I've been very lucky to be able to have been designing and testing with a handful of friends and acquaintances a skirmish game for the past 2 years. I want to say 80% of it was solo, but we never really do anything like this alone.
I find that being more public about what I'm working on helps motivate me to push through the more tedious parts of design (numbers mostly.)
So what is Lines of Eternity?
[LINES OF ETERNITY] is a semi-competitive (70% casual?), Sci-Fantasy, Skirmish Game that takes place on a world that is reforming from many Fragments. Choose models from any Fragment to unlock powerful abilities or to discover synergies to use on the battlefield. Utilize a replenishing resource known as Momentum to make decisions efficiently and tactfully as you complete missions against other players.
The key features of the game are the list building freedom that allows you to find unique combinations you enjoy, the replenishing resource system that rewards strategic choices in every round, and the modular scenario cards that change the game every time you play.
Lines of Eternity - Alpha Rules & Playtest Material
This link goes to the complete ruleset. Inside you will find all of the rules and mechanics, links to 35 model cards, various scenario cards, some lore, and red text updates (changelog) chronicling the 2 years of changes. (I apologize for no visuals. And there are 100% errors somewhere.)
I'm not expecting anyone to print out some unknown person's game to test. Like I said, this is more for self motivation than anything.
But if you do have a chance to look, it's greatly appreciated. I don't know if this will ever become a real thing (in my mind it isn't close to being more than an alpha), but it's my thing and it's fun to work on when I can. Everyone is welcome to ask any questions and I'll do the best I can to answer them.
I don't want this post to be too long, but thank you for your time and have some good games.
*I am working on finalizing a very, very rough tabletop simulator playtest mod and figuring out a playtest survey if I ever get to that point.*