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Made in us
Neophyte Undergoing Surgeries



Las Vegas, NV

Hi. I am a new player trying to build a 2000 point Ultramarine army running Firestorm Assault. These are the units that I own and would like to use (but tell me if you hate them). 

185 pts - Marneus Calgar and his homeboys
95 - leading Company Heroes

80 - Captain in Gravis Armor
240 - leading 6 Flame Aggressors (This unit's motto is "Money for nothin and the immolation protocols for free")

160 - 10 Assault Intercessors with Jump Packs 
Is a Chaplain with Jump Pack legal with them?

190 - Repulsor

80 - Impulsor

230 - 10 Hellblasters, split up between the transports

95 - 3 Eradicators in the Repulsor

130 - 3 Plasma Inceptors

160 - 10 man Infernus Squad

That is 1645 points, so I need another 355. I own the Leviathan box, so I should probably take the Ballistus Dreadnought for its 48" range. Is it worth 140 points? If so, I need another 215. Should I spend another 130 on Inceptors? Eradicators on foot? I kind of want to get more Infernus because they improve so much with the detachment rules. I like how cheap the jump pack ints are, so is giving them a leader a good idea?

Thanks for any help.

This message was edited 1 time. Last update was at 2024/05/10 01:19:31


 
   
Made in ca
Stealthy Kroot Stalker





The Ballistus is... okay, especially if you just need something to sit on a backfield objective and shoot stuff. (And it does seem like you're pretty light on Anti-Tank).

Yes, you can absolutely use a Jump Chaplain with them, and they are very good. (I expect we'll get a new model for him soon, too). You can then also give him the enhancements to buff the squad too (personally I prefer Forged in Battle)

If you've got one kicking around, you can put those Infernus marines in a Drop Pod, I really like using that to get them where they need to be and throw out a bunch of turn one flamers.

Another option, though you'd likely have to drop the Impulsor to make space is the Land Raider Redeemer. You've for the Flamestorm Cannons on there that work great in your detachment, and you can toss your Captain and all 6 Agressors in there to keep them safe and allow them to charge after disembarking. This puts a huge threat on the table that your opponent will always have to be weary of. It will also take some of the fire off your Repulsor which is your main anti-tank guns and you don't want to loose.

Not counting the Balistus, which is kinda meh. If you cut the Impulsor, add the Jump Chaplain with Forged in Battle, a Drop Pod, and a Land Raider Redeemer, that gives you 1995 points.

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