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![[Post New]](/s/i/i.gif) 2025/06/05 21:10:54
Subject: Thoughts on the New Tyranid Detachment?
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Fixture of Dakka
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My 'nid collection isn't anywhere close to where I'd like it to be, but this detachment is absolutely the sort of thing I'd love to run if I had the models. Cool gimmick. Extra mobility/deployment options to change up the playstyle. Gives you a reason to lean into burrowers but also synergizes with your non-burrowers who might want to use the tunnels to pop up for a some sucker punches. I know we're all still drinking in the erratas and point changes, but what do people think of the detachment?
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2025/06/05 22:14:54
Subject: Thoughts on the New Tyranid Detachment?
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Towering Hierophant Bio-Titan
Mexico
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Seems potentially very strong.
And the meme list potential of a Hierophant out of a 40mm tunnel market is hilarious.
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![[Post New]](/s/i/i.gif) 2025/06/06 00:18:28
Subject: Thoughts on the New Tyranid Detachment?
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Da Head Honcho Boss Grot
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The Hive Mind has adapted Creed's tactics.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2025/06/06 11:05:25
Subject: Thoughts on the New Tyranid Detachment?
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[DCM]
Tzeentch's Fan Girl
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I like it, and it lets my son lean into some of his favorite models, so I'm sure he'll enjoy it, too.
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![[Post New]](/s/i/i.gif) 2025/06/11 12:33:34
Subject: Thoughts on the New Tyranid Detachment?
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Fresh-Faced New User
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My 'nid collection isn't anywhere close to where I'd like it to be, but this detachment is absolutely the sort of thing I'd love to run if I had the models. Cool gimmick. Extra mobility/deployment options to change up the playstyle. Gives you a reason to lean into burrowers but also synergizes with your non-burrowers who might want to use the tunnels to pop up for a some sucker punches. I know we're all still drinking in the erratas and point changes, but what do people think of the detachment?
This detachment seems versatile, offering tactical depth with burrowers and tunnels. Perfect for dynamic gameplay and strategic surprises!
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