So I've been thinking about starting a Necron army recently, and have been looking at tactics and army lists to try get a feel for what works. Being as Lords are the only truly customisable unit in the list, I've been trying to find out how people are using them.
Everybody and their aunt has a VoD and a ResOrb.
Good peices of wargear, yes - but these Lords are usually used to bounce around a squad of immortals. This annoys me because:
1. Immortals are T5, and so don't really need to worry about instant death (the ocasional railgun exempted), and
2. The VoD should protect against CC and thus power weapons.
What I'm getting at is that people seem to take the resorb as a default peice of kit, even when it's not really needed. In my (humble) opinion, the resorb should be on a lord who stays with warriors, exept on special occasions.
Not taking the resorb on other lords not only frees up points, but more importantly frees up points in your wargear allowance. Here's a couple I thought up.
Hunter-Killer: Warsythe, Destroyer body, Phase Shifter, Nightmare Shroud, Disruption fields - 205pts. Designed for use in a destroyer-heavy force, he accompanies a flank attack group (destroyers don't need a resorb for the same reasons as immortals - speed and toughness) before peeling off to hunt indirect ordnance, small firepower squads and ICs. Since he'll be in the thick of the enemy army and doesn't have a staff of light, I gave him the nigtmare shroud for something to do in the shooting phase. If facing fearless armies, drop the NS and take another two scarab swarms or something.
Stealth Bomma: Veil of Darkness, Solar Pulse - 180pts. Joins immortals. The first time they teleport they can essentially have a stealth field (yes, I play Tau). If you attack a flank squad, this should greatly minimise return fire - and not getting shot by long-range low-AP fire, if only for a turn, is preferable to getting WBB rolls against power weapons. Why are you teleporting next to power weapons anyway?
Disruption: Warscythe, Nightmare Shroud, Gaze of Flame - 155pts. Joins a min squad of Pariahs - all they do is make every squad within 12" test for morale on Ld7, every turn. It's just a big 24" blast marker leadership bomb. Only used in two situations: in cities of death with sewer rats, or using the Deciever as mobile terrain. I would never use this, but imagine in a megabattle - the Deciever pinning a fearless unit testing on Ld7, before then another unit gets charged by the pariahs and lord and must test on Ld6 (!) or hit them on 6s in CC. Sick. Tragically inefficient, but it would be fun.
Does anybody else have some alternate combos? C&C welcome.