LIVE ON KICKSTARTER NOW:
https://www.kickstarter.com/projects/davidmckenzie/fractured-sphere?ref=user_menu
I'm super excited to introduce my new tabletop wargame
Fractured Sphere. An army scale game inspired by retro mecha anime, players battle in space, the moon, orbital colonies, and on the surface of an abandoned earth. Over the past year and a half I've written a 104 page rulebook, sculpted dozens of minis (including four 6" tall fully posable mechs, each with a special character variant) and crafted this world for folks to play in.
I hope you like it 😊
Get the free rulebook and preview models here:
https://cults3d.com/en/3d-model/game/fractured-sphere-preview
https://www.myminifactory.com/object/3d-print-fractured-sphere-preview-372573
Or get just the free rulebook here:
https://www.wargamevault.com/product/477717/Fractured-Sphere
Kickstarter Pre-release link:
https://www.kickstarter.com/projects/davidmckenzie/fractured-sphere?ref=40aa63&token=3ab46857
The Fractured Sphere
Nearly a hundred years after unification the earth sphere faces full scale war. Brothers and sisters fight through the black void between gargantuan habitats in orbit and across the wilds of the earth they once called home. Powered Armours, 30 foot tall robotic exoskeletons, once used for construction and peacekeeping duties have come to the forefront of this fight and the aces that pilot them will be crucial to its conclusion.
Fractured Sphere is a 28mm combined arms mecha wargame with 3d printable minis. Players battle with mecha, tanks, aircraft and footsloggers in a hard sci-fi 22nd century earth-moon system.
Fast paced and destructive rules, made with love and admiration for oldhammer and 70s, 80s, and 90s mecha anime bring your battles to gigantic orbital colonies, the surface of the moon, and the earth that was home to humanity for so long.
Factions
The Archduchy of Heliochrome is a militaristic, totalitarian state seeking to mitigate economic deficiency in their colony cluster and plaster over the cracks of their corruption with a power grab, Heliochrome has broken away from the Unified Earth Sphere and declared a war of aggression.
Heliochrome units focus on speed and martial power and evoke a knightly aesthetic.
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The Earth Sphere Unified Forces, or E.S.U.F. for short, are the rapidly levied response force to counter the threat of Heliochrome. Stunned by the reality of war, colonial security forces were quickly bolstered by a wave of volunteers, and then conscription. This bulwark against Heliochrome's ambition is thinly spread, but rapidly turning into a vicious fighting force.
E.S.U.F. units have more of a focus on firepower and survivability and feature a more militaristic style.
Unit Types
The four models of Powered Armour are massively customizable 150mm tall mecha, with fully posable arms and legs, and tons of weapon options. Each mech features a detailed opening cockpit, a high degree of poseability, and some ability to swap parts with the other model kits. The size also allows for easy kit bashing with some 1/144 and 1/100 scale mecha model kits for you to create custom units or prototypes. Each Powered Armour includes a 90mm magnet ready base.
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52 Multipart infantry models (24 infantry, 1 officer, 2 special characters, and 1 pilot for E.S.U.F. and 20 infantry, 1 officer, 2 special characters, and 1 pilot for Heliochrome) will make up the ground pounders for your forces. Each model is made up of a separate head, arms, body and legs, and 25mm magnet ready base. This will allow for a huge variety of poses in your collection. A number of special weapon options are also included with each unit.
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The three vehicles and three aircraft/spacecraft models are designed to be easy to build for the possibility of large armoured formations. Openable hatches and crew models are included with all vehicles and aircraft/spacecraft. Magnet ready flying bases with separate base stems are available for air/spacecraft allowing you to print those in clear resin. Ground vehicles provided with an oval magnet ready base.
Gameplay
A scenario is picked by the players (three are included in the base rules) and the players choose whether it is a ground or space battle.
Both players form an army of customizable and modular Mecha, Infantry and Vehicles.
Terrain is picked and the game commences.
Each players turn is divided into 5 phases. They are:
Start of Turn Phase: Powered Armours can switch active weapons for stowed weapons on their hardpoints. Various special rules upkeep actions take place here as well.
Movement Phase: Units move or charge during this phase. Also embarkation and debarkation from transport vehicles and buildings.
Shooting Phase: Guns and space psychic powers happen here.
Close Combat Phase: Hand to hand fighting. This is where you can bayonet charge the 4 story tall robot with your infantry squad.
End of Turn Phase: Second upkeep phase for some special rules.