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Hybrid unit:
Captain in Gravis Armor (warlord)
6 Aggressors, bolt weaponry
Battleline:
5 Intercessors
Shooty stuff:
3-man eradicators
3-man eradicators
Storm speeder thunderstrike
3-man centurion devastators
Vindicator
Land raider redeemer
Trade and skirmish pieces:
Lieutenant with combi-weapon
5 hellblasters
5 hellblasters
Invader ATV
Invader ATV
Scout squad
Callidus Assasin
1985 points
The battle plan:
Hellblasters a frustrating trade piece, opponents will have to overcommit to hold objectives. ATV can get to scoring locations fast, cheap, durable for their points, and also shoot back. Basically, this is all to get the opponent to overcommit.
The lieutenant with combi-weapon is near the center, able to reactive move back to where an opponent who charges him can be heroically intervened by the aggressor squad.
Redeemer likely starts with dev cents inside, to make up for their poor mobility. Dev doctrine will also help there. Possible the aggressors get in as the cents get out on turn 1 if I can draw a good angle with the cents.
The question I still have:
With the final 15 points, which enhancement do I put on the gravis captain? (And what weapon loadout?) Honor vehement for more and stronger attacks, or artificer armor to make him tough as nails? I'm leaning towards artificer armor.
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