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Made in us
Humming Great Unclean One of Nurgle





In My Lab

The Broken have a few Solo units that are NOT characters.
Do they still benefit from not being able to be shot if near a friendly unit?

They're both AV 2 and For 2, so without that, they're toast in short order.

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 JNAProductions wrote:
The Broken have a few Solo units that are NOT characters.
Do they still benefit from not being able to be shot if near a friendly unit?

No, the friendly unit limitation applies specifically to characters.


They're both AV 2 and For 2, so without that, they're toast in short order.

I take it you're referring here to the Sniper and Sig Jammer?

While the Sniper is only AV and FOR 2, Guerrilla and Shadow Stalker together allow you to drop them in anywhere on the table, take a shot, and then move them back into cover (where they can also make use of their Camo Cloak for additional protection) or out of sight of any return fire.

The Sig Jammer is certainly more at risk, although led by a SARA Captain they can also make use of the Guerrilla ability. Ultimately, though, the Sig Jammer is only a suppression unit and if you're keeping them close to more dangerous units are likely to be a lower priority target. Use them to pump out some additional suppression for as long as they last, and by then your attack units have got into position to do the actual damage.


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Gorch.

Or take a Gnolti.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
[MOD]
Making Stuff






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Always take a Gnolti!

 
   
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Decrepit Dakkanaut






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The Sig Jammer also comes at base with a ‘Targeting Scrambler’, which gives it the Field(4) ability (as long as the shooting isn’t at short range), which means that if the enemy even bothers to shoot at your Sig Jammer then they will be wasting most of their firepower looking to get a critical hit to kill them.

And as Insaniak pointed out with the Sniper, they have a Camo Cloak, which means (until they get some suppression on them), they’re able to block up to 4 hits as long as they’re taking cover in standard terrain. The ‘Scout’ ability allows you to set them up anywhere on your side of the table (even outside your deployment zone) or you can even keep them in reserve and have them deploy into any terrain more than 12” away from the enemy using ‘Shadow Strike’ (and they’re even allowed to shoot the same turn they do that). And at the end of any turn you didn’t have them arrive onto the table with ‘Shadow Strike’, you can use ‘Shadow Strike’ to pull them back into reserve (to then pop back into any terrain you want next turn).

So yeah, both those units have a tremendous amount of ‘annoy your enemy’ capability for quite a cheap points cost.


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