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Made in us
Blood-Drenched Death Company Marine





WA, USA

Looking for feedback:

HQ:

Archmagos Prime: Artificia Machina, Power Ax, Volkite Serpenta, Augury Scanner, Cyber-Familiar, Machinator Array, The Logic of Victory
Magos Dominus: Artificia Machina, Las Pistol, Augury Scanner, Cyber-Familiar, Machinator Array

Elites:

Tech-Priest Aux (engineer): Maos Auxilia (Artificia Cybernetica, cortex controller, servo arm), tech-priest (nucio vox, Cyber-Familiar, servo arm), tech-priest (augury scanner, Cyber-Familiar, servo arm), 9 servo-automata

Troops:
20 Tech-Thralls: las-lock, Triaros Armored Conveyor
20 Tech-Thralls: las-lock, Triaros Armored Conveyor
2 Castellax: Multimelta, searchlights, 1 siege wrecker
3 Castellax: Darkfire cannons, searchlights, 1 siege wrecker
6 Thrallax: 2 phased Plasma-Fusil, melta bombs
6 Thrallax: 2 phased Plasma-Fusil, melta bombs

Fast Attack:
4 Ursarax: 1 x2 Power Fists, lighting claws

Heavy:
Karacnos Assault tank
Thanatar Cavas
Thanatar Calix

2997/3000

Each HQ join a Thanatar: they're just augmenters/healers holding cortex controllers. On one the left and one on the right as anchors for the battle line. With any luck The Logic of Victory will get used quite often.

Castilax hold the middle with the Tech Auxiliary behind them. Each unit is within 12" of an HQ so that's x2 cortex controllers for the -2 on cover saves. Thrallx will deep strike/assault and target armor and causing a headaches behind enemy lines, while the two 7" mortar blasts make a mess of infantry formations. Thralls stay in transports until they're by an objective and pile out.

Ursex are counter assault making sure enemies don't get too close to the HQ units.

I wasn't sure about swapping out Ursex for Myrmidon Destructors but I just have a hard time seeing that unit actually doing anything of value.

This message was edited 2 times. Last update was at 2024/09/06 10:01:34



 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I think you'll have trouble getting much from the Thallax that way. They have low LD, so even though they are stubborn, they are prone to being easily pinned and/or running away without having LD support. Plasma-fusils are not terrible, but won't do much to the very same targets you want to hit with the melta-bombs, so a photon thruster can be better for the lance rule, then you have that chance of blinding, say, a dreadnought and putting melta bombs on them on a 2+ as well. The gets hot from the photon thruster is not as big of a deal as you might expect.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Quick-fingered Warlord Moderatus






Counter point for the plasma fusils, it does allow you to have a bigger anti-infantry threat for when you're not in range of vehicles / non are presented.

still, a naked squad of 6 thallax with melta bombs can still go very far.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
 
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