The Ballistus is... okay, especially if you just need something to sit on a backfield objective and shoot stuff. (And it does seem like you're pretty light on Anti-Tank).
Yes, you can absolutely use a Jump Chaplain with them, and they are very good. (I expect we'll get a new model for him soon, too). You can then also give him the enhancements to buff the squad too (personally I prefer Forged in Battle)
If you've got one kicking around, you can put those Infernus marines in a Drop Pod, I really like using that to get them where they need to be and throw out a bunch of turn one flamers.
Another option, though you'd likely have to drop the Impulsor to make space is the Land Raider Redeemer. You've for the Flamestorm Cannons on there that work great in your detachment, and you can toss your Captain and all 6 Agressors in there to keep them safe and allow them to charge after disembarking. This puts a huge threat on the table that your opponent will always have to be weary of. It will also take some of the fire off your Repulsor which is your main anti-tank guns and you don't want to loose.
Not counting the Balistus, which is kinda meh. If you cut the Impulsor, add the Jump Chaplain with Forged in Battle, a Drop Pod, and a Land Raider Redeemer, that gives you 1995 points.
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