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Looking for feedback:
HQ:
Archmagos Prime: Artificia Machina, Power Ax, Volkite Serpenta, Augury Scanner, Cyber-Familiar, Machinator Array, The Logic of Victory
Magos Dominus: Artificia Machina, Las Pistol, Augury Scanner, Cyber-Familiar, Machinator Array
Elites:
Tech-Priest Aux (engineer): Maos Auxilia (Artificia Cybernetica, cortex controller, servo arm), tech-priest (nucio vox, Cyber-Familiar, servo arm), tech-priest (augury scanner, Cyber-Familiar, servo arm), 9 servo-automata
Troops:
20 Tech-Thralls: las-lock, Triaros Armored Conveyor
20 Tech-Thralls: las-lock, Triaros Armored Conveyor
2 Castellax: Multimelta, searchlights, 1 siege wrecker
3 Castellax: Darkfire cannons, searchlights, 1 siege wrecker
6 Thrallax: 2 phased Plasma-Fusil, melta bombs
6 Thrallax: 2 phased Plasma-Fusil, melta bombs
Fast Attack:
4 Ursarax: 1 x2 Power Fists, lighting claws
Heavy:
Karacnos Assault tank
Thanatar Cavas
Thanatar Calix
2997/3000
Each HQ join a Thanatar: they're just augmenters/healers holding cortex controllers. On one the left and one on the right as anchors for the battle line. With any luck The Logic of Victory will get used quite often.
Castilax hold the middle with the Tech Auxiliary behind them. Each unit is within 12" of an HQ so that's x2 cortex controllers for the -2 on cover saves. Thrallx will deep strike/assault and target armor and causing a headaches behind enemy lines, while the two 7" mortar blasts make a mess of infantry formations. Thralls stay in transports until they're by an objective and pile out.
Ursex are counter assault making sure enemies don't get too close to the HQ units.
I wasn't sure about swapping out Ursex for Myrmidon Destructors but I just have a hard time seeing that unit actually doing anything of value.
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