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[HOMEBREW] Bringing Necromunda To The 10E Tabletop - Ganger Infantry Squads and Leaders  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




Pretty much as the title says. So, we have seen the odd mainline models get ported over with rules for Necromunda. One thing I've been thinking is what if we flipped the script and did the reverse? Obviously, they wouldn't be their own faction but instead, part of the Imperial Guard. Implementation-wise, I figured it would be OTT to give each house its own separate unit since it's still the Imperial Guard and not its own faction. Instead, I decided to merge them into a single unit that represents them all, with players being able to toss together different house's models together to form each squad. After all, most Necromunda players are quite likely to have kitbashed and/or customised their gangers' models in some way.

In terms of the fluff of it is that, like other parts of the Imperium, Necromunda has to raise its own regiments. Obviously, many underhive gangers get scooped up in these tithes and are organised without specific care for their specific affiliations. Now, hive scum being hive scum, they're hardly going to be getting priority supplies. Now, you can take the ganger out of the underhive but you'll never take the underhive out of the ganger. And so, they still cling onto their old ways - maintaining old allegiances and feuds and often fielding their own, eclectically cludged together gear.

The full write-up of it can be found here: https://drive.google.com/file/d/1cGK5NGQF8wQoWTHNme8knX2mWkFefnFP/view?usp=sharing

The TLDR of it is as follows:

Units:
  • Necromundan Irregulars

  • Militia Commander

  • Necromundan Command Squad

  • Haera Helmawr (epic hero)


  • Unique Wargear:
  • Chem-thrower (Escher): Anti-infantry 2+, Ignores cover, Torrent; Range: 12", A: D6, S: 2, AP: 0. D: 1

  • Harpoon launcher (Orlock): Devastating wounds, Heavy; Range: 36", A: 1, S: 8, AP: -3, D: D6

  • Heavy crossbow (Cawdor): Heavy; Frag and krak grenade launcher stats at 48" range.

  • Rad cannon (Van Seer): Anti-infantry 3+, Blast, Heavy; Range: 48", A: D6, S: 4, AP: -1, D: 1

  • Rivet cannon (Goliath): Rapid fire 2; Range: 12", A: 1, S: 4, AP: -2, 2.

  • Sniper rifle (Delaque): Classic sniper rifle


  • Ganger weapons: Ranged and melee profiles with A: 2, S: 3, AP: 0, D 1. (Infinite customisation as to what weapons the model is carrying! Shotgun? Two pistols? Throwing knives? All good!)

  • Exotic pistol and weapon: Pistol and melee wargear respectively with Lethal hits ability


  • Thoughts and comments?

    This message was edited 1 time. Last update was at 2025/07/13 00:20:44


     
       
     
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