hmm ok ill try to answer some of the points and try to make some sense of my list.
at the moment yes im going for the fluff/image of the army. im a great beliver in background and imagery over 100% unbeatable armies, i like a challenge
point A1 - crap-apace, yes ive seen the points and on going over cityfight again and noting the 4+ cover i think this might be an option to possibly drop on most squads, though may keep for the vets with shotties and company
HQ as their all modelled using kasrkin base models. we shall see but assuming i drop it from the platoon thats roughly 60pts saved already, enough for a lascannon sentinal!
so on to the rest of the points.
POINT 1
im begining to see the point on the chimera, its a bit of a relic from my armoured company (which is also where my platoon is coming from) so thought it might be useful, with a re-jig it now has autocannon and hull flamer but its still a bullet magnet. with the points i save from this i could field a second lascannon sentinal and a hellhound to bring the lascannon count and the antipersonel count up a bit more.
regarding the vets, i know their costly and the shotties arent too hot but i like the models (again converted kasrkin) and the idea of deep striking them next to my opponenets fire warriors and opening up is just tooooo amusing to pass up on. not to mention their fluffy
and not in a cuddly way!
POINT 2
i think you have some valid points on the
HQ especailly regarding the medic, and to a certain degree the heavy bolter, but looking at the heavy bolter totting kasrkin in front of me im sooooo tempted to leave him in the squad. it is expensive but i intend this squad to be in cover near the platoon offering moral and fire support. however any advice on a more cost effective and fluffy looking command would be great.
POINT 3
again thought of it from a city fight point of veiw, got to multitask in this day and age and these boys are no exception. however again im open to suggestions on a more suitable weapons fit.
would commisars be worth including in the force?
POINT 4
see the point about the russes, againt tau and marine theur poop anyway so ditched they will be.
re the hull weapons, the lascannons along side the possible sentinals are their for the
AT help and the
HB on the demo is their to cope with stealth suits and scouts who like it up close and personal, however i do have enough russ chassis' to mix it up a little with out any problems, might even try a varient with my conqueror in there.
POINT 5
at the moment you are right about the lascannons from a modelling point of veiw and for the fact the general concensus seems to be multipule shots in city fight is better then one hight powered shot, however with the russ and possibly 2 las cannon sentinals do i need anymore?
also if i need more is it worth attaching a special/heavy weapons sqaud to the company
HQ for this? give me three teams?
so as things stand im considering adding:
2 lascannon sents
1 hellhound
1 anti tank squad
in exchange for:
most carapace armour
chimera
russ upgrades.
any more solutions or advice?
cheers
millest