Switch Theme:

Drukhari Rules Question - Reavers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




The reavers have an ability that allows you to do mortal wounds on models it has flown over.

Can the reaver still perform this ability if it made a normal + advance move?

And how many total mortal wounds does the fly by move do? Is it 1 mortal on a 4+ per model in the reaver unit or is it 1 mortal on a 4+ for each model in the enemy unit?
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Eviscerating Fly-By wrote:Each time this unit ends a Normal move, you can select one enemy unit (excluding MONSTER and VEHICLE units) that it moved over during that move. If you do, roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.


If you Advance, you can't do the fly-by, and you roll dice based on the number of Reavers in the moving unit.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Fixture of Dakka





Yep. What the countess said. So the more reavers in your unit, the more dice you get to roll. Not being able to advance and do it is surprisingly limiting. The enemy kind of needs to be strung out or else needs to start the turn pretty close to you to reliably make use of the rule. But fortunately, we have it easier than some. Wraiths really struggle with their version of this rule thanks to their lower Movement and larger bases.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
Forum Index » 40K You Make Da Call
Go to: