You can only use Da Jump once per turn, no matter how many Weirdboyz you have, so having 2 in a list this small isn't really worth it.
With the amount of Boyz your running, you might want to consider Green Tide over Bully Boyz. Having 5+ Invul on most of your infantry is a lot better than getting a second WAAAGH! for only 4 models.
I'd recommend at least one unit of Gretchin to sit on your backfield objective and farm CP.
If you did want to go Bully Boyz, then you might as well got for another unit of Nobz over something like Kans or a Dread and give them all power klaws. That's 275 for a regular boss and a full unit of Nobz, plus 40 more for some Gretchin, which would leave you 25 CP for enhancements. Personally, I think 'Eadstompa is the best, even though it's only 10 points, you could then toss Da Biggest Boss on our other Warboss for 15 to toughen him up too.
If you did cut one of the Wierdboyz, you could run a unit of Stormboyz for the same points to threaten Deep Strike and do secondary's.
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