargame interesting to play. Through this thinking, reading, researching, and analysis I came to one conclusion; Stakes.

I have some random thoughts here:
https://bloodandspectacles.blogspot.com/2024/04/wargame-design-all-sizzle-and-no-stakes.html

Is winning/dying the only stakes that matter in a tabletop wargame or is there something more to it? Is that enough to keep them compelling?

I come to the conclusion that ultimately, they are not. Avoiding dying/losing is just not compelling after a few battles. That becomes a baseline or expectation for game play. the question becomes, how do you make more compelling stakes for wargames?





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