Auxiliary Cadre
Integrated Command Structure
ASTRA MILITARUM (see below), KROOT and VESPID STINGWINGS units from your army have the following ability:
Targeting Triangulation (Aura): While an enemy unit is within 9" of and visible to this unit, each time a ranged attack made by a friendly T’AU EMPIRE model (excluding KROOT, VESPID STINGWINGS and TITANIC models) targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
ASTRA MILITARUM and T’AU EMPIRE units (excluding KROOT and VESPID STINGWINGS units) from your army have the following ability:
Localised Stealth Projectors (Aura): While a friendly KROOT or VESPID STINGWINGS unit is wholly within 6" of and visible to this unit, that KROOT or VESPID STINGWINGS unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Gue’vesa Integration
You can include ASTRA MILITARUM units in your army, even though they do not have the T’AU EMPIRE Faction keyword. The combined points cost of such units you can include in your army is:
Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts
A T’AU EMPIRE model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.
Just added Astra Militarum, they have stealth projectors for the other auxiliaries.
Kroot Hunting Pack
Choose eat or stalk at the start of each game. If you choose eat T'AU EMPIRE models in your army gain 6+ invulnerable save against melee attack and their melee weapons gain Lethal Hits if you choose stalk T’AU EMPIRE models in your army gain a 5+ invulnerable save against ranged attacks and their melee weapons gain Sustained Hits.
KEYWORDS
If you select this Detachment, KROOT CARNIVORE units from your army have the Battleline keyword.
Everyone now benefits from the detachment, not just Kroot. To represent Kroot adapting through eating their foes I let the player choose one of two effects at the start of the game.
Kauyon
During the third, fourth and fifth battle rounds, weapons equipped by T’AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.
Sustained hits also applies to melee.
Retaliation Cadre
Each time a T’AU EMPIRE model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 9", improve the Armour Penetration characteristic of that attack by 1 as well.
Removed BATTLESUIT keyword.
Mont’ka
During the first, second and third battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit, its ranged weapons have the [LETHAL HITS] ability. During the first, second and third battle rounds, melee weapons equipped by T’AU EMPIRE models from your army have the [LETHAL HITS] ability.
Added Lethal Hits in melee.