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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Anyone in this section of Dakka has probably seen some "Lore-accurate" Marine brews, where they get 85 wounds apiece, a 2+/2++/2+++ and have Bolters with S46 AP-10 D112. I exaggerate, of course, but I've never really seen a "Lore-accurate" take on other factions.

Something like Reanimation Protocols. Make it regen 2d3 wounds in each Command Phase, and when the last model of a unit is killed, instead of removing it, just lay it sideways on the table. It can still regenerate unless you roll snake eyes for their reanimation. Warriors might get to roll 2d6 instead of 2d3.
Make Gauss have AP equal to the number of hits from the whole squad, and every hit is an automatic wound, since they strip apart the target molecule by molecule.
Tesla can arc to enemy units near the initial target.

What are some fun, gonzo ideas that probably shouldn't see the tabletop but have groundings in lore and are fun to muse on?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

Custodes Armour should be -3+. A natural 1 still fails, but Custodes Armour should be able to ignore a hole lotta AP from weapons.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
Voices of the Omnissiah: Quotations from the Adeptus Mechanicus
 
   
Made in ru
Hardened Veteran Guardsman






Then guards should be deployed with whole regiment on 500 points game with full tank company and artillery division. Stats can be same as now. Oh, and don't forget preliminary orbital bombardment with 6d6 mortal wounds to every enemy unit

This message was edited 1 time. Last update was at 2025/08/15 00:13:32


My IG strugles feel free to post your criticism here 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

kabaakaba wrote:
Then guards should be deployed with whole regiment on 500 points game with full tank company and artillery division. Stats can be same as now. Oh, and don't forget preliminary orbital bombardment with 6d6 mortal wounds to every enemy unit
I explicitly did NOT discuss points, and that's for a good reason. This is not meant to be balanced-this is meant to take some of the hyperbolic lore and put rules to it.

I'd also like SOME degree of sensibility. Like, 6d6 Mortal Wounds is an average of 21. It's got a 90% chance of killing a Land Raider or any other W16 model before the game starts. Hell, my Nurgle Daemons list would, on average, be left with a dozen Plaguebearers, and an almost-dead GUO. And that's it.

It would also mean that in a Guard vs. Guard matchup, 90% of the table would be dead before the game begins.

 Lathe Biosas wrote:
Custodes Armour should be -3+. A natural 1 still fails, but Custodes Armour should be able to ignore a hole lotta AP from weapons.


So, I don't know if this is still in the rules, but it used to be that you could not modify something to less than 1. Which means that a 1+ armor (which was, very briefly, possible with Storm Shields before they were errata'd to +1 to Armor Save rolls instead of Save Characteristic) were effectively an unmodifiable 2+.
There is a way around this, if needed: Just give Custodes a 2+ Armor and +X to their Armor Save rolls.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





I do feel like giving every faction the movie marine treatment could be fun, but then I imagine you basically end up with a game of Kill Team any time two elite factions face-off.

Eldar of all stripes: Give them basically ward saves (an invuln that happens after any other saves they take) that represents their anime-tier speed and reflexes. Consider having torrent/blast/fights first attacks bypass it. So in addition to being well-armored, your striking scorpions are also protected by their crazy ninja moves that make them even harder to kill!

Harlequins: The whole army is a bunch of lone op individuals with the characters being comparable to imperial assassins in terms of power. Basic troupers are somewhat less killy, but various abilities and stratagems trigger off of them. Special weapon troupers are their own datasheets and have special abilities reflecting their quirky weapons.

Thousand Sons: Redesign the psykers to be more expensive but also more flexible. A given psyker should have the option to choose from a list of powers to fit the situation. He should be able to do some combination of threatening tanks and buffing troops at the same time. Just make it feel like they're pulling from their grimoires instead of being stuck with two datasheet powers and the army rule, you know? Also, give the army the option to belong to a specific cult which then changes the list of spells they can cast with the army rule. So cult of time gets more mobility/rubric healing powers. Cult of mutation can debuff enemies or turn their psykers into beatsticks, etc. I also want cultists back, and I want them to be able to perform an action to cast a ritual that provides additional uses of spells or at least buffs psychic tests.

Tyranids: Build-a-bug toolkit wargear options. The thing that initially drew me to them was the sense that you could customize a bug to put your own bespoke critter on the table, but they've moved away from that over the years. I want building a tyranid unit to feel like it has 3rd edition dark eldar levels of wargear customization.

Ynnari: Can hang out with named characters. Because their lore is crawling with crossovers between them and various named aeldari characters, and it's bonkers that GW keeps tripling down on the idea that they don't work together. Also, give ynnari their scourges back while we're at it.





ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

Vindicare Assassin

Special Rule: The Marked.

☆ Select a model on the board. Place a Marked token next to that model.

The Marked token stays with the model even if it leaves the board and then returns.

Whenever you make an attack with the Exitus Rifle targeting the model with the Marked token, you automatically hit the target as if you had rolled a natural 6.

If the model with the Marked token is killed. The Vindicare Assassin has done his job and leaves the battlefield. No VP are given to your opponent if the Vindicare exits play in this manner.

This message was edited 1 time. Last update was at 2025/08/15 18:56:06


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
Voices of the Omnissiah: Quotations from the Adeptus Mechanicus
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Lathe Biosas wrote:
Vindicare Assassin

Special Rule: The Marked.

☆ Select a model on the board. Place a Marked token next to that model.

The Marked token stays with the model even if it leaves the board and then returns.

Whenever you make an attack with the Exitus Rifle targeting the model with the Marked token, you automatically hit the target as if you had rolled a natural 6.

If the model with the Marked token is killed. The Vindicare Assassin has done his job and leaves the battlefield. No VP are given to your opponent if the Vindicare exits play in this manner.
I like this one a lot.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Lustful Cultist of Slaanesh







Sisters of silence: if within 6 inches of a battleline daemon model, instantly banish it from the field. Psyker powers don’t work within 6 inches regardless of who is controlling them. Makes weak psykers attack themselves from hating it. Half damage from waithbone based attacks as it melts near them. Always has lone operative since their blankness makes them not even make sounds, weird silent footsteps.

(If stuff is wrong I stole the info from the lexicanum article on blanks and figured the sisters can do most of it)

One day I will have something funny enough to be in a signature.

hobby blog

Also dm me anime recommendations, I could use fun stuff to watch. I’ll add a mal sig eventually. 
   
Made in ru
Hardened Veteran Guardsman






IG: just give us back our Reserves every turn not once in battle. Nothing else needed.

My IG strugles feel free to post your criticism here 
   
 
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