Muadsa wrote:Hello thank you for the reply.
Yes the extra 20pts is the detachment enhancement missed that in the export.
I'm struggling to decide on a detachment/enhancements and some combos. I like playing fluffy Death Guard - marines heavy but I cracked prior to the new dex and fielded a rhino and land raider plus crawlers. The tanks would never die and my rhino has more custodes kills due to tank shock than my marines
lol.
The list I posted is a compromise on fielding tanks.
The poxwalkers sit in the back attached typhus and prevent deep striking around the crawlers and objective/action control while my cultists would move around to table quarters.
I'm usually up against a unit of saggitarum, allarus, 4 bikes (including shield captain), venatari and a vindicare or callidus.
Gah!! It gets even worse, Typhus just hanging out in the backfield twiddling his thumbs....
All your foe has to do to nullify 220 pts of your army is just
leave your backfield/home objective alone as long as possible.
If you switch to the Tallyband Summoners detachment you could:
●screen your backfield with 2 small squads of Nurglings & some proper spacing for 70/110 pts
Or
1 10x unit of Plague Bearers- who if attacked might actually make some ++ saves & can fight.
If you go the nurgling route you'll have 40pts (maybe 50 or 60 depending if you give your prince the Fell Harvester or not). 50 or 60 pts is enough to get you 1 of several different options.
And if you aren't opposed to using Legends?
Check out the Spindle Drones in the Unaligned section. Two squads of those are the same price as the 2 nurglins squads- but they have OC1 & a gun.
And you don't need to switch detachments