Steadfast Grey Hunter
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Been quite a while since I last posted here, but honestly I couldn't think of a better place to pose this conundrum I'm faced with.
I'm a huge fan of the Fantasy Flight Games ttrpgs for 40k, one of them, Only War lets you play as part of a Super Heavy Regiment, which of course means being the crew of a Baneblade. That being said there seems to be some... inaccuracies with how it's signature namesake main weapon (screw you GW I am not calling it a 'mega battle cannon') stats compare between Only War and current edition Tabletop, that is to say the Only War version is barely more powerful then a Leman Russ Battle Cannon and is outclassed in all but range by the secondary hull mounted Demolisher Cannon.
In Only War the Baneblade Cannon has the following profile;
By comparison the Battle Cannon has this profile;
The profile for the Demolisher Cannon is as follows;
So 5 extra damage, 2 extra pen and 2 extra meters of blast radius is the only difference between the mighty Baneblade Cannon and the ubiquitous mass produced Battle Cannon. Meanwhile the Demolisher Cannon is equal too the Baneblade Cannon save for having better damage and a vastly worse range, the later makes some sense as it's a short range siege mortar type weapon, but still. This feels like a case of Fantasy Flight Games doing what they always seem to do, fall short of making something good great by being lazy. They probably figured no one would go through the hassle of taking a Baneblade or thought much about what it was suppose to be able to do on tabletop and/or in lore, bumped a few stats and called it good enough.
On tabletop these are the stats for each weapon;
Baneblade Cannon
Battle Cannon
Demolisher Cannon
So it's clear Fantasy Flight at least glanced at the stat lines for the weapons, but seemed to fail to grasp how big of a difference there is between Str 10 and 12, they also didn't even bother adjusting the range, granted in a ttrpg 750m range is pretty insane, but there could be times that range matters, either on huge maps or (more likely) theater of the mind battles on vast sweeping battlefields where, so them copy and pasting the Battle Cannons and calling it good enough. Unlike the ttrpg the difference between the Demolisher and Battle Cannon seem more like they are in lore, less range but not a complete lack of it, more Str and bit more, though unreliable damage output, comparing to the Baneblade Cannon it is more reliable in damage but at knife fight range (by comparison), the 3d6 vs d6 I suppose to showcase the chance of over pen a weapon like the Baneblade Cannon has against anything but the side of a mountain.
Now I know these stats won't be changing, given Fantasy Flight lost the 40k license ages ago now and even if they did (and had released the 4th splat book for Only War) I doubt they would have changed it. However I would like to make a stat block for the weapons that makes sense and feels right with worrying about them being 100% perfect from table top to ttrpg, within the same firing arc would be enough for me.
I'd keep the Battle Cannon the same;
The Baneblade Cannon would look like this;
The Demolisher Cannon would this;
My logic for the changes to the Baneblade Cannon are thus;
If we equate 750m in Only War to 48" in Tabletop the Baneblade Cannon would have a range of 1125m, we round it up a bit to 1250 for a nice even number because a bit extra won't be a game breaker.
Damage is made 6d10, much higher but much more swingyer then the 3d10+15 from before, matching it's swinglyness on tabletop.
Pen is changed to 12 as that seems to line up with the pen value for tabletop and feel right for the weapon.
For the Demolisher the reasoning is much the same, 375m would be accurate following the 750m = 48", the pen is increased to be in line with the tabletop and the damage reduced a bit but with an extra +5 raw to make it more reliable in damage output.
So this was a monster to type up, I am looking for critique and feedback from anyone and everyone.
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Fresh-Faced New User
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Compared to the demolisher cannon, the baneblade cannon has fifteen times the range and six times the shots before it needs to reload - hardly an incremental bonus, especially when you consider the kind of things that'd be aiming at! It also has Reliable, which is also super helpful. It's only slightly stronger than the battle cannon, that's true, but it also comes attached to a much sturdier brick with more guns. And I think that's the theme you want with a Baneblade, really; this is the next step up from a Leman Russ, a solid and dependable workhorse rather than something flashy and swingy, capable of getting the job done so long as the job isn't too ridiculous.
You're also comparing stats from an RPG drawing from wargame rules that were written over ten years ago to the wargame's current ruleset. I don't doubt that there's discrepancies. If you're looking for accurate comparisons, digging up the fifth edition stats might be more relevant?
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