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Made in us
Regular Dakkanaut





Hey guys, just wanted to see how many people would be interested in a game I’m in early development of.

Not actually historical, but there’s nothing fantastical or sci-fi about it.

Naval game set for about 20mm scale, mid-late Victorian Age is the inspiration/level of the technology.
So primarily 1850s-1880s, gunboats, sloops, and corvettes.
Ships will have customizable armaments, with various weapons emplacements having a max rating for light, medium, and heavy weapons.
Weapons include muzzle loading cannon, breech loading guns, volley guns, rotary guns of different calibers, and torpedoes.

Seems like anything between ACW&WWII is not particularly popular and between ACW and WWI almost impossible to find.

(Gilded seas, working title.)

This message was edited 1 time. Last update was at 2024/08/08 18:16:50


 
   
Made in us
Regular Dakkanaut





added ramming and running aground mechanics
   
Made in us
Regular Dakkanaut





First prototype ship models

https://www.secretprojects.co.uk/threads/vessels-for-the-game-im-coming-up-with.44340/
   
Made in gb
Mighty Vampire Count






UK

I do like ship/space ship games (especially ACTA) - which often have the same mechanics

Scale is unusual - so guessing small number of vessels per side.

Boarding actions?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut





 Mr Morden wrote:
I do like ship/space ship games (especially ACTA) - which often have the same mechanics

Scale is unusual - so guessing small number of vessels per side.

Boarding actions?

I am super uninterested in most naval games because the ships are so small, there’s no real distinction between weapons, and I want the ships to be customizable in loadouts.

Boarding actions, sorta. Ship classes will have boarding party scores and the highest score wins, which will also be how objectives are captured as well.
   
Made in us
Regular Dakkanaut





some lore blurbs

The world of Gilded Seas is one of dazzling innovation and deepening inequality. Ironclads glide over the waves, torpedoes cut through the sea like mechanical sharks, and factories churn out arms for glory and profit — but beneath the brass polish and coal smoke, most live in hardship.

This is not a golden age. It's a gilded one — thinly coated in wealth, hiding rust and rot.


Empires rise on smoke and steel. The sea drowns the rest.

In an age of ironclads and industry, the world's greatest powers carve their legacy into blood and black powder. Vast empires built on coal and conquest now teeter on the edge—bloated by greed, hollowed by corruption, and driven by ambition. There is no middle ground—only masters and the masses, only command and obedience.

Take the helm of a warship. Fight for your nation, your crew, or your own damn cause.
Because in the Gilded Seas, survival is earned—and nothing gilded stays pure for long.

Welcome to the Gilded Seas
The world is burning slowly, smoldering beneath the weight of its own brilliance.
This is a time of unmatched invention—iron hulls and steam engines, repeating guns and torpedoes, floating fortresses that choke the skies with smoke. But for all the marvels of progress, life for most has never been so bitter.

Empires stretch their claws across oceans, gilded with pride and polished propaganda. Behind every royal crest and revolutionary anthem is the same truth: the masses bleed so the powerful can rule. Some chains come in iron, others in ink and wages. The flags may differ, but the stories beneath them rot the same.

Mamwald’s iron-fanged fleets hunger for glory. Rodina drowns its enemies and its own people alike in doctrine and blood. Patria reels from rebellion, led by captains who trust the whip more than the rudder. Jiasato bows to emperors in silk while peasants pull oars to their deaths. Armencia rules by tradition—where tradition means war for the poor and comfort for the few.

And in the far reaches of forgotten maps, pirate lords carve free cities into coral and smoke—outlaws to some, symbols of hope to others.

In Gilded Seas, you command a vessel of war. Whether you serve crown or cause—or cast them both aside—you will make your name on the waves. But every broadside fired, every torpedo loosed, carries the weight of the world that made it.

Steel groans. Smoke rises.
The sea is vast, and mercy is in short supply.
   
 
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